diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 8ffa6b62f7..bbca4145c6 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -103,6 +103,7 @@
6
prompt
AllRules.ruleset
+ --tests
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
index b1ba99d98b..99f55cb98b 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
@@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
- if (timeSeparation <= 125)
- {
- // More than 120 BPM
- convertType |= PatternType.ForceNotStack;
- }
-
if (timeSeparation <= 80)
{
// More than 187 BPM
@@ -64,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
- else if (timeSeparation <= 150 & positionSeparation < 20)
+ else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
@@ -401,4 +395,4 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
});
}
}
-}
\ No newline at end of file
+}