mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 15:33:05 +08:00
Fix selections occurring even though buttons aren't selected
This commit is contained in:
parent
c0dd812a4c
commit
71bcebe7e1
@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
|
||||
private readonly Container<ModIcon> iconsContainer;
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
|
||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
||||
/// <summary>
|
||||
/// Fired when the selection changes.
|
||||
/// </summary>
|
||||
public Action<Mod> SelectionChanged;
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
@ -42,78 +45,78 @@ namespace osu.Game.Overlays.Mods
|
||||
// A selected index of -1 means not selected.
|
||||
private int selectedIndex = -1;
|
||||
|
||||
protected int SelectedIndex
|
||||
/// <summary>
|
||||
/// Change the selected mod index of this button.
|
||||
/// </summary>
|
||||
/// <param name="value">The new index</param>
|
||||
/// <returns>Whether the selection changed.</returns>
|
||||
private bool changeSelectedIndex(int value)
|
||||
{
|
||||
get
|
||||
if (value == selectedIndex) return false;
|
||||
|
||||
int direction = value < selectedIndex ? -1 : 1;
|
||||
bool beforeSelected = Selected;
|
||||
|
||||
Mod modBefore = SelectedMod ?? Mods[0];
|
||||
|
||||
if (value >= Mods.Length)
|
||||
selectedIndex = -1;
|
||||
else if (value < -1)
|
||||
selectedIndex = Mods.Length - 1;
|
||||
else
|
||||
selectedIndex = value;
|
||||
|
||||
Mod modAfter = SelectedMod ?? Mods[0];
|
||||
|
||||
if (!modAfter.HasImplementation)
|
||||
{
|
||||
return selectedIndex;
|
||||
if (modAfter != modBefore)
|
||||
return changeSelectedIndex(selectedIndex + direction);
|
||||
return false;
|
||||
}
|
||||
set
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
if (value == selectedIndex) return;
|
||||
|
||||
int direction = value < selectedIndex ? -1 : 1;
|
||||
bool beforeSelected = Selected;
|
||||
|
||||
Mod modBefore = SelectedMod ?? Mods[0];
|
||||
|
||||
if (value >= Mods.Length)
|
||||
selectedIndex = -1;
|
||||
else if (value < -1)
|
||||
selectedIndex = Mods.Length - 1;
|
||||
else
|
||||
selectedIndex = value;
|
||||
|
||||
Mod modAfter = SelectedMod ?? Mods[0];
|
||||
|
||||
if (!modAfter.HasImplementation)
|
||||
{
|
||||
if (modAfter != modBefore)
|
||||
SelectedIndex += direction;
|
||||
return;
|
||||
}
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
{
|
||||
const float rotate_angle = 16;
|
||||
|
||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
foregroundIcon
|
||||
.RotateTo(-rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon
|
||||
.RotateTo(rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
}
|
||||
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
{
|
||||
const float rotate_angle = 16;
|
||||
|
||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
foregroundIcon
|
||||
.RotateTo(-rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon
|
||||
.RotateTo(rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
}
|
||||
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
|
||||
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
SelectionChanged?.Invoke(SelectedMod);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Selected => SelectedIndex != -1;
|
||||
public bool Selected => selectedIndex != -1;
|
||||
|
||||
private Color4 selectedColour;
|
||||
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedColour;
|
||||
}
|
||||
get { return selectedColour; }
|
||||
set
|
||||
{
|
||||
if (value == selectedColour) return;
|
||||
@ -123,12 +126,10 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
private Mod mod;
|
||||
|
||||
public Mod Mod
|
||||
{
|
||||
get
|
||||
{
|
||||
return mod;
|
||||
}
|
||||
get { return mod; }
|
||||
set
|
||||
{
|
||||
mod = value;
|
||||
@ -154,9 +155,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public Mod[] Mods { get; private set; }
|
||||
|
||||
// the mods from Mod, only multiple if Mod is a MultiMod
|
||||
|
||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
|
||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -176,25 +175,15 @@ namespace osu.Game.Overlays.Mods
|
||||
SelectPrevious();
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
public void SelectNext() => changeSelectedIndex(selectedIndex + 1);
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
public void SelectPrevious() => changeSelectedIndex(selectedIndex - 1);
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
SelectedIndex = -1;
|
||||
}
|
||||
public void Deselect() => changeSelectedIndex(-1);
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
@ -272,7 +261,8 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public override string TooltipText => null;
|
||||
|
||||
public PassThroughTooltipModIcon(Mod mod) : base(mod)
|
||||
public PassThroughTooltipModIcon(Mod mod)
|
||||
: base(mod)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user