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Add failing test cases
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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@ -52,6 +53,49 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
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AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
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}
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}
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[Test]
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public void TestFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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s.FlipH = true;
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s.FlipV = true;
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}));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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}
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[Test]
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public void TestNegativeScale()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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}
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[Test]
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public void TestNegativeScaleWithFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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s.FlipH = true;
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s.FlipV = true;
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}));
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AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
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}
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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=> new DrawableStoryboardSprite(
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=> new DrawableStoryboardSprite(
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new StoryboardSprite(lookupName, origin, initialPosition)
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new StoryboardSprite(lookupName, origin, initialPosition)
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