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Merge pull request #22103 from mk56-spn/bar_visibility_toggle_clean
Add the ability to toggle the main bar component of `BarHitErrorMeter`
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commit
7177225f9e
@ -33,6 +33,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Precision = 0.1f,
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};
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[SettingSource("Show colour bars")]
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public Bindable<bool> ColourBarVisibility { get; } = new Bindable<bool>(true);
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[SettingSource("Show moving average arrow", "Whether an arrow should move beneath the bar showing the average error.")]
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public Bindable<bool> ShowMovingAverage { get; } = new BindableBool(true);
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@ -108,6 +111,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Origin = Anchor.TopCentre,
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Alpha = 0,
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Height = 0.5f,
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Scale = new Vector2(1, -1),
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},
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@ -115,6 +119,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Alpha = 0,
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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@ -178,6 +183,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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CentreMarkerStyle.BindValueChanged(style => recreateCentreMarker(style.NewValue), true);
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LabelStyle.BindValueChanged(style => recreateLabels(style.NewValue), true);
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ColourBarVisibility.BindValueChanged(visible =>
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{
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colourBarsEarly.FadeTo(visible.NewValue ? 1 : 0, 500, Easing.OutQuint);
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colourBarsLate.FadeTo(visible.NewValue ? 1 : 0, 500, Easing.OutQuint);
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}, true);
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// delay the appearance animations for only the initial appearance.
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using (arrowContainer.BeginDelayedSequence(450))
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