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Add relax mod

This commit is contained in:
tgi74000 2018-08-03 14:03:11 +02:00
parent 920d988a9e
commit 7310c38df9
5 changed files with 119 additions and 3 deletions

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@ -2,14 +2,81 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByHitObject, IUpdatableByPlayfield
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public bool AllowFail => false;
private bool hitStill;
private bool hitOnce;
public void Update(DrawableHitObject o)
{
const float relax_leniency = 3;
if (!(o is DrawableOsuHitObject d))
return;
double t = d.Clock.CurrentTime;
if (t >= d.HitObject.StartTime - relax_leniency)
{
if (d.HitObject is IHasEndTime e && t > e.EndTime || d.IsHit)
return;
hitStill |= d is DrawableSlider s && (s.Ball.IsHovered || d.IsHovered) || d is DrawableSpinner;
hitOnce |= d is DrawableHitCircle && d.IsHovered;
}
}
public void Update(Playfield r)
{
var d = r.HitObjects.Objects.First(h => h is DrawableOsuHitObject) as DrawableOsuHitObject;
if (hitOnce)
{
hit(d, false);
hit(d, true);
}
hit(d, hitStill);
hitOnce = false;
hitStill = false;
}
private bool wasHit;
private bool wasLeft;
private void hit(DrawableOsuHitObject d, bool hitting)
{
if (wasHit == hitting)
return;
wasHit = hitting;
var l = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
l.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
d.OsuActionInputManager.HandleCustomInput(new InputState(), l);
}
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mods
{
public interface IUpdatableByHitObject : IApplicableMod
{
void Update(DrawableHitObject o);
}
}

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public interface IUpdatableByPlayfield : IApplicableMod
{
void Update(Playfield r);
}
}

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@ -13,6 +13,8 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Objects.Drawables
{
@ -41,6 +43,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
public IReadOnlyList<Judgement> Judgements => judgements;
private readonly List<Judgement> judgements = new List<Judgement>();
private WorkingBeatmap beatmap;
/// <summary>
/// Whether a visible judgement should be displayed when this representation is hit.
/// </summary>
@ -80,8 +84,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load()
private void load(IBindableBeatmap b)
{
beatmap = b.Value;
var samples = GetSamples().ToArray();
if (samples.Any())
@ -132,6 +137,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.Update();
if(beatmap != null)
foreach (var m in beatmap.Mods.Value)
if (m is IUpdatableByHitObject u)
u.Update(this);
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
while (judgements.Count > 0)

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@ -6,6 +6,8 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.UI
{
@ -42,9 +44,12 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.Both;
}
private WorkingBeatmap beatmap;
[BackgroundDependencyLoader]
private void load()
private void load(IBindableBeatmap b)
{
beatmap = b.Value;
HitObjects = CreateHitObjectContainer();
HitObjects.RelativeSizeAxes = Axes.Both;
@ -87,5 +92,15 @@ namespace osu.Game.Rulesets.UI
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
protected override void Update()
{
base.Update();
if (beatmap != null)
foreach (var m in beatmap.Mods.Value)
if (m is IUpdatableByPlayfield u)
u.Update(this);
}
}
}