diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs
index dddd1e3c5a..5f3d0f898e 100644
--- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs
@@ -139,7 +139,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = taikoDuration,
- SliderVelocity = obj is IHasSliderVelocity velocityData ? velocityData.SliderVelocity : 1
};
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
index 083b8cc547..5f47d486e6 100644
--- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
@@ -3,7 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System.Threading;
-using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@@ -14,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects
{
- public class DrumRoll : TaikoStrongableHitObject, IHasPath, IHasSliderVelocity
+ public class DrumRoll : TaikoStrongableHitObject, IHasPath
{
///
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
@@ -34,19 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
///
public double Velocity { get; private set; }
- public BindableNumber SliderVelocityBindable { get; } = new BindableDouble(1)
- {
- Precision = 0.01,
- MinValue = 0.1,
- MaxValue = 10
- };
-
- public double SliderVelocity
- {
- get => SliderVelocityBindable.Value;
- set => SliderVelocityBindable.Value = value;
- }
-
///
/// Numer of ticks per beat length.
///
@@ -63,8 +49,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
+ EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
- double scoringDistance = base_distance * difficulty.SliderMultiplier * SliderVelocity;
+ double scoringDistance = base_distance * difficulty.SliderMultiplier * effectPoint.ScrollSpeed;
Velocity = scoringDistance / timingPoint.BeatLength;
TickRate = difficulty.SliderTickRate == 3 ? 3 : 4;