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Merge pull request #14150 from frenzibyte/improve-screen-offsetting
Improve overlay screen offsetting logic to be position-based
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commit
72268d3e8a
42
osu.Game.Tests/Visual/Menus/TestSceneSideOverlays.cs
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42
osu.Game.Tests/Visual/Menus/TestSceneSideOverlays.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Tests.Visual.Navigation;
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namespace osu.Game.Tests.Visual.Menus
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{
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public class TestSceneSideOverlays : OsuGameTestScene
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{
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddAssert("no screen offset applied", () => Game.ScreenOffsetContainer.X == 0f);
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AddUntilStep("wait for overlays", () => Game.Settings.IsLoaded && Game.Notifications.IsLoaded);
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}
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[Test]
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public void TestScreenOffsettingOnSettingsOverlay()
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{
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AddStep("open settings", () => Game.Settings.Show());
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AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO);
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AddStep("hide settings", () => Game.Settings.Hide());
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AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
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}
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[Test]
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public void TestScreenOffsettingOnNotificationOverlay()
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{
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AddStep("open notifications", () => Game.Notifications.Show());
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AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == -NotificationOverlay.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO);
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AddStep("hide notifications", () => Game.Notifications.Hide());
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AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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@ -95,6 +96,8 @@ namespace osu.Game.Tests.Visual.Navigation
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public class TestOsuGame : OsuGame
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{
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public new const float SIDE_OVERLAY_OFFSET_RATIO = OsuGame.SIDE_OVERLAY_OFFSET_RATIO;
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public new ScreenStack ScreenStack => base.ScreenStack;
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public new BackButton BackButton => base.BackButton;
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@ -103,7 +106,11 @@ namespace osu.Game.Tests.Visual.Navigation
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public new ScoreManager ScoreManager => base.ScoreManager;
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public new SettingsPanel Settings => base.Settings;
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public new Container ScreenOffsetContainer => base.ScreenOffsetContainer;
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public new SettingsOverlay Settings => base.Settings;
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public new NotificationOverlay Notifications => base.Notifications;
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public new MusicController MusicController => base.MusicController;
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Settings
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new TabletSettings(tabletHandler)
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{
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RelativeSizeAxes = Axes.None,
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Width = SettingsPanel.WIDTH,
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Width = SettingsPanel.PANEL_WIDTH,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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@ -64,6 +64,11 @@ namespace osu.Game
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/// </summary>
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public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
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{
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/// <summary>
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/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
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/// </summary>
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protected const float SIDE_OVERLAY_OFFSET_RATIO = 0.05f;
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public Toolbar Toolbar;
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private ChatOverlay chatOverlay;
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@ -71,7 +76,7 @@ namespace osu.Game
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private ChannelManager channelManager;
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[NotNull]
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private readonly NotificationOverlay notifications = new NotificationOverlay();
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protected readonly NotificationOverlay Notifications = new NotificationOverlay();
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private BeatmapListingOverlay beatmapListing;
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@ -97,7 +102,7 @@ namespace osu.Game
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private ScalingContainer screenContainer;
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private Container screenOffsetContainer;
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protected Container ScreenOffsetContainer { get; private set; }
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[Resolved]
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private FrameworkConfigManager frameworkConfig { get; set; }
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@ -312,7 +317,7 @@ namespace osu.Game
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.JoinMultiplayerMatch:
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case LinkAction.Spectate:
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waitForReady(() => notifications, _ => notifications.Post(new SimpleNotification
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waitForReady(() => Notifications, _ => Notifications.Post(new SimpleNotification
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{
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Text = @"This link type is not yet supported!",
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Icon = FontAwesome.Solid.LifeRing,
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@ -611,12 +616,12 @@ namespace osu.Game
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MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false;
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// todo: all archive managers should be able to be looped here.
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SkinManager.PostNotification = n => notifications.Post(n);
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SkinManager.PostNotification = n => Notifications.Post(n);
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BeatmapManager.PostNotification = n => notifications.Post(n);
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BeatmapManager.PostNotification = n => Notifications.Post(n);
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BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
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ScoreManager.PostNotification = n => notifications.Post(n);
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ScoreManager.PostNotification = n => Notifications.Post(n);
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ScoreManager.PresentImport = items => PresentScore(items.First());
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// make config aware of how to lookup skins for on-screen display purposes.
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@ -655,7 +660,7 @@ namespace osu.Game
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ActionRequested = action => volume.Adjust(action),
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ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
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},
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screenOffsetContainer = new Container
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ScreenOffsetContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -724,7 +729,7 @@ namespace osu.Game
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loadComponentSingleFile(onScreenDisplay, Add, true);
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loadComponentSingleFile(notifications.With(d =>
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loadComponentSingleFile(Notifications.With(d =>
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{
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d.GetToolbarHeight = () => ToolbarOffset;
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d.Anchor = Anchor.TopRight;
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@ -733,7 +738,7 @@ namespace osu.Game
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loadComponentSingleFile(new CollectionManager(Storage)
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{
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PostNotification = n => notifications.Post(n),
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PostNotification = n => Notifications.Post(n),
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}, Add, true);
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loadComponentSingleFile(stableImportManager, Add);
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@ -785,7 +790,7 @@ namespace osu.Game
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Add(new MusicKeyBindingHandler());
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, Notifications };
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foreach (var overlay in singleDisplaySideOverlays)
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{
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@ -828,21 +833,6 @@ namespace osu.Game
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{
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if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
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};
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void updateScreenOffset()
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{
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float offset = 0;
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if (Settings.State.Value == Visibility.Visible)
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offset += Toolbar.HEIGHT / 2;
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if (notifications.State.Value == Visibility.Visible)
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offset -= Toolbar.HEIGHT / 2;
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screenOffsetContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
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}
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Settings.State.ValueChanged += _ => updateScreenOffset();
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notifications.State.ValueChanged += _ => updateScreenOffset();
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}
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private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays)
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@ -874,7 +864,7 @@ namespace osu.Game
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if (recentLogCount < short_term_display_limit)
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{
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Schedule(() => notifications.Post(new SimpleErrorNotification
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Schedule(() => Notifications.Post(new SimpleErrorNotification
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{
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Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb,
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Text = entry.Message.Truncate(256) + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
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@ -882,7 +872,7 @@ namespace osu.Game
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}
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else if (recentLogCount == short_term_display_limit)
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{
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Schedule(() => notifications.Post(new SimpleNotification
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Schedule(() => Notifications.Post(new SimpleNotification
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{
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Icon = FontAwesome.Solid.EllipsisH,
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Text = "Subsequent messages have been logged. Click to view log files.",
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@ -1023,9 +1013,18 @@ namespace osu.Game
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{
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base.UpdateAfterChildren();
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screenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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ScreenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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var horizontalOffset = 0f;
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if (Settings.IsLoaded && Settings.IsPresent)
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horizontalOffset += ToLocalSpace(Settings.ScreenSpaceDrawQuad.TopRight).X * SIDE_OVERLAY_OFFSET_RATIO;
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if (Notifications.IsLoaded && Notifications.IsPresent)
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horizontalOffset += (ToLocalSpace(Notifications.ScreenSpaceDrawQuad.TopLeft).X - DrawWidth) * SIDE_OVERLAY_OFFSET_RATIO;
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ScreenOffsetContainer.X = horizontalOffset;
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MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Overlays
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public LocalisableString Title => NotificationsStrings.HeaderTitle;
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public LocalisableString Description => NotificationsStrings.HeaderDescription;
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private const float width = 320;
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public const float WIDTH = 320;
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public const float TRANSITION_LENGTH = 600;
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@ -38,7 +38,8 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load()
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{
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Width = width;
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X = WIDTH;
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Width = WIDTH;
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
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@ -152,7 +153,7 @@ namespace osu.Game.Overlays
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markAllRead();
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this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
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this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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}
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@ -9,7 +9,6 @@ using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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@ -38,6 +37,8 @@ namespace osu.Game.Overlays
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private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
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private SettingsSubPanel lastOpenedSubPanel;
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protected override Drawable CreateHeader() => new SettingsHeader(Title, Description);
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protected override Drawable CreateFooter() => new SettingsFooter();
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@ -46,21 +47,21 @@ namespace osu.Game.Overlays
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{
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}
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public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible);
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public override bool AcceptsFocus => lastOpenedSubPanel == null || lastOpenedSubPanel.State.Value == Visibility.Hidden;
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private T createSubPanel<T>(T subPanel)
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where T : SettingsSubPanel
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{
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subPanel.Depth = 1;
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subPanel.Anchor = Anchor.TopRight;
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subPanel.State.ValueChanged += subPanelStateChanged;
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subPanel.State.ValueChanged += e => subPanelStateChanged(subPanel, e);
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subPanels.Add(subPanel);
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return subPanel;
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}
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private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
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private void subPanelStateChanged(SettingsSubPanel panel, ValueChangedEvent<Visibility> state)
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{
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switch (state.NewValue)
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{
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@ -68,7 +69,9 @@ namespace osu.Game.Overlays
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint);
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ContentContainer.MoveToX(-PANEL_WIDTH, 500, Easing.OutQuint);
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lastOpenedSubPanel = panel;
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break;
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case Visibility.Hidden:
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@ -80,7 +83,7 @@ namespace osu.Game.Overlays
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}
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}
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protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
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protected override float ExpandedPosition => lastOpenedSubPanel?.State.Value == Visibility.Visible ? -PANEL_WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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private void load()
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@ -28,7 +28,15 @@ namespace osu.Game.Overlays
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private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
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public const float WIDTH = 400;
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/// <summary>
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/// The width of the settings panel content, excluding the sidebar.
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/// </summary>
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public const float PANEL_WIDTH = 400;
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/// <summary>
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/// The full width of the settings panel, including the sidebar.
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/// </summary>
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public const float WIDTH = sidebar_width + PANEL_WIDTH;
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protected Container<Drawable> ContentContainer;
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@ -64,7 +72,8 @@ namespace osu.Game.Overlays
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{
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InternalChild = ContentContainer = new NonMaskedContent
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{
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Width = WIDTH,
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X = -WIDTH + ExpandedPosition,
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Width = PANEL_WIDTH,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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