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Add relax mod
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commit
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@ -2,14 +2,81 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModRelax : ModRelax
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public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByHitObject, IUpdatableByPlayfield
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{
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{
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public bool AllowFail => false;
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private bool hitStill;
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private bool hitOnce;
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public void Update(DrawableHitObject o)
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{
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const float relax_leniency = 3;
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if (!(o is DrawableOsuHitObject d))
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return;
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double t = d.Clock.CurrentTime;
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if (t >= d.HitObject.StartTime - relax_leniency)
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{
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if (d.HitObject is IHasEndTime e && t > e.EndTime || d.IsHit)
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return;
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hitStill |= d is DrawableSlider s && (s.Ball.IsHovered || d.IsHovered) || d is DrawableSpinner;
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hitOnce |= d is DrawableHitCircle && d.IsHovered;
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}
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}
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public void Update(Playfield r)
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{
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var d = r.HitObjects.Objects.First(h => h is DrawableOsuHitObject) as DrawableOsuHitObject;
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if (hitOnce)
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{
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hit(d, false);
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hit(d, true);
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}
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hit(d, hitStill);
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hitOnce = false;
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hitStill = false;
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}
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private bool wasHit;
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private bool wasLeft;
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private void hit(DrawableOsuHitObject d, bool hitting)
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{
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if (wasHit == hitting)
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return;
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wasHit = hitting;
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var l = new ReplayState<OsuAction>
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{
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PressedActions = new List<OsuAction>()
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};
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if (hitting)
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{
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l.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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wasLeft = !wasLeft;
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}
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d.OsuActionInputManager.HandleCustomInput(new InputState(), l);
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}
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}
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}
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}
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}
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12
osu.Game/Rulesets/Mods/IUpdatableByHitObject.cs
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12
osu.Game/Rulesets/Mods/IUpdatableByHitObject.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IUpdatableByHitObject : IApplicableMod
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{
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void Update(DrawableHitObject o);
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}
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}
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12
osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs
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12
osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IUpdatableByPlayfield : IApplicableMod
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{
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void Update(Playfield r);
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}
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}
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@ -13,6 +13,8 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Objects.Drawables
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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{
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@ -41,6 +43,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public IReadOnlyList<Judgement> Judgements => judgements;
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public IReadOnlyList<Judgement> Judgements => judgements;
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private readonly List<Judgement> judgements = new List<Judgement>();
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private readonly List<Judgement> judgements = new List<Judgement>();
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private WorkingBeatmap beatmap;
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/// <summary>
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/// <summary>
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/// Whether a visible judgement should be displayed when this representation is hit.
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/// Whether a visible judgement should be displayed when this representation is hit.
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/// </summary>
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/// </summary>
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@ -80,8 +84,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(IBindableBeatmap b)
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{
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{
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beatmap = b.Value;
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var samples = GetSamples().ToArray();
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var samples = GetSamples().ToArray();
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if (samples.Any())
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if (samples.Any())
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@ -132,6 +137,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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{
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base.Update();
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base.Update();
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if(beatmap != null)
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foreach (var m in beatmap.Mods.Value)
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if (m is IUpdatableByHitObject u)
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u.Update(this);
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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while (judgements.Count > 0)
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while (judgements.Count > 0)
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@ -6,6 +6,8 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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@ -42,9 +44,12 @@ namespace osu.Game.Rulesets.UI
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(IBindableBeatmap b)
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{
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{
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beatmap = b.Value;
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HitObjects = CreateHitObjectContainer();
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HitObjects = CreateHitObjectContainer();
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HitObjects.RelativeSizeAxes = Axes.Both;
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HitObjects.RelativeSizeAxes = Axes.Both;
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@ -87,5 +92,15 @@ namespace osu.Game.Rulesets.UI
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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protected override void Update()
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{
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base.Update();
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if (beatmap != null)
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foreach (var m in beatmap.Mods.Value)
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if (m is IUpdatableByPlayfield u)
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u.Update(this);
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}
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}
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}
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}
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}
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