Merge pull request #8711 from peppy/taiko-hit-skinning
Add basic taiko "hit" skinning support
@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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<Reference Include="Java.Interop" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 20 KiB |
After Width: | Height: | Size: 20 KiB |
70
osu.Game.Rulesets.Taiko.Tests/TestSceneDrawableHit.cs
Normal file
@ -0,0 +1,70 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Skinning;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TestSceneDrawableHit : TaikoSkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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typeof(DrawableHit),
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typeof(DrawableCentreHit),
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typeof(DrawableRimHit),
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typeof(LegacyHit),
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}).ToList();
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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}
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private Hit createHitAtCurrentTime(bool strong = false)
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{
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var hit = new Hit
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{
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IsStrong = strong,
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StartTime = Time.Current + 3000,
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};
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hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return hit;
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}
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}
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}
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@ -1,9 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public DrawableCentreHit(Hit hit)
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public DrawableCentreHit(Hit hit)
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: base(hit)
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: base(hit)
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{
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{
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MainPiece.Add(new CentreHitSymbolPiece());
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}
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}
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[BackgroundDependencyLoader]
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protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
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private void load(OsuColour colours)
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_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
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{
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MainPiece.AccentColour = colours.PinkDarker;
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}
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}
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}
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}
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}
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@ -34,17 +34,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private Color4 colourIdle;
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private Color4 colourIdle;
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private Color4 colourEngaged;
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private Color4 colourEngaged;
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private ElongatedCirclePiece elongatedPiece;
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public DrawableDrumRoll(DrumRoll drumRoll)
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public DrawableDrumRoll(DrumRoll drumRoll)
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: base(drumRoll)
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: base(drumRoll)
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{
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{
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
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elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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MainPiece.AccentColour = colourIdle = colours.YellowDark;
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elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
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colourEngaged = colours.YellowDarker;
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colourEngaged = colours.YellowDarker;
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}
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}
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@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return base.CreateNestedHitObject(hitObject);
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return base.CreateNestedHitObject(hitObject);
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}
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}
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
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protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
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public override bool OnPressed(TaikoAction action) => false;
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public override bool OnPressed(TaikoAction action) => false;
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@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
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rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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MainPiece.FadeAccent(newColour, 100);
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(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -3,6 +3,7 @@
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using System;
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool DisplayResult => false;
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public override bool DisplayResult => false;
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protected override TaikoPiece CreateMainPiece() => new TickPiece
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protected override CompositeDrawable CreateMainPiece() => new TickPiece
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{
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{
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Filled = HitObject.FirstTick
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Filled = HitObject.FirstTick
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};
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};
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@ -1,9 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public DrawableRimHit(Hit hit)
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public DrawableRimHit(Hit hit)
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: base(hit)
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: base(hit)
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{
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{
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MainPiece.Add(new RimHitSymbolPiece());
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}
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}
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[BackgroundDependencyLoader]
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protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
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private void load(OsuColour colours)
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_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
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{
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MainPiece.AccentColour = colours.BlueDarker;
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}
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}
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}
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}
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}
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@ -9,11 +9,11 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private readonly CircularContainer targetRing;
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private readonly CircularContainer targetRing;
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private readonly CircularContainer expandingRing;
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private readonly CircularContainer expandingRing;
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private readonly SwellSymbolPiece symbol;
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public DrawableSwell(Swell swell)
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public DrawableSwell(Swell swell)
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: base(swell)
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: base(swell)
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{
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{
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@ -107,18 +105,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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});
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});
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AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
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AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
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MainPiece.Add(symbol = new SwellSymbolPiece());
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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MainPiece.AccentColour = colours.YellowDark;
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expandingRing.Colour = colours.YellowLight;
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expandingRing.Colour = colours.YellowLight;
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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}
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protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
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{
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// to allow for rotation transform
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -182,7 +184,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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.Then()
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.Then()
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.FadeTo(completion / 8, 2000, Easing.OutQuint);
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.FadeTo(completion / 8, 2000, Easing.OutQuint);
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symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
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MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
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using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
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|
using osu.Framework.Graphics.Containers;
|
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using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
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|
|
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
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{
|
{
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@ -28,5 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
|
}
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|
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public override bool OnPressed(TaikoAction action) => false;
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public override bool OnPressed(TaikoAction action) => false;
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|
|
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|
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
|
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}
|
}
|
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}
|
}
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@ -4,7 +4,6 @@
|
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using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
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using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
@ -108,19 +107,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
|
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
|
||||||
where TTaikoHit : TaikoHitObject
|
where TObject : TaikoHitObject
|
||||||
{
|
{
|
||||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||||
|
|
||||||
public new TTaikoHit HitObject;
|
public new TObject HitObject;
|
||||||
|
|
||||||
protected readonly Vector2 BaseSize;
|
protected readonly Vector2 BaseSize;
|
||||||
protected readonly TaikoPiece MainPiece;
|
protected readonly CompositeDrawable MainPiece;
|
||||||
|
|
||||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||||
|
|
||||||
protected DrawableTaikoHitObject(TTaikoHit hitObject)
|
protected DrawableTaikoHitObject(TObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
@ -132,7 +131,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
Content.Add(MainPiece = CreateMainPiece());
|
Content.Add(MainPiece = CreateMainPiece());
|
||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
|
||||||
|
|
||||||
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||||
}
|
}
|
||||||
@ -169,7 +167,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
protected abstract CompositeDrawable CreateMainPiece();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
||||||
|
@ -0,0 +1,52 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osuTK;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
|
{
|
||||||
|
public class CentreHitCirclePiece : CirclePiece
|
||||||
|
{
|
||||||
|
public CentreHitCirclePiece()
|
||||||
|
{
|
||||||
|
Add(new CentreHitSymbolPiece());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.PinkDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The symbol used for centre hit pieces.
|
||||||
|
/// </summary>
|
||||||
|
public class CentreHitSymbolPiece : Container
|
||||||
|
{
|
||||||
|
public CentreHitSymbolPiece()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Size = new Vector2(SYMBOL_SIZE);
|
||||||
|
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,36 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The symbol used for centre hit pieces.
|
|
||||||
/// </summary>
|
|
||||||
public class CentreHitSymbolPiece : Container
|
|
||||||
{
|
|
||||||
public CentreHitSymbolPiece()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre;
|
|
||||||
Origin = Anchor.Centre;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
|
||||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
|
||||||
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new CircularContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -10,6 +10,7 @@ using osuTK.Graphics;
|
|||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -20,21 +21,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
/// for a usage example.
|
/// for a usage example.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class CirclePiece : TaikoPiece
|
public abstract class CirclePiece : BeatSyncedContainer
|
||||||
{
|
{
|
||||||
public const float SYMBOL_SIZE = 0.45f;
|
public const float SYMBOL_SIZE = 0.45f;
|
||||||
public const float SYMBOL_BORDER = 8;
|
public const float SYMBOL_BORDER = 8;
|
||||||
private const double pre_beat_transition_time = 80;
|
private const double pre_beat_transition_time = 80;
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The colour of the inner circle and outer glows.
|
/// The colour of the inner circle and outer glows.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override Color4 AccentColour
|
public Color4 AccentColour
|
||||||
{
|
{
|
||||||
get => base.AccentColour;
|
get => accentColour;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.AccentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
background.Colour = AccentColour;
|
background.Colour = AccentColour;
|
||||||
|
|
||||||
@ -42,15 +45,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool kiaiMode;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override bool KiaiMode
|
public bool KiaiMode
|
||||||
{
|
{
|
||||||
get => base.KiaiMode;
|
get => kiaiMode;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.KiaiMode = value;
|
kiaiMode = value;
|
||||||
|
|
||||||
resetEdgeEffects();
|
resetEdgeEffects();
|
||||||
}
|
}
|
||||||
@ -64,8 +69,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
public Box FlashBox;
|
public Box FlashBox;
|
||||||
|
|
||||||
public CirclePiece()
|
protected CirclePiece()
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
EarlyActivationMilliseconds = pre_beat_transition_time;
|
EarlyActivationMilliseconds = pre_beat_transition_time;
|
||||||
|
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
|
@ -0,0 +1,55 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
|
{
|
||||||
|
public class RimHitCirclePiece : CirclePiece
|
||||||
|
{
|
||||||
|
public RimHitCirclePiece()
|
||||||
|
{
|
||||||
|
Add(new RimHitSymbolPiece());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.BlueDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The symbol used for rim hit pieces.
|
||||||
|
/// </summary>
|
||||||
|
public class RimHitSymbolPiece : CircularContainer
|
||||||
|
{
|
||||||
|
public RimHitSymbolPiece()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Size = new Vector2(SYMBOL_SIZE);
|
||||||
|
|
||||||
|
BorderThickness = SYMBOL_BORDER;
|
||||||
|
BorderColour = Color4.White;
|
||||||
|
Masking = true;
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,39 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The symbol used for rim hit pieces.
|
|
||||||
/// </summary>
|
|
||||||
public class RimHitSymbolPiece : CircularContainer
|
|
||||||
{
|
|
||||||
public RimHitSymbolPiece()
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre;
|
|
||||||
Origin = Anchor.Centre;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
|
||||||
|
|
||||||
BorderThickness = CirclePiece.SYMBOL_BORDER;
|
|
||||||
BorderColour = Color4.White;
|
|
||||||
Masking = true;
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
AlwaysPresent = true
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,13 +1,28 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
|
public class SwellCirclePiece : CirclePiece
|
||||||
|
{
|
||||||
|
public SwellCirclePiece()
|
||||||
|
{
|
||||||
|
Add(new SwellSymbolPiece());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.YellowDark;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The symbol used for swell pieces.
|
/// The symbol used for swell pieces.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -19,8 +34,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
Size = new Vector2(SYMBOL_SIZE);
|
||||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||||
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
@ -34,3 +49,4 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
@ -1,28 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|
||||||
{
|
|
||||||
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The colour of the inner circle and outer glows.
|
|
||||||
/// </summary>
|
|
||||||
public virtual Color4 AccentColour { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
|
||||||
/// </summary>
|
|
||||||
public virtual bool KiaiMode { get; set; }
|
|
||||||
|
|
||||||
public TaikoPiece()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class TickPiece : TaikoPiece
|
public class TickPiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
Size = new Vector2(tick_size);
|
Size = new Vector2(tick_size);
|
||||||
|
|
||||||
Add(new CircularContainer
|
InternalChild = new CircularContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
AlwaysPresent = true
|
AlwaysPresent = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
91
osu.Game.Rulesets.Taiko/Skinning/LegacyHit.cs
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Animations;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyHit : CompositeDrawable, IHasAccentColour
|
||||||
|
{
|
||||||
|
private readonly TaikoSkinComponents component;
|
||||||
|
|
||||||
|
private Drawable backgroundLayer;
|
||||||
|
|
||||||
|
public LegacyHit(TaikoSkinComponents component)
|
||||||
|
{
|
||||||
|
this.component = component;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
Drawable getDrawableFor(string lookup)
|
||||||
|
{
|
||||||
|
const string normal_hit = "taikohit";
|
||||||
|
const string big_hit = "taikobig";
|
||||||
|
|
||||||
|
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
|
||||||
|
|
||||||
|
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
||||||
|
// fallback to regular size if "big" version doesn't exist.
|
||||||
|
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||||
|
AddInternal(backgroundLayer = getDrawableFor("circle"));
|
||||||
|
|
||||||
|
var foregroundLayer = getDrawableFor("circleoverlay");
|
||||||
|
if (foregroundLayer != null)
|
||||||
|
AddInternal(foregroundLayer);
|
||||||
|
|
||||||
|
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
|
||||||
|
// For now just stop at first frame for sanity.
|
||||||
|
foreach (var c in InternalChildren)
|
||||||
|
{
|
||||||
|
(c as IFramedAnimation)?.Stop();
|
||||||
|
|
||||||
|
c.Anchor = Anchor.Centre;
|
||||||
|
c.Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
|
||||||
|
AccentColour = component == TaikoSkinComponents.CentreHit
|
||||||
|
? new Color4(235, 69, 44, 255)
|
||||||
|
: new Color4(67, 142, 172, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
||||||
|
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
||||||
|
foreach (var c in InternalChildren)
|
||||||
|
c.Scale = new Vector2(DrawWidth / 128);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == accentColour)
|
||||||
|
return;
|
||||||
|
|
||||||
|
backgroundLayer.Colour = accentColour = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -32,6 +32,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
return new LegacyInputDrum();
|
return new LegacyInputDrum();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.CentreHit:
|
||||||
|
case TaikoSkinComponents.RimHit:
|
||||||
|
|
||||||
|
if (GetTexture("taikohitcircle") != null)
|
||||||
|
return new LegacyHit(taikoComponent.Component);
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return source.GetDrawableComponent(component);
|
return source.GetDrawableComponent(component);
|
||||||
|
@ -6,5 +6,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
public enum TaikoSkinComponents
|
public enum TaikoSkinComponents
|
||||||
{
|
{
|
||||||
InputDrum,
|
InputDrum,
|
||||||
|
CentreHit,
|
||||||
|
RimHit
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,7 +24,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
|
@ -71,7 +71,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.411.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.411.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
|