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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -101,6 +102,39 @@ namespace osu.Game.Tests.Visual.Ranking
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AddWaitStep("wait for transition", 10);
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}
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[Test]
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public void TestSceneTrackingScorePanel()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
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addPanelStep(score, PanelState.Contracted);
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AddStep("enable tracking", () =>
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{
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panel.Anchor = Anchor.CentreLeft;
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panel.Origin = Anchor.CentreLeft;
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panel.Tracking = true;
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Add(panel.CreateTrackingComponent().With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}));
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});
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assertTracking(true);
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AddStep("expand panel", () => panel.State = PanelState.Expanded);
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AddWaitStep("wait for transition", 2);
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assertTracking(true);
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AddStep("stop tracking", () => panel.Tracking = false);
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assertTracking(false);
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AddStep("start tracking", () => panel.Tracking = true);
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assertTracking(true);
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}
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private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () =>
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{
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Child = panel = new ScorePanel(score)
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@ -110,5 +144,9 @@ namespace osu.Game.Tests.Visual.Ranking
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State = state
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};
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});
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private void assertTracking(bool tracking) => AddAssert($"{(tracking ? "is" : "is not")} tracking", () =>
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Precision.AlmostEquals(panel.ScreenSpaceDrawQuad.TopLeft, panel.CreateTrackingComponent().ScreenSpaceDrawQuad.TopLeft) == tracking
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&& Precision.AlmostEquals(panel.ScreenSpaceDrawQuad.BottomRight, panel.CreateTrackingComponent().ScreenSpaceDrawQuad.BottomRight) == tracking);
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -10,6 +11,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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@ -44,6 +46,9 @@ namespace osu.Game.Screens.Ranking
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[Resolved]
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private IAPIProvider api { get; set; }
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private Container<ScorePanel> scorePanelContainer;
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private ResultsScrollContainer scrollContainer;
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private Container expandedPanelProxyContainer;
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private Drawable bottomPanel;
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private ScorePanelList panels;
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@ -58,6 +63,13 @@ namespace osu.Game.Screens.Ranking
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[BackgroundDependencyLoader]
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private void load()
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{
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scorePanelContainer = new Container<ScorePanel>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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};
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FillFlowContainer buttons;
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InternalChild = new GridContainer
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@ -67,7 +79,13 @@ namespace osu.Game.Screens.Ranking
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{
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new Drawable[]
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{
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new ResultsScrollContainer
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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scorePanelContainer,
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scrollContainer = new ResultsScrollContainer
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{
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Child = new FillFlowContainer
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{
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@ -75,7 +93,7 @@ namespace osu.Game.Screens.Ranking
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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panels = new ScorePanelList
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panels = new ScorePanelList(scorePanelContainer)
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{
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RelativeSizeAxes = Axes.X,
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Height = screen_height,
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@ -88,6 +106,9 @@ namespace osu.Game.Screens.Ranking
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}
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}
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}
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},
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expandedPanelProxyContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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},
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new[]
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@ -173,6 +194,21 @@ namespace osu.Game.Screens.Ranking
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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ScorePanel expandedPanel = scorePanelContainer.Single(p => p.State == PanelState.Expanded);
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expandedPanel.Tracking = false;
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expandedPanel.Anchor = Anchor.Centre;
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expandedPanel.Origin = Anchor.Centre;
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scorePanelContainer.X = (float)Interpolation.Lerp(0, -DrawWidth / 2 + ScorePanel.EXPANDED_WIDTH / 2f, Math.Clamp(scrollContainer.Current / (screen_height * 0.8f), 0, 1));
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if (expandedPanelProxyContainer.Count == 0)
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expandedPanelProxyContainer.Add(expandedPanel.CreateProxy());
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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@ -205,9 +241,9 @@ namespace osu.Game.Screens.Ranking
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{
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// If the user is scrolling via mouse drag, follow the mouse 1:1.
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base.OnUserScroll(value, false, distanceDecay);
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return;
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}
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else
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{
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float direction = Math.Sign(value - Target);
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float target = Target + direction * screen_height;
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@ -225,4 +261,3 @@ namespace osu.Game.Screens.Ranking
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}
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}
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}
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}
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@ -182,6 +182,40 @@ namespace osu.Game.Screens.Ranking
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}
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}
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private bool tracking;
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private Vector2 lastNonTrackingPosition;
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/// <summary>
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/// Whether this <see cref="ScorePanel"/> should track the position of the tracking component created via <see cref="CreateTrackingComponent"/>.
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/// </summary>
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public bool Tracking
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{
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get => tracking;
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set
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{
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if (tracking == value)
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return;
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tracking = value;
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if (tracking)
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lastNonTrackingPosition = Position;
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else
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Position = lastNonTrackingPosition;
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}
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}
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protected override void Update()
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{
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base.Update();
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if (Tracking && trackingComponent != null)
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{
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Vector2 topLeftPos = Parent.ToLocalSpace(trackingComponent.ScreenSpaceDrawQuad.TopLeft);
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Position = topLeftPos - AnchorPosition + OriginPosition;
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}
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}
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private void updateState()
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{
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topLayerContent?.FadeOut(content_fade_duration).Expire();
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@ -248,5 +282,31 @@ namespace osu.Game.Screens.Ranking
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=> base.ReceivePositionalInputAt(screenSpacePos)
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|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
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|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
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private TrackingComponent trackingComponent;
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public TrackingComponent CreateTrackingComponent() => trackingComponent ??= new TrackingComponent(this);
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public class TrackingComponent : Drawable
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{
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public readonly ScorePanel Panel;
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public TrackingComponent(ScorePanel panel)
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{
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Panel = panel;
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}
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protected override void Update()
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{
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base.Update();
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Size = Panel.DrawSize;
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}
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// In ScorePanelList, score panels are added _before_ the flow, but this means that input will be blocked by the scroll container.
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// So by forwarding input events, we remove the need to consider the order in which input is handled.
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protected override bool OnClick(ClickEvent e) => Panel.TriggerEvent(e);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Panel.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -27,11 +28,20 @@ namespace osu.Game.Screens.Ranking
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public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
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private readonly Container<ScorePanel> panels;
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private readonly Flow flow;
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private readonly Scroll scroll;
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private ScorePanel expandedPanel;
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public ScorePanelList()
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/// <summary>
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/// Creates a new <see cref="ScorePanelList"/>.
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/// </summary>
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/// <param name="panelTarget">The target container in which <see cref="ScorePanel"/>s should reside.
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/// <see cref="ScorePanel"/>s are set to track by default, but this allows
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/// This should be placed _before_ the <see cref="ScorePanelList"/> in the hierarchy.
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/// <remarks></remarks>
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/// </param>
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public ScorePanelList(Container<ScorePanel> panelTarget = null)
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{
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RelativeSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both,
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}
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};
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if (panelTarget == null)
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{
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// To prevent 1-frame sizing issues, the panel container is added _before_ the scroll + flow containers
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AddInternal(panels = new Container<ScorePanel>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1
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});
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}
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else
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panels = panelTarget;
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}
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protected override void LoadComplete()
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@ -62,10 +84,9 @@ namespace osu.Game.Screens.Ranking
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/// <param name="score">The <see cref="ScoreInfo"/> to add.</param>
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public void AddScore(ScoreInfo score)
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{
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flow.Add(new ScorePanel(score)
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var panel = new ScorePanel(score)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Tracking = true
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}.With(p =>
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{
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p.StateChanged += s =>
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@ -73,6 +94,13 @@ namespace osu.Game.Screens.Ranking
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if (s == PanelState.Expanded)
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SelectedScore.Value = p.Score;
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};
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});
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panels.Add(panel);
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flow.Add(panel.CreateTrackingComponent().With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}));
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if (SelectedScore.Value == score)
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@ -99,14 +127,15 @@ namespace osu.Game.Screens.Ranking
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private void selectedScoreChanged(ValueChangedEvent<ScoreInfo> score)
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{
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// Contract the old panel.
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foreach (var p in flow.Where(p => p.Score == score.OldValue))
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foreach (var t in flow.Where(t => t.Panel.Score == score.OldValue))
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{
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p.State = PanelState.Contracted;
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p.Margin = new MarginPadding();
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t.Panel.State = PanelState.Contracted;
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t.Margin = new MarginPadding();
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}
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// Find the panel corresponding to the new score.
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expandedPanel = flow.SingleOrDefault(p => p.Score == score.NewValue);
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var expandedTrackingComponent = flow.SingleOrDefault(t => t.Panel.Score == score.NewValue);
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expandedPanel = expandedTrackingComponent?.Panel;
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// handle horizontal scroll only when not hovering the expanded panel.
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scroll.HandleScroll = () => expandedPanel?.IsHovered != true;
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@ -114,9 +143,11 @@ namespace osu.Game.Screens.Ranking
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if (expandedPanel == null)
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return;
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Debug.Assert(expandedTrackingComponent != null);
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// Expand the new panel.
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expandedTrackingComponent.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
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expandedPanel.State = PanelState.Expanded;
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expandedPanel.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
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// Scroll to the new panel. This is done manually since we need:
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// 1) To scroll after the scroll container's visible range is updated.
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@ -145,15 +176,15 @@ namespace osu.Game.Screens.Ranking
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flow.Padding = new MarginPadding { Horizontal = offset };
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}
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private class Flow : FillFlowContainer<ScorePanel>
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private class Flow : FillFlowContainer<ScorePanel.TrackingComponent>
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{
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public override IEnumerable<Drawable> FlowingChildren => applySorting(AliveInternalChildren);
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public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Score != score).Count();
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public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Panel.Score != score).Count();
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private IEnumerable<ScorePanel> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanel>()
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.OrderByDescending(s => s.Score.TotalScore)
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.ThenBy(s => s.Score.OnlineScoreID);
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private IEnumerable<ScorePanel.TrackingComponent> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanel.TrackingComponent>()
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.OrderByDescending(s => s.Panel.Score.TotalScore)
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.ThenBy(s => s.Panel.Score.OnlineScoreID);
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}
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private class Scroll : OsuScrollContainer
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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new ScorePanel(score) // Todo: Temporary
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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State = PanelState.Expanded,
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X = 30
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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