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Add stable-like animation legacy rank display

Just substituting the sprite felt pretty terrible.
This commit is contained in:
Bartłomiej Dach 2024-06-07 09:54:27 +02:00
parent 199d31c0f4
commit 72890bb9ac
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
@ -25,12 +26,38 @@ namespace osu.Game.Skinning
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
AddInternal(rank = new Sprite()); AddInternal(rank = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
scoreProcessor.Rank.BindValueChanged(v => rank.Texture = source.GetTexture($"ranking-{v.NewValue}-small"), true); scoreProcessor.Rank.BindValueChanged(v =>
{
var texture = source.GetTexture($"ranking-{v.NewValue}-small");
rank.Texture = texture;
if (texture != null)
{
var transientRank = new Sprite
{
Texture = texture,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BypassAutoSizeAxes = Axes.Both,
};
AddInternal(transientRank);
transientRank.FadeOutFromOne(1200, Easing.Out)
.ScaleTo(new Vector2(1.625f), 1200, Easing.Out)
.Expire();
}
}, true);
FinishTransforms(true);
} }
} }
} }