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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00
This commit is contained in:
smoogipoo 2020-06-17 22:29:00 +09:00
parent 5e74985eda
commit 725b2e540b
5 changed files with 205 additions and 48 deletions

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -101,6 +102,39 @@ namespace osu.Game.Tests.Visual.Ranking
AddWaitStep("wait for transition", 10);
}
[Test]
public void TestSceneTrackingScorePanel()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
addPanelStep(score, PanelState.Contracted);
AddStep("enable tracking", () =>
{
panel.Anchor = Anchor.CentreLeft;
panel.Origin = Anchor.CentreLeft;
panel.Tracking = true;
Add(panel.CreateTrackingComponent().With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}));
});
assertTracking(true);
AddStep("expand panel", () => panel.State = PanelState.Expanded);
AddWaitStep("wait for transition", 2);
assertTracking(true);
AddStep("stop tracking", () => panel.Tracking = false);
assertTracking(false);
AddStep("start tracking", () => panel.Tracking = true);
assertTracking(true);
}
private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () =>
{
Child = panel = new ScorePanel(score)
@ -110,5 +144,9 @@ namespace osu.Game.Tests.Visual.Ranking
State = state
};
});
private void assertTracking(bool tracking) => AddAssert($"{(tracking ? "is" : "is not")} tracking", () =>
Precision.AlmostEquals(panel.ScreenSpaceDrawQuad.TopLeft, panel.CreateTrackingComponent().ScreenSpaceDrawQuad.TopLeft) == tracking
&& Precision.AlmostEquals(panel.ScreenSpaceDrawQuad.BottomRight, panel.CreateTrackingComponent().ScreenSpaceDrawQuad.BottomRight) == tracking);
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -10,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
@ -44,6 +46,9 @@ namespace osu.Game.Screens.Ranking
[Resolved]
private IAPIProvider api { get; set; }
private Container<ScorePanel> scorePanelContainer;
private ResultsScrollContainer scrollContainer;
private Container expandedPanelProxyContainer;
private Drawable bottomPanel;
private ScorePanelList panels;
@ -58,6 +63,13 @@ namespace osu.Game.Screens.Ranking
[BackgroundDependencyLoader]
private void load()
{
scorePanelContainer = new Container<ScorePanel>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
};
FillFlowContainer buttons;
InternalChild = new GridContainer
@ -67,7 +79,13 @@ namespace osu.Game.Screens.Ranking
{
new Drawable[]
{
new ResultsScrollContainer
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
scorePanelContainer,
scrollContainer = new ResultsScrollContainer
{
Child = new FillFlowContainer
{
@ -75,7 +93,7 @@ namespace osu.Game.Screens.Ranking
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
panels = new ScorePanelList
panels = new ScorePanelList(scorePanelContainer)
{
RelativeSizeAxes = Axes.X,
Height = screen_height,
@ -88,6 +106,9 @@ namespace osu.Game.Screens.Ranking
}
}
}
},
expandedPanelProxyContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
},
new[]
@ -173,6 +194,21 @@ namespace osu.Game.Screens.Ranking
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
ScorePanel expandedPanel = scorePanelContainer.Single(p => p.State == PanelState.Expanded);
expandedPanel.Tracking = false;
expandedPanel.Anchor = Anchor.Centre;
expandedPanel.Origin = Anchor.Centre;
scorePanelContainer.X = (float)Interpolation.Lerp(0, -DrawWidth / 2 + ScorePanel.EXPANDED_WIDTH / 2f, Math.Clamp(scrollContainer.Current / (screen_height * 0.8f), 0, 1));
if (expandedPanelProxyContainer.Count == 0)
expandedPanelProxyContainer.Add(expandedPanel.CreateProxy());
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
@ -205,9 +241,9 @@ namespace osu.Game.Screens.Ranking
{
// If the user is scrolling via mouse drag, follow the mouse 1:1.
base.OnUserScroll(value, false, distanceDecay);
return;
}
else
{
float direction = Math.Sign(value - Target);
float target = Target + direction * screen_height;
@ -225,4 +261,3 @@ namespace osu.Game.Screens.Ranking
}
}
}
}

View File

@ -182,6 +182,40 @@ namespace osu.Game.Screens.Ranking
}
}
private bool tracking;
private Vector2 lastNonTrackingPosition;
/// <summary>
/// Whether this <see cref="ScorePanel"/> should track the position of the tracking component created via <see cref="CreateTrackingComponent"/>.
/// </summary>
public bool Tracking
{
get => tracking;
set
{
if (tracking == value)
return;
tracking = value;
if (tracking)
lastNonTrackingPosition = Position;
else
Position = lastNonTrackingPosition;
}
}
protected override void Update()
{
base.Update();
if (Tracking && trackingComponent != null)
{
Vector2 topLeftPos = Parent.ToLocalSpace(trackingComponent.ScreenSpaceDrawQuad.TopLeft);
Position = topLeftPos - AnchorPosition + OriginPosition;
}
}
private void updateState()
{
topLayerContent?.FadeOut(content_fade_duration).Expire();
@ -248,5 +282,31 @@ namespace osu.Game.Screens.Ranking
=> base.ReceivePositionalInputAt(screenSpacePos)
|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
private TrackingComponent trackingComponent;
public TrackingComponent CreateTrackingComponent() => trackingComponent ??= new TrackingComponent(this);
public class TrackingComponent : Drawable
{
public readonly ScorePanel Panel;
public TrackingComponent(ScorePanel panel)
{
Panel = panel;
}
protected override void Update()
{
base.Update();
Size = Panel.DrawSize;
}
// In ScorePanelList, score panels are added _before_ the flow, but this means that input will be blocked by the scroll container.
// So by forwarding input events, we remove the need to consider the order in which input is handled.
protected override bool OnClick(ClickEvent e) => Panel.TriggerEvent(e);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Panel.ReceivePositionalInputAt(screenSpacePos);
}
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -27,11 +28,20 @@ namespace osu.Game.Screens.Ranking
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
private readonly Container<ScorePanel> panels;
private readonly Flow flow;
private readonly Scroll scroll;
private ScorePanel expandedPanel;
public ScorePanelList()
/// <summary>
/// Creates a new <see cref="ScorePanelList"/>.
/// </summary>
/// <param name="panelTarget">The target container in which <see cref="ScorePanel"/>s should reside.
/// <see cref="ScorePanel"/>s are set to track by default, but this allows
/// This should be placed _before_ the <see cref="ScorePanelList"/> in the hierarchy.
/// <remarks></remarks>
/// </param>
public ScorePanelList(Container<ScorePanel> panelTarget = null)
{
RelativeSizeAxes = Axes.Both;
@ -47,6 +57,18 @@ namespace osu.Game.Screens.Ranking
AutoSizeAxes = Axes.Both,
}
};
if (panelTarget == null)
{
// To prevent 1-frame sizing issues, the panel container is added _before_ the scroll + flow containers
AddInternal(panels = new Container<ScorePanel>
{
RelativeSizeAxes = Axes.Both,
Depth = 1
});
}
else
panels = panelTarget;
}
protected override void LoadComplete()
@ -62,10 +84,9 @@ namespace osu.Game.Screens.Ranking
/// <param name="score">The <see cref="ScoreInfo"/> to add.</param>
public void AddScore(ScoreInfo score)
{
flow.Add(new ScorePanel(score)
var panel = new ScorePanel(score)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Tracking = true
}.With(p =>
{
p.StateChanged += s =>
@ -73,6 +94,13 @@ namespace osu.Game.Screens.Ranking
if (s == PanelState.Expanded)
SelectedScore.Value = p.Score;
};
});
panels.Add(panel);
flow.Add(panel.CreateTrackingComponent().With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}));
if (SelectedScore.Value == score)
@ -99,14 +127,15 @@ namespace osu.Game.Screens.Ranking
private void selectedScoreChanged(ValueChangedEvent<ScoreInfo> score)
{
// Contract the old panel.
foreach (var p in flow.Where(p => p.Score == score.OldValue))
foreach (var t in flow.Where(t => t.Panel.Score == score.OldValue))
{
p.State = PanelState.Contracted;
p.Margin = new MarginPadding();
t.Panel.State = PanelState.Contracted;
t.Margin = new MarginPadding();
}
// Find the panel corresponding to the new score.
expandedPanel = flow.SingleOrDefault(p => p.Score == score.NewValue);
var expandedTrackingComponent = flow.SingleOrDefault(t => t.Panel.Score == score.NewValue);
expandedPanel = expandedTrackingComponent?.Panel;
// handle horizontal scroll only when not hovering the expanded panel.
scroll.HandleScroll = () => expandedPanel?.IsHovered != true;
@ -114,9 +143,11 @@ namespace osu.Game.Screens.Ranking
if (expandedPanel == null)
return;
Debug.Assert(expandedTrackingComponent != null);
// Expand the new panel.
expandedTrackingComponent.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
expandedPanel.State = PanelState.Expanded;
expandedPanel.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
// Scroll to the new panel. This is done manually since we need:
// 1) To scroll after the scroll container's visible range is updated.
@ -145,15 +176,15 @@ namespace osu.Game.Screens.Ranking
flow.Padding = new MarginPadding { Horizontal = offset };
}
private class Flow : FillFlowContainer<ScorePanel>
private class Flow : FillFlowContainer<ScorePanel.TrackingComponent>
{
public override IEnumerable<Drawable> FlowingChildren => applySorting(AliveInternalChildren);
public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Score != score).Count();
public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Panel.Score != score).Count();
private IEnumerable<ScorePanel> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanel>()
.OrderByDescending(s => s.Score.TotalScore)
.ThenBy(s => s.Score.OnlineScoreID);
private IEnumerable<ScorePanel.TrackingComponent> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanel.TrackingComponent>()
.OrderByDescending(s => s.Panel.Score.TotalScore)
.ThenBy(s => s.Panel.Score.OnlineScoreID);
}
private class Scroll : OsuScrollContainer

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@ -26,13 +26,6 @@ namespace osu.Game.Screens.Ranking.Statistics
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new ScorePanel(score) // Todo: Temporary
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
State = PanelState.Expanded,
X = 30
},
new Container
{
RelativeSizeAxes = Axes.Both,