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Implement BeatmapListingSearchSection component

This commit is contained in:
Andrei Zavatski 2020-02-18 17:25:12 +03:00
parent 6a5c69e544
commit 7228900361
2 changed files with 175 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBeatmapListingSearchSection : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapListingSearchSection),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneBeatmapListingSearchSection()
{
BeatmapListingSearchSection section;
Add(section = new BeatmapListingSearchSection
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
var beatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = "https://assets.ppy.sh/beatmaps/1094296/covers/cover@2x.jpg?1581416305"
}
}
};
var noCoverBeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = string.Empty
}
}
};
AddStep("Set beatmap", () => section.BeatmapSet = beatmapSet);
AddStep("Set beatmap (no cover)", () => section.BeatmapSet = noCoverBeatmapSet);
AddStep("Set null beatmap", () => section.BeatmapSet = null);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osuTK;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.BeatmapListing
{
public class BeatmapListingSearchSection : CompositeDrawable
{
public Bindable<string> Query => textBox.Current;
public Bindable<RulesetInfo> Ruleset => modeFilter.Current;
public Bindable<BeatmapSearchCategory> Category => categoryFilter.Current;
public BeatmapSetInfo BeatmapSet
{
set
{
if (value == null)
{
beatmapCover.FadeOut(600, Easing.OutQuint);
return;
}
beatmapCover.BeatmapSet = value;
beatmapCover.FadeTo(0.1f, 200, Easing.OutQuint);
}
}
private readonly SearchTextBox textBox;
private readonly BeatmapSearchRulesetFilterRow modeFilter;
private readonly BeatmapSearchFilterRow<BeatmapSearchCategory> categoryFilter;
private readonly Box background;
private readonly UpdateableBeatmapSetCover beatmapCover;
public BeatmapListingSearchSection()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = beatmapCover = new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
}
},
new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding
{
Vertical = 20,
Horizontal = 40,
},
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
textBox = new SearchTextBox
{
RelativeSizeAxes = Axes.X,
},
new ReverseChildIDFillFlowContainer<Drawable>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Horizontal = 10 },
Children = new Drawable[]
{
modeFilter = new BeatmapSearchRulesetFilterRow(),
categoryFilter = new BeatmapSearchFilterRow<BeatmapSearchCategory>(@"Categories"),
}
}
}
}
}
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colourProvider.Dark6;
}
}
}