mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Add ability to pause/resume replay playback
This commit is contained in:
parent
060acb9010
commit
72b8eef36e
@ -69,6 +69,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||||
|
new KeyBinding(InputKey.Space, GlobalAction.PauseReplay),
|
||||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -175,7 +176,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
[Description("Toggle notifications")]
|
[Description("Toggle notifications")]
|
||||||
ToggleNotifications,
|
ToggleNotifications,
|
||||||
|
|
||||||
[Description("Pause")]
|
[Description("Pause Gameplay")]
|
||||||
PauseGameplay,
|
PauseGameplay,
|
||||||
|
|
||||||
// Editor
|
// Editor
|
||||||
@ -196,5 +197,8 @@ namespace osu.Game.Input.Bindings
|
|||||||
|
|
||||||
[Description("Random Skin")]
|
[Description("Random Skin")]
|
||||||
RandomSkin,
|
RandomSkin,
|
||||||
|
|
||||||
|
[Description("Pause Replay")]
|
||||||
|
PauseReplay,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -339,7 +339,11 @@ namespace osu.Game.Screens.Play
|
|||||||
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||||
IsCounting = false
|
IsCounting = false
|
||||||
},
|
},
|
||||||
RequestSeek = GameplayClockContainer.Seek,
|
RequestSeek = time =>
|
||||||
|
{
|
||||||
|
GameplayClockContainer.Seek(time);
|
||||||
|
GameplayClockContainer.Start();
|
||||||
|
},
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
},
|
},
|
||||||
|
@ -1,12 +1,14 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class ReplayPlayer : Player
|
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
protected readonly Score Score;
|
protected readonly Score Score;
|
||||||
|
|
||||||
@ -35,5 +37,24 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
return Score.ScoreInfo;
|
return Score.ScoreInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.PauseReplay:
|
||||||
|
if (GameplayClockContainer.IsPaused.Value)
|
||||||
|
GameplayClockContainer.Start();
|
||||||
|
else
|
||||||
|
GameplayClockContainer.Stop();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(GlobalAction action)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user