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Make constructor protected
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mods
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private Track track;
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public ModTimeRamp()
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protected ModTimeRamp()
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{
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// for preview purpose at song select. eventually we'll want to be able to update every frame.
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FinalRate.BindValueChanged(val => applyAdjustment(1), true);
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