mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 22:22:54 +08:00
Move pieces out of the visual test, fix up comments, rewrite FinisherPiece.
This commit is contained in:
parent
051ef61d48
commit
730824fa58
@ -1,14 +1,6 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -65,341 +57,4 @@ namespace osu.Desktop.VisualTests.Tests
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});
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}
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}
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class FinisherPiece : ScrollingCirclePiece
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{
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public FinisherPiece(CirclePiece originalPiece)
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{
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Scale = new Vector2(1.5f);
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Children = new[]
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{
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originalPiece
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise RimHit objects.
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/// </summary>
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class RimHitCirclePiece : CirclePiece
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{
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public RimHitCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.BlueDarker;
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}
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protected override Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(61f),
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BorderThickness = 8,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise CentreHit objects.
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/// </summary>
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class CentreHitCirclePiece : CirclePiece
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{
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public CentreHitCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.PinkDarker;
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}
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protected override Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(45f),
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1
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}
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}
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise Bash objects.
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/// </summary>
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class BashCirclePiece : CirclePiece
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{
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private Sprite icon;
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public BashCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures)
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{
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AccentColour = colours.YellowDark;
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icon.Texture = textures.Get(@"Play/Taiko/bash-hit-inner");
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}
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protected override Drawable CreateIcon()
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{
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return icon = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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/// <summary>
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/// A circle piece which is used to visualise DrumRoll objects.
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/// </summary>
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class DrumRollCirclePiece : CirclePiece
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{
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public DrumRollCirclePiece()
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{
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Height = 128;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.YellowDark;
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}
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}
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// This is used uniformly throughout all osu!taiko hitobjects.
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/// <para>
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/// The contents of this piece will overshoot it by 64px on both sides on the X-axis, such that
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/// a regular "circle" is created by setting the width of this piece to 0px (resulting in a 64px radius circle).
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/// </para>
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/// </summary>
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abstract class CirclePiece : ScrollingCirclePiece
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{
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode is active for this object.
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/// </summary>
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public bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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if (innerCircleContainer != null)
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innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
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}
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}
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour { get; protected set; }
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private Container innerLayer;
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private Container backingGlowContainer;
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private Container innerCircleContainer;
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private Box innerBackground;
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private Triangles triangles;
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protected CirclePiece()
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{
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Container iconContainer;
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Children = new Drawable[]
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{
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// The "inner layer" overshoots the ObjectPiece by 64px on both sides
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innerLayer = new Container
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{
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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backingGlowContainer = new CircularContainer
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{
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Name = "Backing Glow",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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innerCircleContainer = new CircularContainer
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{
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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innerBackground = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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iconContainer = new Container
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{
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Name = "Icon Container",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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};
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Drawable icon = CreateIcon();
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if (icon != null)
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iconContainer.Add(icon);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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backingGlowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 8
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};
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if (KiaiMode)
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innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
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innerBackground.Colour = AccentColour;
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triangles.ColourLight = AccentColour;
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triangles.ColourDark = AccentColour.Darken(0.1f);
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}
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protected override void Update()
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{
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innerLayer.Width = DrawWidth + 128;
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}
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private EdgeEffect createKiaiEdgeEffect()
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{
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return new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 50
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};
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}
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/// <summary>
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/// Creates the icon that's shown in the middle of this object piece.
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/// </summary>
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/// <returns>The icon.</returns>
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protected virtual Drawable CreateIcon() => null;
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}
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class ScrollingCirclePiece : Container
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{
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public ScrollingCirclePiece()
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{
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Origin = Anchor.CentreLeft;
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// Todo: Relative X position
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}
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}
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}
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@ -0,0 +1,33 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used to visualise Bash objects.
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/// </summary>
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public class BashCirclePiece : CirclePiece
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{
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private Sprite icon;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures)
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{
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AccentColour = colours.YellowDark;
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icon.Texture = textures.Get(@"Play/Taiko/bash-hit-inner");
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}
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protected override Framework.Graphics.Drawable CreateIcon()
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{
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return icon = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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}
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@ -0,0 +1,42 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used to visualise CentreHit objects.
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/// </summary>
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public class CentreHitCirclePiece : CirclePiece
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.PinkDarker;
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}
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protected override Framework.Graphics.Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(45f),
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1
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}
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}
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};
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}
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}
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}
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201
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
Normal file
201
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
Normal file
@ -0,0 +1,201 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// <para>
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/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
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/// a regular "circle" the result of setting Width to 0.
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/// </para>
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/// <para>
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/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
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/// </para>
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/// </summary>
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public abstract class CirclePiece : ScrollingCirclePiece
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{
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour { get; protected set; }
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode is active for this object.
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/// </summary>
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public bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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if (innerCircleContainer != null)
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innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
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}
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}
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public override Vector2 Size => new Vector2(base.Size.X, 128);
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private Container innerLayer;
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private Container backingGlowContainer;
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private Container innerCircleContainer;
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private Box innerBackground;
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private Triangles triangles;
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protected CirclePiece()
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{
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Container iconContainer;
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Children = new Framework.Graphics.Drawable[]
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{
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// The "inner layer" overshoots the ObjectPiece by 64px on both sides
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innerLayer = new Container
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{
|
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Name = "Inner Layer",
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|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
|
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|
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Children = new Framework.Graphics.Drawable[]
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{
|
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backingGlowContainer = new CircularContainer
|
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{
|
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Name = "Backing Glow",
|
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|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
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|
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RelativeSizeAxes = Axes.Both,
|
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|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
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RelativeSizeAxes = Axes.Both,
|
||||
|
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Alpha = 0,
|
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AlwaysPresent = true
|
||||
}
|
||||
}
|
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},
|
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innerCircleContainer = new CircularContainer
|
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{
|
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Name = "Inner Circle",
|
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|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
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|
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RelativeSizeAxes = Axes.Both,
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||||
|
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Children = new Framework.Graphics.Drawable[]
|
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{
|
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innerBackground = new Box
|
||||
{
|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
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|
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RelativeSizeAxes = Axes.Both,
|
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},
|
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triangles = new Triangles
|
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{
|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
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|
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RelativeSizeAxes = Axes.Both,
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}
|
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}
|
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},
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new CircularContainer
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{
|
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Name = "Ring",
|
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|
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Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
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RelativeSizeAxes = Axes.Both,
|
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|
||||
BorderThickness = 8,
|
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BorderColour = Color4.White,
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
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iconContainer = new Container
|
||||
{
|
||||
Name = "Icon Container",
|
||||
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
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|
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Framework.Graphics.Drawable icon = CreateIcon();
|
||||
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if (icon != null)
|
||||
iconContainer.Add(icon);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
backingGlowContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour,
|
||||
Radius = 8
|
||||
};
|
||||
|
||||
if (KiaiMode)
|
||||
innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
|
||||
|
||||
innerBackground.Colour = AccentColour;
|
||||
|
||||
triangles.ColourLight = AccentColour;
|
||||
triangles.ColourDark = AccentColour.Darken(0.1f);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
innerLayer.Width = DrawWidth + DrawHeight;
|
||||
}
|
||||
|
||||
private EdgeEffect createKiaiEdgeEffect()
|
||||
{
|
||||
return new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour,
|
||||
Radius = 50
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the icon that's shown in the middle of this object piece.
|
||||
/// </summary>
|
||||
/// <returns>The icon.</returns>
|
||||
protected virtual Framework.Graphics.Drawable CreateIcon() => null;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A circle piece which is used to visualise DrumRoll objects.
|
||||
/// </summary>
|
||||
public class DrumRollCirclePiece : CirclePiece
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece that encapsulates a circle piece to visualise it as a "finisher" hitobject.
|
||||
/// <para>
|
||||
/// Finisher hitobjects are 1.5x larger, while maintaining the same length.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class FinisherPiece : ScrollingCirclePiece
|
||||
{
|
||||
public FinisherPiece(ScrollingCirclePiece original)
|
||||
{
|
||||
// First we scale the note up
|
||||
Scale = new Vector2(1.5f);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
original
|
||||
};
|
||||
|
||||
// Next we reduce the draw width for drum rolls to keep the width
|
||||
// equal to that of a non-finisher drum roll
|
||||
original.Width /= 1.5f;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A circle piece which is used to visualise RimHit objects.
|
||||
/// </summary>
|
||||
public class RimHitCirclePiece : CirclePiece
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
protected override Framework.Graphics.Drawable CreateIcon()
|
||||
{
|
||||
return new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Size = new Vector2(61f),
|
||||
|
||||
BorderThickness = 8,
|
||||
BorderColour = Color4.White,
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece that will be scrolling the screen.
|
||||
/// <para>
|
||||
/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class ScrollingCirclePiece : Container
|
||||
{
|
||||
public override Anchor Origin => Anchor.CentreLeft;
|
||||
}
|
||||
}
|
@ -50,6 +50,13 @@
|
||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
|
||||
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\BashCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CentreHitCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\ScrollingCirclePiece.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
|
||||
<Compile Include="Objects\TaikoBaseHit.cs" />
|
||||
@ -81,9 +88,7 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Objects\Drawable\Pieces\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
Reference in New Issue
Block a user