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Slight refactoring
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0bad5e4684
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@ -11,57 +11,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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{
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public static class RhythmEvaluator
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{
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private struct Island : IEquatable<Island>
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{
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private readonly double deltaDifferenceEpsilon;
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public Island(double epsilon)
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{
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deltaDifferenceEpsilon = epsilon;
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}
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public Island(int delta, double epsilon)
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{
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deltaDifferenceEpsilon = epsilon;
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Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
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}
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public int Delta { get; private set; }
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public int DeltaCount { get; private set; }
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public void AddDelta(int delta)
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{
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if (Delta == default)
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Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
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DeltaCount++;
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}
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public bool IsSimilarPolarity(Island other)
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{
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// consider islands to be of similar polarity only if they're having the same average delta (we don't want to consider 3 singletaps similar to a triple)
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return DeltaCount % 2 == other.DeltaCount % 2 &&
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Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Delta, DeltaCount);
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}
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public bool Equals(Island other)
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{
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return Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon &&
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DeltaCount == other.DeltaCount;
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}
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public override bool Equals(object? obj)
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{
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return obj?.GetHashCode() == GetHashCode();
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}
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}
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private const int history_time_max = 4 * 1000; // 5 seconds of calculatingRhythmBonus max.
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private const int history_time_max = 4 * 1000; // 4 seconds
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private const int history_objects_max = 24;
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private const double rhythm_overall_multiplier = 1.25;
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private const double rhythm_ratio_multiplier = 11.0;
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@ -101,9 +51,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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{
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OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1);
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double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
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// scales note 0 to 1 from history to now
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double timeDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max;
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double noteDecay = (double)(historicalNoteCount - i) / historicalNoteCount;
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currHistoricalDecay = Math.Min((double)(historicalNoteCount - i) / historicalNoteCount, currHistoricalDecay); // either we're limited by time or limited by object count.
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double currHistoricalDecay = Math.Min(noteDecay, timeDecay); // either we're limited by time or limited by object count.
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double currDelta = currObj.StrainTime;
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double prevDelta = prevObj.StrainTime;
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@ -197,5 +149,55 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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}
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private static double logistic(double x, double maxValue, double multiplier, double offset) => (maxValue / (1 + Math.Pow(Math.E, offset - (multiplier * x))));
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private struct Island : IEquatable<Island>
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{
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private readonly double deltaDifferenceEpsilon;
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public Island(double epsilon)
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{
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deltaDifferenceEpsilon = epsilon;
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}
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public Island(int delta, double epsilon)
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{
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deltaDifferenceEpsilon = epsilon;
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Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
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}
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public int Delta { get; private set; }
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public int DeltaCount { get; private set; }
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public void AddDelta(int delta)
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{
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if (Delta == default)
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Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
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DeltaCount++;
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}
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public bool IsSimilarPolarity(Island other)
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{
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// consider islands to be of similar polarity only if they're having the same average delta (we don't want to consider 3 singletaps similar to a triple)
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return DeltaCount % 2 == other.DeltaCount % 2 &&
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Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Delta, DeltaCount);
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}
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public bool Equals(Island other)
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{
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return Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon &&
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DeltaCount == other.DeltaCount;
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}
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public override bool Equals(object? obj)
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{
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return obj?.GetHashCode() == GetHashCode();
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}
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}
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}
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}
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