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Replace if pattern-matching check with switch cases instead
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@ -53,11 +53,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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{
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if (!(drawableHitObject is DrawableSpinner spinner))
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switch (drawableHitObject)
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return;
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{
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case DrawableSpinner spinner:
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using (BeginAbsoluteSequence(spinner.HitObject.StartTime))
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approachCircle?.ScaleTo(0.1f, spinner.HitObject.Duration);
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using (BeginAbsoluteSequence(spinner.HitObject.StartTime))
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break;
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approachCircle?.ScaleTo(0.1f, spinner.HitObject.Duration);
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}
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}
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}
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}
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}
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}
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}
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