diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs index 49c6fa65ed..9c0e43e96f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBubbles.cs @@ -61,11 +61,13 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - OsuHitObject firstObject = drawableRuleset.Beatmap.HitObjects.Where(o => o is Spinner || o is Slider || o is HitCircle).First(); + OsuHitObject firstObject = drawableRuleset.Beatmap.HitObjects.First(); + // Multiplying by 2 results in an initial size that is too large, hence 1.90 has been chosen // Also avoids the HitObject bleeding around the edges of the bubble drawable at minimum size bubbleSize = (float)firstObject.Radius * 1.90f; bubbleFade = firstObject.TimePreempt * 2; + // We want to hide the judgements since they are obscured by the BubbleDrawable (due to layering) drawableRuleset.Playfield.DisplayJudgements.Value = false;