From 723fce81741de8b858edb0a60090b850fc18f67a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 6 May 2022 18:54:08 +0300 Subject: [PATCH] Move inverting value to happen outside clamp Looks to have no effect, but makes sense to happen outside instead. --- .../Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs index 6cb05f0596..c0a3f7d97f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs @@ -132,7 +132,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return; float distanceForCurrentTime = snapProvider.DurationToDistance(referenceObject, editorClock.CurrentTime - referenceObject.GetEndTime()); - float timeBasedAlpha = Math.Clamp(1 - Math.Abs(distanceForCurrentTime - Size.X / 2) / 30, 0, 1); + float timeBasedAlpha = 1 - Math.Clamp(Math.Abs(distanceForCurrentTime - Size.X / 2) / 30, 0, 1); Colour = baseColour.Opacity(Math.Max(baseColour.A, timeBasedAlpha)); }