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Set a sane default transform direction.
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@ -260,7 +260,7 @@ namespace osu.Game.Overlays
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}
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private WorkingBeatmap current;
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private TransformDirection queuedDirection;
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private TransformDirection queuedDirection = TransformDirection.Next;
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private void beatmapChanged(WorkingBeatmap beatmap)
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{
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@ -270,6 +270,7 @@ namespace osu.Game.Overlays
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current = beatmapBacking.Value;
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updateDisplay(beatmapBacking, audioEquals ? TransformDirection.None : queuedDirection);
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queuedDirection = TransformDirection.Next;
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}
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private ScheduledDelegate pendingBeatmapSwitch;
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