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Reduce duplication in new logic
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@ -156,27 +156,23 @@ namespace osu.Game.Rulesets.Edit
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comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
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comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
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}
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}
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var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (lastHitNormal != null)
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{
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if (AutomaticBankAssignment)
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if (AutomaticBankAssignment)
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{
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{
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// Take the hitnormal sample of the last hit object
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// Take the hitnormal sample of the last hit object
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var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (lastHitNormal != null)
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HitObject.Samples[0] = lastHitNormal;
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HitObject.Samples[0] = lastHitNormal;
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}
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}
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else
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else
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{
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{
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// Only inherit the volume from the previous hit object
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// Only inherit the volume from the previous hit object
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var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (lastHitNormal != null)
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{
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for (int i = 0; i < HitObject.Samples.Count; i++)
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for (int i = 0; i < HitObject.Samples.Count; i++)
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{
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HitObject.Samples[i] = HitObject.Samples[i].With(newVolume: lastHitNormal.Volume);
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HitObject.Samples[i] = HitObject.Samples[i].With(newVolume: lastHitNormal.Volume);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,IBeatmapDifficultyInfo,CancellationToken)"/>,
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/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,IBeatmapDifficultyInfo,CancellationToken)"/>,
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