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Set a sane default transform direction.

This commit is contained in:
Dean Herbert 2017-05-01 20:10:19 +09:00
parent 703ce259a9
commit 737ad78056

View File

@ -260,7 +260,7 @@ namespace osu.Game.Overlays
}
private WorkingBeatmap current;
private TransformDirection queuedDirection;
private TransformDirection queuedDirection = TransformDirection.Next;
private void beatmapChanged(WorkingBeatmap beatmap)
{
@ -270,6 +270,7 @@ namespace osu.Game.Overlays
current = beatmapBacking.Value;
updateDisplay(beatmapBacking, audioEquals ? TransformDirection.None : queuedDirection);
queuedDirection = TransformDirection.Next;
}
private ScheduledDelegate pendingBeatmapSwitch;