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Merge pull request #25876 from bdach/fix-standardised-score-conversion

Fix osu! standardised score conversion sometimes exceeding bounds
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Dan Balasescu 2023-12-20 18:54:33 +09:00 committed by GitHub
commit 72274041eb
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4 changed files with 19 additions and 6 deletions

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@ -127,8 +127,11 @@ namespace osu.Game.Tests.Database
}); });
} }
[TestCase(30000001)]
[TestCase(30000002)] [TestCase(30000002)]
[TestCase(30000003)] [TestCase(30000003)]
[TestCase(30000004)]
[TestCase(30000005)]
public void TestScoreUpgradeSuccess(int scoreVersion) public void TestScoreUpgradeSuccess(int scoreVersion)
{ {
ScoreInfo scoreInfo = null!; ScoreInfo scoreInfo = null!;

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@ -316,8 +316,7 @@ namespace osu.Game
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>() HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null .Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null
&& (s.TotalScoreVersion == 30000002 && s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
|| s.TotalScoreVersion == 30000003))
.AsEnumerable().Select(s => s.ID))); .AsEnumerable().Select(s => s.ID)));
Logger.Log($"Found {scoreIds.Count} scores which require total score conversion."); Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");

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@ -26,7 +26,7 @@ namespace osu.Game.Database
if (score.IsLegacyScore) if (score.IsLegacyScore)
return false; return false;
if (score.TotalScoreVersion > 30000004) if (score.TotalScoreVersion > 30000002)
return false; return false;
// Recalculate the old-style standardised score to see if this was an old lazer score. // Recalculate the old-style standardised score to see if this was an old lazer score.
@ -293,13 +293,23 @@ namespace osu.Game.Database
// Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants) // Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants)
double maximumAchievableComboPortionInStandardisedScore = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT); double maximumAchievableComboPortionInStandardisedScore = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT);
double comboPortionInScoreV1 = maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy;
// This is - roughly - how much score, in the combo portion, the longest combo on this particular play would gain in score V1. // This is - roughly - how much score, in the combo portion, the longest combo on this particular play would gain in score V1.
double comboPortionFromLongestComboInScoreV1 = Math.Pow(score.MaxCombo, 2); double comboPortionFromLongestComboInScoreV1 = Math.Pow(score.MaxCombo, 2);
// Same for standardised score. // Same for standardised score.
double comboPortionFromLongestComboInStandardisedScore = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT); double comboPortionFromLongestComboInStandardisedScore = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT);
// We estimate the combo portion of the score in score V1 terms.
// The division by accuracy is supposed to lessen the impact of accuracy on the combo portion,
// but in some edge cases it cannot sanely undo it.
// Therefore the resultant value is clamped from both sides for sanity.
// The clamp from below to `comboPortionFromLongestComboInScoreV1` targets near-FC scores wherein
// the player had bad accuracy at the end of their longest combo, which causes the division by accuracy
// to underestimate the combo portion.
// Ideally, this would be clamped from above to `maximumAchievableComboPortionInScoreV1` too,
// but in practice this appears to fail for some scores (https://github.com/ppy/osu/pull/25876#issuecomment-1862248413).
// TODO: investigate the above more closely
double comboPortionInScoreV1 = Math.Max(maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy, comboPortionFromLongestComboInScoreV1);
// Calculate how many times the longest combo the user has achieved in the play can repeat // Calculate how many times the longest combo the user has achieved in the play can repeat
// without exceeding the combo portion in score V1 as achieved by the player. // without exceeding the combo portion in score V1 as achieved by the player.
// This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead. // This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead.

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@ -32,9 +32,10 @@ namespace osu.Game.Scoring.Legacy
/// <item><description>30000003: First version after converting legacy total score to standardised.</description></item> /// <item><description>30000003: First version after converting legacy total score to standardised.</description></item>
/// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item> /// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item>
/// <item><description>30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores.</description></item> /// <item><description>30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores.</description></item>
/// <item><description>30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores.</description></item>
/// </list> /// </list>
/// </remarks> /// </remarks>
public const int LATEST_VERSION = 30000005; public const int LATEST_VERSION = 30000006;
/// <summary> /// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.