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Make room setting's BeatmapID non-nullable
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@ -14,7 +14,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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[Serializable]
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[Serializable]
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public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
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public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
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{
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{
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public int? BeatmapID { get; set; }
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public int BeatmapID { get; set; }
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public int? RulesetID { get; set; }
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public int? RulesetID { get; set; }
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