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@ -167,6 +167,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override void ApplyToBeatmap(IBeatmap beatmap)
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{
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Seed.Value ??= RNG.Next();
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var rng = new Random(Seed.Value.Value);
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var osuBeatmap = (OsuBeatmap)beatmap;
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@ -185,11 +186,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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return (OsuHitObject)newCircle;
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}).ToList();
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addHitSamples(originalHitObjects, hitObjects);
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addHitSamples(hitObjects, originalHitObjects);
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fixComboInfo(originalHitObjects, hitObjects);
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fixComboInfo(hitObjects, originalHitObjects);
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randomizeCirclePos(rng, hitObjects);
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randomizeCirclePos(hitObjects, rng);
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osuBeatmap.HitObjects = hitObjects;
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@ -224,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return beats;
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}
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private void addHitSamples(List<OsuHitObject> originalHitObjects, IEnumerable<OsuHitObject> hitObjects)
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private void addHitSamples(IEnumerable<OsuHitObject> hitObjects, List<OsuHitObject> originalHitObjects)
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{
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foreach (var obj in hitObjects)
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{
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@ -236,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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private void fixComboInfo(List<OsuHitObject> originalHitObjects, List<OsuHitObject> hitObjects)
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private void fixComboInfo(List<OsuHitObject> hitObjects, List<OsuHitObject> originalHitObjects)
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{
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// Copy combo indices from an original object at the same time or from the closest preceding object
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// (Objects lying between two combos are assumed to belong to the preceding combo)
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@ -270,7 +271,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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private void randomizeCirclePos(Random rng, IReadOnlyList<OsuHitObject> hitObjects)
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private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects, Random rng)
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{
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if (hitObjects.Count == 0) return;
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