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Fix selections occurring even though buttons aren't selected

This commit is contained in:
Dean Herbert 2018-01-02 16:08:48 +09:00
parent c0dd812a4c
commit 71bcebe7e1

View File

@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
private readonly Container<ModIcon> iconsContainer;
private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none
/// <summary>
/// Fired when the selection changes.
/// </summary>
public Action<Mod> SelectionChanged;
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
@ -42,78 +45,78 @@ namespace osu.Game.Overlays.Mods
// A selected index of -1 means not selected.
private int selectedIndex = -1;
protected int SelectedIndex
/// <summary>
/// Change the selected mod index of this button.
/// </summary>
/// <param name="value">The new index</param>
/// <returns>Whether the selection changed.</returns>
private bool changeSelectedIndex(int value)
{
get
if (value == selectedIndex) return false;
int direction = value < selectedIndex ? -1 : 1;
bool beforeSelected = Selected;
Mod modBefore = SelectedMod ?? Mods[0];
if (value >= Mods.Length)
selectedIndex = -1;
else if (value < -1)
selectedIndex = Mods.Length - 1;
else
selectedIndex = value;
Mod modAfter = SelectedMod ?? Mods[0];
if (!modAfter.HasImplementation)
{
return selectedIndex;
if (modAfter != modBefore)
return changeSelectedIndex(selectedIndex + direction);
return false;
}
set
if (beforeSelected != Selected)
{
if (value == selectedIndex) return;
int direction = value < selectedIndex ? -1 : 1;
bool beforeSelected = Selected;
Mod modBefore = SelectedMod ?? Mods[0];
if (value >= Mods.Length)
selectedIndex = -1;
else if (value < -1)
selectedIndex = Mods.Length - 1;
else
selectedIndex = value;
Mod modAfter = SelectedMod ?? Mods[0];
if (!modAfter.HasImplementation)
{
if (modAfter != modBefore)
SelectedIndex += direction;
return;
}
if (beforeSelected != Selected)
{
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
}
if (modBefore != modAfter)
{
const float rotate_angle = 16;
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon
.RotateTo(-rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon
.RotateTo(rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
Schedule(() => displayMod(modAfter));
}
}
foregroundIcon.Highlighted = Selected;
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
}
if (modBefore != modAfter)
{
const float rotate_angle = 16;
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon
.RotateTo(-rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon
.RotateTo(rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
Schedule(() => displayMod(modAfter));
}
}
foregroundIcon.Highlighted = Selected;
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
SelectionChanged?.Invoke(SelectedMod);
return true;
}
public bool Selected => SelectedIndex != -1;
public bool Selected => selectedIndex != -1;
private Color4 selectedColour;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
get { return selectedColour; }
set
{
if (value == selectedColour) return;
@ -123,12 +126,10 @@ namespace osu.Game.Overlays.Mods
}
private Mod mod;
public Mod Mod
{
get
{
return mod;
}
get { return mod; }
set
{
mod = value;
@ -154,9 +155,7 @@ namespace osu.Game.Overlays.Mods
public Mod[] Mods { get; private set; }
// the mods from Mod, only multiple if Mod is a MultiMod
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@ -176,25 +175,15 @@ namespace osu.Game.Overlays.Mods
SelectPrevious();
break;
}
return true;
}
public void SelectNext()
{
(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod);
}
public void SelectNext() => changeSelectedIndex(selectedIndex + 1);
public void SelectPrevious()
{
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod);
}
public void SelectPrevious() => changeSelectedIndex(selectedIndex - 1);
public void Deselect()
{
SelectedIndex = -1;
}
public void Deselect() => changeSelectedIndex(-1);
private void displayMod(Mod mod)
{
@ -272,7 +261,8 @@ namespace osu.Game.Overlays.Mods
{
public override string TooltipText => null;
public PassThroughTooltipModIcon(Mod mod) : base(mod)
public PassThroughTooltipModIcon(Mod mod)
: base(mod)
{
}
}