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Update soft-deletion logic to use model store's consumable items instead
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@ -76,7 +76,7 @@ namespace osu.Game.Database
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protected readonly IDatabaseContextFactory ContextFactory;
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protected readonly MutableDatabaseBackedStore<TModel> ModelStore;
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protected readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> ModelStore;
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private ArchiveImportIPCChannel ipc;
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@ -492,7 +492,7 @@ namespace osu.Game.Database
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using (ContextFactory.GetForWrite())
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{
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// re-fetch the model on the import context.
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var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).FirstOrDefault(s => s.ID == item.ID);
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var foundModel = ModelStore.ConsumableItems.SingleOrDefault(i => i.ID == item.ID);
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if (foundModel == null || foundModel.DeletePending) return false;
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@ -731,8 +731,6 @@ namespace osu.Game.Database
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yield return f.Filename;
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}
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
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#region Event handling / delaying
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