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Final tidy-up pass
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@ -19,7 +19,7 @@ namespace osu.Game.Online
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private readonly Placeholder placeholder;
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protected readonly LoadingAnimation LoadingAnimation;
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protected const double TRANSFORM_TIME = 300.0;
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private const double transform_duration = 300;
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protected override Container<Drawable> Content { get; }
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@ -44,8 +44,9 @@ namespace osu.Game.Online
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protected override void LoadComplete()
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{
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API.Register(this);
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base.LoadComplete();
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API.Register(this);
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}
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public virtual void APIStateChanged(IAPIProvider api, APIState state)
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@ -54,14 +55,14 @@ namespace osu.Game.Online
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{
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case APIState.Offline:
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PopContentOut(Content);
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * TRANSFORM_TIME, Easing.OutQuint);
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placeholder.FadeInFromZero(2 * TRANSFORM_TIME, Easing.OutQuint);
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
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placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
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LoadingAnimation.Hide();
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break;
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case APIState.Online:
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PopContentIn(Content);
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placeholder.FadeOut(TRANSFORM_TIME / 2, Easing.OutQuint);
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placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
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LoadingAnimation.Hide();
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break;
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@ -69,7 +70,7 @@ namespace osu.Game.Online
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case APIState.Connecting:
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PopContentOut(Content);
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LoadingAnimation.Show();
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placeholder.FadeOut(TRANSFORM_TIME / 2, Easing.OutQuint);
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placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
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break;
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}
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}
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@ -77,12 +78,12 @@ namespace osu.Game.Online
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/// <summary>
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/// Applies a transform to the online content to make it hidden.
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/// </summary>
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protected virtual void PopContentOut(Drawable content) => content.FadeOut(TRANSFORM_TIME / 2, Easing.OutQuint);
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protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
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/// <summary>
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/// Applies a transform to the online content to make it visible.
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/// </summary>
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protected virtual void PopContentIn(Drawable content) => content.FadeIn(TRANSFORM_TIME, Easing.OutQuint);
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protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
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protected override void Dispose(bool isDisposing)
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{
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