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Rework list to use a scroll container + add spacing
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@ -1,12 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Containers;
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using osu.Game.Scoring;
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using osuTK;
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@ -14,19 +13,36 @@ namespace osu.Game.Screens.Ranking
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{
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public class ScorePanelList : CompositeDrawable
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{
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private readonly Flow panels;
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/// <summary>
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/// Normal spacing between all panels.
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/// </summary>
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private const float panel_spacing = 5;
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/// <summary>
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/// Spacing around both sides of the expanded panel. This is added on top of <see cref="panel_spacing"/>.
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/// </summary>
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private const float expanded_panel_spacing = 15;
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private readonly Flow flow;
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private readonly ScrollContainer<Drawable> scroll;
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private ScorePanel expandedPanel;
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public ScorePanelList()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = panels = new Flow
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InternalChild = scroll = new OsuScrollContainer(Direction.Horizontal)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Custom,
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = flow = new Flow
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(panel_spacing, 0),
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AutoSizeAxes = Axes.Both,
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}
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};
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}
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@ -34,8 +50,8 @@ namespace osu.Game.Screens.Ranking
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{
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var panel = new ScorePanel(score)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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panel.StateChanged += s => onPanelStateChanged(panel, s);
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@ -43,22 +59,14 @@ namespace osu.Game.Screens.Ranking
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// Todo: Temporary
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panel.State = expandedPanel == null ? PanelState.Expanded : PanelState.Contracted;
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panels.Add(panel);
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flow.Add(panel);
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}
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public void RemoveScore(ScoreInfo score) => panels.RemoveAll(p => p.Score == score);
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protected override void UpdateAfterChildren()
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protected override void Update()
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{
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base.UpdateAfterChildren();
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base.Update();
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if (expandedPanel != null)
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{
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var firstPanel = panels.FlowingChildren.First();
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var target = expandedPanel.DrawPosition.X - firstPanel.DrawPosition.X + expandedPanel.DrawSize.X / 2;
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panels.OriginPosition = new Vector2((float)Interpolation.Lerp(panels.OriginPosition.X, target, Math.Clamp(Math.Abs(Time.Elapsed) / 80, 0, 1)), panels.DrawHeight / 2);
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}
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flow.Padding = new MarginPadding { Horizontal = DrawWidth / 2f - ScorePanel.EXPANDED_WIDTH / 2f - expanded_panel_spacing };
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}
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private void onPanelStateChanged(ScorePanel panel, PanelState state)
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@ -67,9 +75,17 @@ namespace osu.Game.Screens.Ranking
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return;
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if (expandedPanel != null)
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{
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expandedPanel.Margin = new MarginPadding(0);
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expandedPanel.State = PanelState.Contracted;
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}
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expandedPanel = panel;
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expandedPanel.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
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float panelOffset = flow.IndexOf(expandedPanel) * (ScorePanel.CONTRACTED_WIDTH + panel_spacing);
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scroll.ScrollTo(panelOffset);
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}
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private class Flow : FillFlowContainer<ScorePanel>
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