mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
7168cb27c5
@ -21,7 +21,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2022.607.0",
|
||||
"version": "2022.809.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
@ -53,3 +53,7 @@ dotnet_diagnostic.CA2225.severity = none
|
||||
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
|
||||
# See: https://github.com/ppy/osu/pull/19677
|
||||
dotnet_diagnostic.OSUF001.severity = none
|
@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
};
|
||||
|
||||
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
Text = ShortName[0].ToString(),
|
||||
Font = OsuFont.Default.With(size: 18),
|
||||
};
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -20,10 +20,13 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
|
||||
|
||||
public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
: base(beatmap, ruleset)
|
||||
{
|
||||
if (beatmap.HitObjects.Any())
|
||||
{
|
||||
minPosition = beatmap.HitObjects.Min(getUsablePosition);
|
||||
maxPosition = beatmap.HitObjects.Max(getUsablePosition);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition);
|
||||
|
||||
|
@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
};
|
||||
|
||||
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -51,11 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.810.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Desktop.Security
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Icon = FontAwesome.Solid.ShieldAlt;
|
||||
IconBackground.Colour = colours.YellowDark;
|
||||
IconContent.Colour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,6 @@ using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
@ -15,7 +13,6 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Squirrel;
|
||||
using Squirrel.SimpleSplat;
|
||||
|
||||
@ -177,17 +174,11 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.Upload,
|
||||
Colour = Color4.White,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
|
@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
editorClock = new EditorClock(beatmap, beatDivisor);
|
||||
this.beatDivisor = beatDivisor;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(beatmap, beatDivisor),
|
||||
Content,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,29 +3,30 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using System;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
@ -42,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public const string SHORT_NAME = "fruits";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
|
||||
@ -162,7 +165,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
};
|
||||
}
|
||||
|
||||
public override string GetDisplayNameForHitResult(HitResult result)
|
||||
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
|
@ -1,12 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override string Name => "Floating Fruits";
|
||||
public override string Acronym => "FF";
|
||||
public override string Description => "The fruits are... floating?";
|
||||
public override LocalisableString Description => "The fruits are... floating?";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Cloud;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
|
||||
{
|
||||
public override string Description => @"Play with fading fruits.";
|
||||
public override LocalisableString Description => @"Play with fading fruits.";
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||
|
||||
private const double fade_out_offset_multiplier = 0.6;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModMirror : ModMirror, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => "Fruits are flipped horizontally.";
|
||||
public override LocalisableString Description => "Fruits are flipped horizontally.";
|
||||
|
||||
/// <remarks>
|
||||
/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
|
||||
{
|
||||
public override string Description => "Where's the catcher?";
|
||||
public override LocalisableString Description => "Where's the catcher?";
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"Use the mouse to control the catcher.";
|
||||
public override LocalisableString Description => @"Use the mouse to control the catcher.";
|
||||
|
||||
private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
|
||||
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
AddStep("setup compose screen", () =>
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
});
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||
},
|
||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
EditorClock.Seek(0);
|
||||
|
||||
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase(2.3449735700206298d, 242, "diffcalc-test")]
|
||||
[TestCase(2.3493769750220914d, 242, "diffcalc-test")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(2.7879104989252959d, 242, "diffcalc-test")]
|
||||
[TestCase(2.797245912537965d, 242, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
|
||||
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 1;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
private readonly double[] startTimes;
|
||||
private readonly double[] endTimes;
|
||||
private readonly double[] individualStrains;
|
||||
|
||||
private double individualStrain;
|
||||
@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
public Strain(Mod[] mods, int totalColumns)
|
||||
: base(mods)
|
||||
{
|
||||
holdEndTimes = new double[totalColumns];
|
||||
startTimes = new double[totalColumns];
|
||||
endTimes = new double[totalColumns];
|
||||
individualStrains = new double[totalColumns];
|
||||
overallStrain = 1;
|
||||
}
|
||||
@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
double startTime = maniaCurrent.StartTime;
|
||||
double endTime = maniaCurrent.EndTime;
|
||||
int column = maniaCurrent.BaseObject.Column;
|
||||
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
bool isOverlapping = false;
|
||||
|
||||
// Fill up the holdEndTimes array
|
||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
||||
double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
for (int i = 0; i < endTimes.Length; ++i)
|
||||
{
|
||||
// The current note is overlapped if a previous note or end is overlapping the current note body
|
||||
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
|
||||
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
|
||||
|
||||
// We give a slight bonus to everything if something is held meanwhile
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
||||
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
|
||||
holdFactor = 1.25;
|
||||
|
||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
|
||||
|
||||
// Decay individual strains
|
||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
|
||||
}
|
||||
|
||||
holdEndTimes[column] = endTime;
|
||||
|
||||
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
|
||||
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
|
||||
// holdAddition
|
||||
@ -77,12 +74,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
if (isOverlapping)
|
||||
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
|
||||
|
||||
// Increase individual strain in own column
|
||||
// Decay and increase individualStrains in own column
|
||||
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
|
||||
individualStrains[column] += 2.0 * holdFactor;
|
||||
individualStrain = individualStrains[column];
|
||||
|
||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
|
||||
// For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns
|
||||
individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column];
|
||||
|
||||
// Decay and increase overallStrain
|
||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base);
|
||||
overallStrain += (1 + holdAddition) * holdFactor;
|
||||
|
||||
// Update startTimes and endTimes arrays
|
||||
startTimes[column] = startTime;
|
||||
endTimes[column] = endTime;
|
||||
|
||||
// By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section.
|
||||
return individualStrain + overallStrain - CurrentStrain;
|
||||
}
|
||||
|
||||
|
@ -4,22 +4,17 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
@ -30,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Setup;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@ -59,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
@ -311,7 +314,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
return Array.Empty<KeyBinding>();
|
||||
}
|
||||
|
||||
public override string GetVariantName(int variant)
|
||||
public override LocalisableString GetVariantName(int variant)
|
||||
{
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
@ -356,7 +359,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
};
|
||||
}
|
||||
|
||||
public override string GetDisplayNameForHitResult(HitResult result)
|
||||
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
||||
public override string Description => "No more tricky speed changes!";
|
||||
public override LocalisableString Description => "No more tricky speed changes!";
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Equals;
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string Acronym => "DS";
|
||||
public override string Description => @"Double the stages, double the fun!";
|
||||
public override LocalisableString Description => @"Double the stages, double the fun!";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
|
@ -1,12 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string Acronym => "FI";
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
public override LocalisableString Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();
|
||||
|
@ -3,13 +3,14 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHidden : ManiaModPlayfieldCover
|
||||
{
|
||||
public override string Description => @"Keys fade out before you hit them!";
|
||||
public override LocalisableString Description => @"Keys fade out before you hit them!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override string Description => @"Replaces all hold notes with normal notes.";
|
||||
public override LocalisableString Description => @"Replaces all hold notes with normal notes.";
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.DotCircle;
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Acronym => "IN";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override string Description => "Hold the keys. To the beat.";
|
||||
public override LocalisableString Description => "Hold the keys. To the beat.";
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.YinYang;
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey1 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 1;
|
||||
public override string Name => "One Key";
|
||||
public override string Acronym => "1K";
|
||||
public override string Description => @"Play with one key.";
|
||||
public override LocalisableString Description => @"Play with one key.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey10 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 10;
|
||||
public override string Name => "Ten Keys";
|
||||
public override string Acronym => "10K";
|
||||
public override string Description => @"Play with ten keys.";
|
||||
public override LocalisableString Description => @"Play with ten keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey2 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 2;
|
||||
public override string Name => "Two Keys";
|
||||
public override string Acronym => "2K";
|
||||
public override string Description => @"Play with two keys.";
|
||||
public override LocalisableString Description => @"Play with two keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey3 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 3;
|
||||
public override string Name => "Three Keys";
|
||||
public override string Acronym => "3K";
|
||||
public override string Description => @"Play with three keys.";
|
||||
public override LocalisableString Description => @"Play with three keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey4 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 4;
|
||||
public override string Name => "Four Keys";
|
||||
public override string Acronym => "4K";
|
||||
public override string Description => @"Play with four keys.";
|
||||
public override LocalisableString Description => @"Play with four keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey5 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 5;
|
||||
public override string Name => "Five Keys";
|
||||
public override string Acronym => "5K";
|
||||
public override string Description => @"Play with five keys.";
|
||||
public override LocalisableString Description => @"Play with five keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey6 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 6;
|
||||
public override string Name => "Six Keys";
|
||||
public override string Acronym => "6K";
|
||||
public override string Description => @"Play with six keys.";
|
||||
public override LocalisableString Description => @"Play with six keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey7 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 7;
|
||||
public override string Name => "Seven Keys";
|
||||
public override string Acronym => "7K";
|
||||
public override string Description => @"Play with seven keys.";
|
||||
public override LocalisableString Description => @"Play with seven keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey8 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 8;
|
||||
public override string Name => "Eight Keys";
|
||||
public override string Acronym => "8K";
|
||||
public override string Description => @"Play with eight keys.";
|
||||
public override LocalisableString Description => @"Play with eight keys.";
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModKey9 : ManiaKeyMod
|
||||
@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override int KeyCount => 9;
|
||||
public override string Name => "Nine Keys";
|
||||
public override string Acronym => "9K";
|
||||
public override string Description => @"Play with nine keys.";
|
||||
public override LocalisableString Description => @"Play with nine keys.";
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => "Notes are flipped horizontally.";
|
||||
public override LocalisableString Description => "Notes are flipped horizontally.";
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override LocalisableString Description => @"Shuffle around the keys!";
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
@ -3,9 +3,11 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneObjectMerging : TestSceneOsuEditor
|
||||
{
|
||||
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSimpleMerge()
|
||||
{
|
||||
@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
@ -77,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
|
||||
}
|
||||
@ -122,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("merged slider matches first slider", () =>
|
||||
{
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
@ -165,9 +176,62 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIllegalMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("add two circles on the same position", () =>
|
||||
{
|
||||
circle1 = new HitCircle();
|
||||
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
|
||||
EditorClock.Seek(0);
|
||||
EditorBeatmap.Add(circle1);
|
||||
EditorBeatmap.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
mergeSelection();
|
||||
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
|
||||
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameStartTimeMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("add two circles at the same time", () =>
|
||||
{
|
||||
circle1 = new HitCircle();
|
||||
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
|
||||
EditorClock.Seek(0);
|
||||
EditorBeatmap.Add(circle1);
|
||||
EditorBeatmap.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
}
|
||||
|
||||
private void mergeSelection()
|
||||
{
|
||||
AddStep("merge selection", () =>
|
||||
@ -209,5 +273,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool sliderSampleExist()
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Count != 1)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
|
||||
return mergedSlider.Samples[0] is not null;
|
||||
}
|
||||
|
||||
private void moveMouseToHitObject(int index)
|
||||
{
|
||||
AddStep($"hover mouse over hit object {index}", () =>
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Count <= index)
|
||||
return;
|
||||
|
||||
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
|
||||
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
}
|
||||
});
|
||||
|
||||
editorClock = new EditorClock(editorBeatmap);
|
||||
|
||||
base.Content.Children = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(editorBeatmap),
|
||||
snapProvider,
|
||||
Content
|
||||
};
|
||||
|
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action?.Value();
|
||||
});
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero),
|
||||
new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5),
|
||||
new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5)
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(136, 205)),
|
||||
new PathControlPoint(new Vector2(-4, 226))
|
||||
}
|
||||
}
|
||||
}));
|
||||
@ -99,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("move mouse to new point location", () =>
|
||||
{
|
||||
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
||||
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
|
||||
InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2);
|
||||
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
||||
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
||||
});
|
||||
AddStep("move slider end", () =>
|
||||
{
|
||||
@ -175,6 +176,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertSliderSnapped(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRotatingSliderRetainsPerfectControlPointType()
|
||||
{
|
||||
OsuSelectionHandler selectionHandler;
|
||||
|
||||
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
|
||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
AddStep("rotate 90 degrees ccw", () =>
|
||||
{
|
||||
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
|
||||
selectionHandler.HandleRotation(-90);
|
||||
});
|
||||
|
||||
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlippingSliderDoesNotSnap()
|
||||
{
|
||||
@ -200,6 +218,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertSliderSnapped(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlippingSliderRetainsPerfectControlPointType()
|
||||
{
|
||||
OsuSelectionHandler selectionHandler;
|
||||
|
||||
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
|
||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
AddStep("flip slider horizontally", () =>
|
||||
{
|
||||
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
|
||||
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
|
||||
});
|
||||
|
||||
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReversingSliderDoesNotSnap()
|
||||
{
|
||||
|
255
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs
Normal file
255
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs
Normal file
@ -0,0 +1,255 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderSplitting : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
private Slider? slider;
|
||||
private PathControlPointVisualiser? visualiser;
|
||||
|
||||
private const double split_gap = 100;
|
||||
|
||||
[Test]
|
||||
public void TestBasicSplit()
|
||||
{
|
||||
double endTime = 0;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
endTime = slider.EndTime;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split control point");
|
||||
|
||||
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
|
||||
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
|
||||
(new Vector2(300, 50), PathType.PerfectCurve),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), PathType.PerfectCurve),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoubleSplit()
|
||||
{
|
||||
double endTime = 0;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
|
||||
new PathControlPoint(new Vector2(300, 200)),
|
||||
new PathControlPoint(new Vector2(400, 250))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
endTime = slider.EndTime;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select first control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
moveMouseToControlPoint(4);
|
||||
AddStep("select second control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split 2 control points");
|
||||
|
||||
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
|
||||
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
|
||||
(new Vector2(300, 50), PathType.Bezier),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
|
||||
(new Vector2(400, 200), PathType.Catmull),
|
||||
(new Vector2(300, 250), null),
|
||||
(new Vector2(400, 300), null)
|
||||
));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSplitRetainsHitsounds()
|
||||
{
|
||||
HitSampleInfo? sample = null;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("add hitsounds", () =>
|
||||
{
|
||||
if (slider is null) return;
|
||||
|
||||
slider.SampleControlPoint.SampleBank = "soft";
|
||||
slider.SampleControlPoint.SampleVolume = 70;
|
||||
sample = new HitSampleInfo("hitwhistle");
|
||||
slider.Samples.Add(sample);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split control point");
|
||||
AddAssert("sliders have hitsounds", hasHitsounds);
|
||||
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
|
||||
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("sliders have hitsounds", hasHitsounds);
|
||||
|
||||
bool hasHitsounds() => sample is not null &&
|
||||
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
|
||||
o.SampleControlPoint.SampleVolume == 70 &&
|
||||
o.Samples.Contains(sample));
|
||||
}
|
||||
|
||||
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
|
||||
{
|
||||
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
|
||||
{
|
||||
var controlPoint = s.Path.ControlPoints[i++];
|
||||
|
||||
if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void moveMouseToControlPoint(int index)
|
||||
{
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
if (slider is null || visualiser is null) return;
|
||||
|
||||
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
private void addContextMenuItemStep(string contextMenuText)
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
if (visualiser is null) return;
|
||||
|
||||
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action?.Value();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -199,14 +199,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate);
|
||||
|
||||
addSeekStep(1000);
|
||||
AddAssert("progress almost same", () => expectedProgress, () => Is.EqualTo(drawableSpinner.Progress).Within(0.05));
|
||||
AddAssert("spm almost same", () => expectedSpm, () => Is.EqualTo(drawableSpinner.SpinsPerMinute.Value).Within(2.0));
|
||||
AddAssert("progress almost same", () => drawableSpinner.Progress, () => Is.EqualTo(expectedProgress).Within(0.05));
|
||||
AddAssert("spm almost same", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(expectedSpm).Within(2.0));
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => time, () => Is.EqualTo(Player.DrawableRuleset.FrameStableClock.CurrentTime).Within(100));
|
||||
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
|
||||
}
|
||||
|
||||
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.18.1" />
|
||||
<PackageReference Include="Moq" Version="4.18.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
private const double min_velocity = 0.5;
|
||||
private const double slider_multiplier = 1.3;
|
||||
|
||||
private const double min_angle_multiplier = 0.2;
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the difficulty of memorising and hitting an object, based on:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>distance between a number of previous objects and the current object,</description></item>
|
||||
/// <item><description>the visual opacity of the current object,</description></item>
|
||||
/// <item><description>the angle made by the current object,</description></item>
|
||||
/// <item><description>length and speed of the current object (for sliders),</description></item>
|
||||
/// <item><description>and whether the hidden mod is enabled.</description></item>
|
||||
/// </list>
|
||||
@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
|
||||
OsuDifficultyHitObject lastObj = osuCurrent;
|
||||
|
||||
double angleRepeatCount = 0.0;
|
||||
|
||||
// This is iterating backwards in time from the current object.
|
||||
for (int i = 0; i < Math.Min(current.Index, 10); i++)
|
||||
{
|
||||
@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
|
||||
|
||||
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
|
||||
|
||||
if (currentObj.Angle != null && osuCurrent.Angle != null)
|
||||
{
|
||||
// Objects further back in time should count less for the nerf.
|
||||
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
|
||||
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
lastObj = currentObj;
|
||||
@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
if (hidden)
|
||||
result *= 1.0 + hidden_bonus;
|
||||
|
||||
// Nerf patterns with repeated angles.
|
||||
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
|
||||
|
||||
double sliderBonus = 0.0;
|
||||
|
||||
if (osuCurrent.BaseObject is Slider osuSlider)
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
private double hitWindowGreat;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -270,8 +270,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
|
||||
}
|
||||
|
||||
// Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations
|
||||
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
|
||||
// Clamp miss count to maximum amount of possible breaks
|
||||
comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss);
|
||||
|
||||
return Math.Max(countMiss, comboBasedMissCount);
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
hasHiddenMod = mods.Any(m => m is OsuModHidden);
|
||||
}
|
||||
|
||||
private double skillMultiplier => 0.05;
|
||||
private double skillMultiplier => 0.052;
|
||||
private double strainDecayBase => 0.15;
|
||||
|
||||
private double currentStrain;
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private InputManager inputManager;
|
||||
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
public Action<List<PathControlPoint>> SplitControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
@ -104,6 +105,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool splitSelected()
|
||||
{
|
||||
List<PathControlPoint> controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList();
|
||||
|
||||
// Ensure that there are any points to be split
|
||||
if (controlPointsToSplitAt.Count == 0)
|
||||
return false;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
SplitControlPointsRequested?.Invoke(controlPointsToSplitAt);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool isSplittable(PathControlPointPiece p) =>
|
||||
// A slider can only be split on control points which connect two different slider segments.
|
||||
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
||||
|
||||
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
switch (e.Action)
|
||||
@ -142,8 +166,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var point in e.OldItems.Cast<PathControlPoint>())
|
||||
{
|
||||
Pieces.RemoveAll(p => p.ControlPoint == point);
|
||||
Connections.RemoveAll(c => c.ControlPoint == point);
|
||||
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
|
||||
piece.RemoveAndDisposeImmediately();
|
||||
foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray())
|
||||
connection.RemoveAndDisposeImmediately();
|
||||
}
|
||||
|
||||
// If removing before the end of the path,
|
||||
@ -322,25 +348,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (count == 0)
|
||||
return null;
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
|
||||
int splittableCount = splittablePieces.Count;
|
||||
|
||||
List<MenuItem> curveTypeItems = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
items.Add(createMenuItemForPathType(null));
|
||||
curveTypeItems.Add(createMenuItemForPathType(null));
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
items.Add(createMenuItemForPathType(PathType.Linear));
|
||||
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
items.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
items.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Linear));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
|
||||
return new MenuItem[]
|
||||
var menuItems = new List<MenuItem>
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
|
||||
new OsuMenuItem("Curve type")
|
||||
{
|
||||
Items = items
|
||||
Items = curveTypeItems
|
||||
}
|
||||
};
|
||||
|
||||
if (splittableCount > 0)
|
||||
{
|
||||
menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
|
||||
MenuItemType.Destructive,
|
||||
() => splitSelected()));
|
||||
}
|
||||
|
||||
menuItems.Add(
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
|
||||
MenuItemType.Destructive,
|
||||
() => DeleteSelected())
|
||||
);
|
||||
|
||||
return menuItems.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
RemoveControlPointsRequested = removeControlPoints,
|
||||
SplitControlPointsRequested = splitControlPoints
|
||||
});
|
||||
|
||||
base.OnSelected();
|
||||
@ -249,6 +251,74 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
|
||||
{
|
||||
// Arbitrary gap in milliseconds to put between split slider pieces
|
||||
const double split_gap = 100;
|
||||
|
||||
// Ensure that there are any points to be split
|
||||
if (controlPointsToSplitAt.Count == 0)
|
||||
return;
|
||||
|
||||
editorBeatmap.SelectedHitObjects.Clear();
|
||||
|
||||
foreach (var splitPoint in controlPointsToSplitAt)
|
||||
{
|
||||
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
|
||||
continue;
|
||||
|
||||
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
|
||||
int index = controlPoints.IndexOf(splitPoint);
|
||||
|
||||
if (index <= 0)
|
||||
continue;
|
||||
|
||||
// Extract the split portion and remove from the original slider.
|
||||
var splitControlPoints = controlPoints.Take(index + 1).ToList();
|
||||
controlPoints.RemoveRange(0, index);
|
||||
|
||||
// Turn the control points which were split off into a new slider.
|
||||
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
|
||||
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
|
||||
|
||||
var newSlider = new Slider
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Position = HitObject.Position + splitControlPoints[0].Position,
|
||||
NewCombo = HitObject.NewCombo,
|
||||
SampleControlPoint = samplePoint,
|
||||
DifficultyControlPoint = difficultyPoint,
|
||||
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
|
||||
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
|
||||
RepeatCount = HitObject.RepeatCount,
|
||||
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
|
||||
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
|
||||
};
|
||||
|
||||
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
|
||||
HitObject.StartTime += split_gap;
|
||||
|
||||
editorBeatmap.Add(newSlider);
|
||||
|
||||
HitObject.NewCombo = false;
|
||||
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
|
||||
HitObject.StartTime += newSlider.SpanDuration;
|
||||
|
||||
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
|
||||
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Once all required pieces have been split off, the original slider has the final split.
|
||||
// As a final step, we must reset its control points to have an origin of (0,0).
|
||||
Vector2 first = controlPoints[0].Position;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position -= first;
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
if (editorBeatmap == null || beatDivisor == null)
|
||||
|
@ -127,13 +127,16 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
didFlip = true;
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
{
|
||||
point.Position = new Vector2(
|
||||
(direction == Direction.Horizontal ? -1 : 1) * point.Position.X,
|
||||
(direction == Direction.Vertical ? -1 : 1) * point.Position.Y
|
||||
);
|
||||
}
|
||||
var controlPoints = slider.Path.ControlPoints.Select(p =>
|
||||
new PathControlPoint(new Vector2(
|
||||
(direction == Direction.Horizontal ? -1 : 1) * p.Position.X,
|
||||
(direction == Direction.Vertical ? -1 : 1) * p.Position.Y
|
||||
), p.Type)).ToArray();
|
||||
|
||||
// Importantly, update as a single operation so automatic adjustment of control points to different
|
||||
// curve types does not unexpectedly trigger and change the slider's shape.
|
||||
slider.Path.ControlPoints.Clear();
|
||||
slider.Path.ControlPoints.AddRange(controlPoints);
|
||||
}
|
||||
}
|
||||
|
||||
@ -183,8 +186,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (h is IHasPath path)
|
||||
{
|
||||
foreach (var point in path.Path.ControlPoints)
|
||||
point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta);
|
||||
var controlPoints = path.Path.ControlPoints.Select(p =>
|
||||
new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray();
|
||||
|
||||
// Importantly, update as a single operation so automatic adjustment of control points to different
|
||||
// curve types does not unexpectedly trigger and change the slider's shape.
|
||||
path.Path.ControlPoints.Clear();
|
||||
path.Path.ControlPoints.AddRange(controlPoints);
|
||||
}
|
||||
}
|
||||
|
||||
@ -350,10 +358,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
var mergeableObjects = selectedMergeableObjects;
|
||||
|
||||
if (mergeableObjects.Length < 2)
|
||||
if (!canMerge(mergeableObjects))
|
||||
return;
|
||||
|
||||
ChangeHandler?.BeginChange();
|
||||
EditorBeatmap.BeginChange();
|
||||
|
||||
// Have an initial slider object.
|
||||
var firstHitObject = mergeableObjects[0];
|
||||
@ -363,6 +371,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Position = firstHitObject.Position,
|
||||
NewCombo = firstHitObject.NewCombo,
|
||||
SampleControlPoint = firstHitObject.SampleControlPoint,
|
||||
Samples = firstHitObject.Samples,
|
||||
};
|
||||
|
||||
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
||||
@ -428,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
SelectedItems.Clear();
|
||||
SelectedItems.Add(mergedHitObject);
|
||||
|
||||
ChangeHandler?.EndChange();
|
||||
EditorBeatmap.EndChange();
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
@ -436,8 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
if (selectedMergeableObjects.Length > 1)
|
||||
if (canMerge(selectedMergeableObjects))
|
||||
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
||||
}
|
||||
|
||||
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
|
||||
objects.Count > 1
|
||||
&& (objects.Any(h => h is Slider)
|
||||
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => @"Alternate";
|
||||
public override string Acronym => @"AL";
|
||||
public override string Description => @"Don't use the same key twice in a row!";
|
||||
public override LocalisableString Description => @"Don't use the same key twice in a row!";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray();
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Approach Different";
|
||||
public override string Acronym => "AD";
|
||||
public override string Description => "Never trust the approach circles...";
|
||||
public override LocalisableString Description => "Never trust the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "AP";
|
||||
public override IconUsage? Icon => OsuIcon.ModAutopilot;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override LocalisableString Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 0.1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) };
|
||||
|
||||
@ -30,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private OsuInputManager inputManager = null!;
|
||||
|
||||
private IFrameStableClock gameplayClock = null!;
|
||||
|
||||
private List<OsuReplayFrame> replayFrames = null!;
|
||||
|
||||
private int currentFrame;
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
if (currentFrame == replayFrames.Count - 1) return;
|
||||
|
||||
double time = gameplayClock.CurrentTime;
|
||||
double time = playfield.Clock.CurrentTime;
|
||||
|
||||
// Very naive implementation of autopilot based on proximity to replay frames.
|
||||
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
|
||||
@ -55,8 +54,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
// Grab the input manager to disable the user's cursor, and for future use
|
||||
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToHealthProcessor
|
||||
{
|
||||
public override string Name => "Blinds";
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
public override LocalisableString Description => "Play with blinds on your screen.";
|
||||
public override string Acronym => "BL";
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt;
|
||||
|
||||
public override string Description => "Hit them at the right size!";
|
||||
public override LocalisableString Description => "Hit them at the right size!";
|
||||
|
||||
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
|
||||
public override BindableNumber<float> StartScale { get; } = new BindableFloat
|
||||
|
@ -1,12 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV;
|
||||
|
||||
public override string Description => "Hit them at the right size!";
|
||||
public override LocalisableString Description => "Hit them at the right size!";
|
||||
|
||||
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
|
||||
public override BindableNumber<float> StartScale { get; } = new BindableFloat
|
||||
|
@ -6,6 +6,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[SettingSource("Only fade approach circles", "The main object body will not fade when enabled.")]
|
||||
public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
|
||||
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -22,12 +24,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "MG";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Magnet;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "No need to chase the circles – your cursor is a magnet!";
|
||||
public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) };
|
||||
|
||||
private IFrameStableClock gameplayClock = null!;
|
||||
|
||||
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
||||
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
@ -55,27 +53,27 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
easeTo(circle, cursorPos);
|
||||
easeTo(playfield.Clock, circle, cursorPos);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
|
||||
if (!slider.HeadCircle.Result.HasResult)
|
||||
easeTo(slider, cursorPos);
|
||||
easeTo(playfield.Clock, slider, cursorPos);
|
||||
else
|
||||
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
|
||||
easeTo(playfield.Clock, slider, cursorPos - slider.Ball.DrawPosition);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
|
||||
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination)
|
||||
{
|
||||
double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value);
|
||||
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
|
||||
|
||||
hitObject.Position = new Vector2(x, y);
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModMirror : ModMirror, IApplicableToHitObject
|
||||
{
|
||||
public override string Description => "Flip objects on the chosen axes.";
|
||||
public override LocalisableString Description => "Flip objects on the chosen axes.";
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
|
||||
|
||||
[SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")]
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModNoScope : ModNoScope, IUpdatableByPlayfield, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => "Where's the cursor?";
|
||||
public override LocalisableString Description => "Where's the cursor?";
|
||||
|
||||
private PeriodTracker spinnerPeriods = null!;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// </summary>
|
||||
public class OsuModRandom : ModRandom, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => "It never gets boring!";
|
||||
public override LocalisableString Description => "It never gets boring!";
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
|
||||
|
||||
/// <summary>
|
||||
|
@ -2,8 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -22,12 +23,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => "Repel";
|
||||
public override string Acronym => "RP";
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Hit objects run away!";
|
||||
public override LocalisableString Description => "Hit objects run away!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) };
|
||||
|
||||
private IFrameStableClock? gameplayClock;
|
||||
|
||||
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
|
||||
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
@ -38,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
@ -68,29 +65,27 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
easeTo(circle, destination, cursorPos);
|
||||
easeTo(playfield.Clock, circle, destination, cursorPos);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
|
||||
if (!slider.HeadCircle.Result.HasResult)
|
||||
easeTo(slider, destination, cursorPos);
|
||||
easeTo(playfield.Clock, slider, destination, cursorPos);
|
||||
else
|
||||
easeTo(slider, destination - slider.Ball.DrawPosition, cursorPos);
|
||||
easeTo(playfield.Clock, slider, destination - slider.Ball.DrawPosition, cursorPos);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
|
||||
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
|
||||
{
|
||||
Debug.Assert(gameplayClock != null);
|
||||
|
||||
double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04);
|
||||
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
|
||||
|
||||
hitObject.Position = new Vector2(x, y);
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => @"Single Tap";
|
||||
public override string Acronym => @"SG";
|
||||
public override string Description => @"You must only use one key!";
|
||||
public override LocalisableString Description => @"You must only use one key!";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray();
|
||||
|
||||
protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction == null || LastAcceptedAction == action;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "SI";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Undo;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Circles spin in. No approach circles.";
|
||||
public override LocalisableString Description => "Circles spin in. No approach circles.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "SO";
|
||||
public override IconUsage? Icon => OsuIcon.ModSpunOut;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override LocalisableString Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => @"Strict Tracking";
|
||||
public override string Acronym => @"ST";
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Once you start a slider, follow precisely or get a miss.";
|
||||
public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
|
||||
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "TP";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override IconUsage? Icon => OsuIcon.ModTarget;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override LocalisableString Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||
@ -58,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = null
|
||||
};
|
||||
|
||||
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
||||
public Bindable<bool> Metronome { get; } = new BindableBool(true);
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
@ -336,6 +340,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
if (Metronome.Value)
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Touch Device";
|
||||
public override string Acronym => "TD";
|
||||
public override string Description => "Automatically applied to plays on devices with a touchscreen.";
|
||||
public override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override ModType Type => ModType.System;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => "Traceable";
|
||||
public override string Acronym => "TC";
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Put your faith in the approach circles...";
|
||||
public override LocalisableString Description => "Put your faith in the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "TR";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAlt;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override LocalisableString Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel) };
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Acronym => "WG";
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Certificate;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override LocalisableString Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) };
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Caching;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
#pragma warning disable 618
|
||||
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
|
||||
#pragma warning restore 618
|
||||
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -3,41 +3,42 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Setup;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -53,6 +54,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public const string SHORT_NAME = "osu";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
@ -253,7 +256,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
};
|
||||
}
|
||||
|
||||
public override string GetDisplayNameForHitResult(HitResult result)
|
||||
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||
|
||||
protected override string Message => "Click the orange cursor to resume";
|
||||
protected override LocalisableString Message => "Click the orange cursor to resume";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
EditorClock.Seek(0);
|
||||
|
||||
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
@ -36,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
private TaikoScoreProcessor scoreProcessor;
|
||||
private TaikoScoreProcessor scoreProcessor = null!;
|
||||
|
||||
private IEnumerable<DrawableTaikoMascot> mascots => this.ChildrenOfType<DrawableTaikoMascot>();
|
||||
|
||||
@ -65,6 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestInitialState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
AddStep("create mascot", () => SetContents(_ => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both }));
|
||||
|
||||
AddAssert("mascot initially idle", () => allMascotsIn(TaikoMascotAnimationState.Idle));
|
||||
@ -89,9 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestIdleState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(false);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
|
||||
@ -100,9 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestKiaiState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap(true));
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(true);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai);
|
||||
@ -112,9 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestMissState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(false);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
|
||||
@ -126,9 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[TestCase(false)]
|
||||
public void TestClearStateOnComboMilestone(bool kiai)
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap(kiai));
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(kiai);
|
||||
|
||||
AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49);
|
||||
|
||||
@ -139,9 +131,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[TestCase(false, TaikoMascotAnimationState.Idle)]
|
||||
public void TestClearStateOnClearedSwell(bool kiai, TaikoMascotAnimationState expectedStateAfterClear)
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap(kiai));
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(kiai);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
|
||||
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear));
|
||||
@ -175,25 +165,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
scoreProcessor.ApplyBeatmap(Beatmap.Value.Beatmap);
|
||||
}
|
||||
|
||||
private void createDrawableRuleset()
|
||||
private void prepareDrawableRulesetAndBeatmap(bool kiai)
|
||||
{
|
||||
AddUntilStep("wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded);
|
||||
AddStep("set beatmap", () => setBeatmap(kiai));
|
||||
|
||||
AddStep("create drawable ruleset", () =>
|
||||
{
|
||||
Beatmap.Value.Track.Start();
|
||||
|
||||
SetContents(_ =>
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track to be loaded", () => MusicController.TrackLoaded);
|
||||
AddStep("start track", () => MusicController.CurrentTrack.Restart());
|
||||
AddUntilStep("wait for track started", () => MusicController.IsPlaying);
|
||||
}
|
||||
|
||||
private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState)
|
||||
{
|
||||
TaikoMascotAnimationState[] mascotStates = null;
|
||||
TaikoMascotAnimationState[] mascotStates = null!;
|
||||
|
||||
AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
|
||||
() =>
|
||||
@ -204,7 +196,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
|
||||
});
|
||||
|
||||
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState));
|
||||
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.Distinct(), () => Is.EquivalentTo(new[] { expectedState }));
|
||||
}
|
||||
|
||||
private void applyNewResult(JudgementResult judgementResult)
|
||||
|
@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[TestCase(1.9971301024093662d, 200, "diffcalc-test")]
|
||||
[TestCase(1.9971301024093662d, 200, "diffcalc-test-strong")]
|
||||
[TestCase(3.1098944660126882d, 200, "diffcalc-test")]
|
||||
[TestCase(3.1098944660126882d, 200, "diffcalc-test-strong")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(3.1645810961313674d, 200, "diffcalc-test")]
|
||||
[TestCase(3.1645810961313674d, 200, "diffcalc-test-strong")]
|
||||
[TestCase(4.0974106752474251d, 200, "diffcalc-test")]
|
||||
[TestCase(4.0974106752474251d, 200, "diffcalc-test-strong")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
|
||||
|
||||
|
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
{
|
||||
public class ColourEvaluator
|
||||
{
|
||||
/// <summary>
|
||||
/// A sigmoid function. It gives a value between (middle - height/2) and (middle + height/2).
|
||||
/// </summary>
|
||||
/// <param name="val">The input value.</param>
|
||||
/// <param name="center">The center of the sigmoid, where the largest gradient occurs and value is equal to middle.</param>
|
||||
/// <param name="width">The radius of the sigmoid, outside of which values are near the minimum/maximum.</param>
|
||||
/// <param name="middle">The middle of the sigmoid output.</param>
|
||||
/// <param name="height">The height of the sigmoid output. This will be equal to max value - min value.</param>
|
||||
private static double sigmoid(double val, double center, double width, double middle, double height)
|
||||
{
|
||||
double sigmoid = Math.Tanh(Math.E * -(val - center) / width);
|
||||
return sigmoid * (height / 2) + middle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(MonoStreak monoStreak)
|
||||
{
|
||||
return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern)
|
||||
{
|
||||
return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(RepeatingHitPatterns repeatingHitPattern)
|
||||
{
|
||||
return 2 * (1 - sigmoid(repeatingHitPattern.RepetitionInterval, 2, 2, 0.5, 1));
|
||||
}
|
||||
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject hitObject)
|
||||
{
|
||||
TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)hitObject).Colour;
|
||||
double difficulty = 0.0d;
|
||||
|
||||
if (colour.MonoStreak != null) // Difficulty for MonoStreak
|
||||
difficulty += EvaluateDifficultyOf(colour.MonoStreak);
|
||||
if (colour.AlternatingMonoPattern != null) // Difficulty for AlternatingMonoPattern
|
||||
difficulty += EvaluateDifficultyOf(colour.AlternatingMonoPattern);
|
||||
if (colour.RepeatingHitPattern != null) // Difficulty for RepeatingHitPattern
|
||||
difficulty += EvaluateDifficultyOf(colour.RepeatingHitPattern);
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
{
|
||||
public class StaminaEvaluator
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies a speed bonus dependent on the time since the last hit performed using this key.
|
||||
/// </summary>
|
||||
/// <param name="interval">The interval between the current and previous note hit using the same key.</param>
|
||||
private static double speedBonus(double interval)
|
||||
{
|
||||
// Cap to 600bpm 1/4, 25ms note interval, 50ms key interval
|
||||
// Interval will be capped at a very small value to avoid infinite/negative speed bonuses.
|
||||
// TODO - This is a temporary measure as we need to implement methods of detecting playstyle-abuse of SpeedBonus.
|
||||
interval = Math.Max(interval, 50);
|
||||
|
||||
return 30 / interval;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the minimum mechanical stamina required to play the current object. This is calculated using the
|
||||
/// maximum possible interval between two hits using the same key, by alternating 2 keys for each colour.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject current)
|
||||
{
|
||||
if (current.BaseObject is not Hit)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
// Find the previous hit object hit by the current key, which is two notes of the same colour prior.
|
||||
TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current;
|
||||
TaikoDifficultyHitObject? keyPrevious = taikoCurrent.PreviousMono(1);
|
||||
|
||||
if (keyPrevious == null)
|
||||
{
|
||||
// There is no previous hit object hit by the current key
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double objectStrain = 0.5; // Add a base strain to all objects
|
||||
objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime);
|
||||
return objectStrain;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="MonoStreak"/>s.
|
||||
/// <see cref="MonoStreak"/>s with the same <see cref="MonoStreak.RunLength"/> are grouped together.
|
||||
/// </summary>
|
||||
public class AlternatingMonoPattern
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="MonoStreak"/>s that are grouped together within this <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public readonly List<MonoStreak> MonoStreaks = new List<MonoStreak>();
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="RepeatingHitPatterns"/> that contains this <see cref="AlternatingMonoPattern"/>
|
||||
/// </summary>
|
||||
public RepeatingHitPatterns Parent = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Index of this <see cref="AlternatingMonoPattern"/> within it's parent <see cref="RepeatingHitPatterns"/>
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public TaikoDifficultyHitObject FirstHitObject => MonoStreaks[0].FirstHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// Determine if this <see cref="AlternatingMonoPattern"/> is a repetition of another <see cref="AlternatingMonoPattern"/>. This
|
||||
/// is a strict comparison and is true if and only if the colour sequence is exactly the same.
|
||||
/// </summary>
|
||||
public bool IsRepetitionOf(AlternatingMonoPattern other)
|
||||
{
|
||||
return HasIdenticalMonoLength(other) &&
|
||||
other.MonoStreaks.Count == MonoStreaks.Count &&
|
||||
other.MonoStreaks[0].HitType == MonoStreaks[0].HitType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if this <see cref="AlternatingMonoPattern"/> has the same mono length of another <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public bool HasIdenticalMonoLength(AlternatingMonoPattern other)
|
||||
{
|
||||
return other.MonoStreaks[0].RunLength == MonoStreaks[0].RunLength;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Encode colour information for a sequence of <see cref="TaikoDifficultyHitObject"/>s. Consecutive <see cref="TaikoDifficultyHitObject"/>s
|
||||
/// of the same <see cref="Objects.HitType"/> are encoded within the same <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public class MonoStreak
|
||||
{
|
||||
/// <summary>
|
||||
/// List of <see cref="DifficultyHitObject"/>s that are encoded within this <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public List<TaikoDifficultyHitObject> HitObjects { get; private set; } = new List<TaikoDifficultyHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="AlternatingMonoPattern"/> that contains this <see cref="MonoStreak"/>
|
||||
/// </summary>
|
||||
public AlternatingMonoPattern Parent = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Index of this <see cref="MonoStreak"/> within it's parent <see cref="AlternatingMonoPattern"/>
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public TaikoDifficultyHitObject FirstHitObject => HitObjects[0];
|
||||
|
||||
/// <summary>
|
||||
/// The hit type of all objects encoded within this <see cref="MonoStreak"/>
|
||||
/// </summary>
|
||||
public HitType? HitType => (HitObjects[0].BaseObject as Hit)?.Type;
|
||||
|
||||
/// <summary>
|
||||
/// How long the mono pattern encoded within is
|
||||
/// </summary>
|
||||
public int RunLength => HitObjects.Count;
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="AlternatingMonoPattern"/>s, grouped together by back and forth repetition of the same
|
||||
/// <see cref="AlternatingMonoPattern"/>. Also stores the repetition interval between this and the previous <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public class RepeatingHitPatterns
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum amount of <see cref="RepeatingHitPatterns"/>s to look back to find a repetition.
|
||||
/// </summary>
|
||||
private const int max_repetition_interval = 16;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="AlternatingMonoPattern"/>s that are grouped together within this <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public readonly List<AlternatingMonoPattern> AlternatingMonoPatterns = new List<AlternatingMonoPattern>();
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="TaikoDifficultyHitObject"/> in this <see cref="RepeatingHitPatterns"/>
|
||||
/// </summary>
|
||||
public TaikoDifficultyHitObject FirstHitObject => AlternatingMonoPatterns[0].FirstHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The previous <see cref="RepeatingHitPatterns"/>. This is used to determine the repetition interval.
|
||||
/// </summary>
|
||||
public readonly RepeatingHitPatterns? Previous;
|
||||
|
||||
/// <summary>
|
||||
/// How many <see cref="RepeatingHitPatterns"/> between the current and previous identical <see cref="RepeatingHitPatterns"/>.
|
||||
/// If no repetition is found this will have a value of <see cref="max_repetition_interval"/> + 1.
|
||||
/// </summary>
|
||||
public int RepetitionInterval { get; private set; } = max_repetition_interval + 1;
|
||||
|
||||
public RepeatingHitPatterns(RepeatingHitPatterns? previous)
|
||||
{
|
||||
Previous = previous;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if other is considered a repetition of this pattern. This is true if other's first two payloads
|
||||
/// have identical mono lengths.
|
||||
/// </summary>
|
||||
private bool isRepetitionOf(RepeatingHitPatterns other)
|
||||
{
|
||||
if (AlternatingMonoPatterns.Count != other.AlternatingMonoPatterns.Count) return false;
|
||||
|
||||
for (int i = 0; i < Math.Min(AlternatingMonoPatterns.Count, 2); i++)
|
||||
{
|
||||
if (!AlternatingMonoPatterns[i].HasIdenticalMonoLength(other.AlternatingMonoPatterns[i])) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the closest previous <see cref="RepeatingHitPatterns"/> that has the identical <see cref="AlternatingMonoPatterns"/>.
|
||||
/// Interval is defined as the amount of <see cref="RepeatingHitPatterns"/> chunks between the current and repeated patterns.
|
||||
/// </summary>
|
||||
public void FindRepetitionInterval()
|
||||
{
|
||||
if (Previous == null)
|
||||
{
|
||||
RepetitionInterval = max_repetition_interval + 1;
|
||||
return;
|
||||
}
|
||||
|
||||
RepeatingHitPatterns? other = Previous;
|
||||
int interval = 1;
|
||||
|
||||
while (interval < max_repetition_interval)
|
||||
{
|
||||
if (isRepetitionOf(other))
|
||||
{
|
||||
RepetitionInterval = Math.Min(interval, max_repetition_interval);
|
||||
return;
|
||||
}
|
||||
|
||||
other = other.Previous;
|
||||
if (other == null) break;
|
||||
|
||||
++interval;
|
||||
}
|
||||
|
||||
RepetitionInterval = max_repetition_interval + 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,167 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility class to perform various encodings.
|
||||
/// </summary>
|
||||
public static class TaikoColourDifficultyPreprocessor
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes and encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="TaikoDifficultyHitObjectColour"/>s,
|
||||
/// assigning the appropriate <see cref="TaikoDifficultyHitObjectColour"/>s to each <see cref="TaikoDifficultyHitObject"/>,
|
||||
/// and pre-evaluating colour difficulty of each <see cref="TaikoDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public static void ProcessAndAssign(List<DifficultyHitObject> hitObjects)
|
||||
{
|
||||
List<RepeatingHitPatterns> hitPatterns = encode(hitObjects);
|
||||
|
||||
// Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is
|
||||
// assigned with the relevant encodings.
|
||||
foreach (var repeatingHitPattern in hitPatterns)
|
||||
{
|
||||
repeatingHitPattern.FirstHitObject.Colour.RepeatingHitPattern = repeatingHitPattern;
|
||||
|
||||
// The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to
|
||||
// keep i and j for AlternatingMonoPattern's and MonoStreak's index respectively, to keep it in line with
|
||||
// documentation.
|
||||
for (int i = 0; i < repeatingHitPattern.AlternatingMonoPatterns.Count; ++i)
|
||||
{
|
||||
AlternatingMonoPattern monoPattern = repeatingHitPattern.AlternatingMonoPatterns[i];
|
||||
monoPattern.Parent = repeatingHitPattern;
|
||||
monoPattern.Index = i;
|
||||
monoPattern.FirstHitObject.Colour.AlternatingMonoPattern = monoPattern;
|
||||
|
||||
for (int j = 0; j < monoPattern.MonoStreaks.Count; ++j)
|
||||
{
|
||||
MonoStreak monoStreak = monoPattern.MonoStreaks[j];
|
||||
monoStreak.Parent = monoPattern;
|
||||
monoStreak.Index = j;
|
||||
monoStreak.FirstHitObject.Colour.MonoStreak = monoStreak;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="RepeatingHitPatterns"/>s.
|
||||
/// </summary>
|
||||
private static List<RepeatingHitPatterns> encode(List<DifficultyHitObject> data)
|
||||
{
|
||||
List<MonoStreak> monoStreaks = encodeMonoStreak(data);
|
||||
List<AlternatingMonoPattern> alternatingMonoPatterns = encodeAlternatingMonoPattern(monoStreaks);
|
||||
List<RepeatingHitPatterns> repeatingHitPatterns = encodeRepeatingHitPattern(alternatingMonoPatterns);
|
||||
|
||||
return repeatingHitPatterns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="MonoStreak"/>s.
|
||||
/// </summary>
|
||||
private static List<MonoStreak> encodeMonoStreak(List<DifficultyHitObject> data)
|
||||
{
|
||||
List<MonoStreak> monoStreaks = new List<MonoStreak>();
|
||||
MonoStreak? currentMonoStreak = null;
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i];
|
||||
|
||||
// This ignores all non-note objects, which may or may not be the desired behaviour
|
||||
TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0);
|
||||
|
||||
// If this is the first object in the list or the colour changed, create a new mono streak
|
||||
if (currentMonoStreak == null || previousObject == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type)
|
||||
{
|
||||
currentMonoStreak = new MonoStreak();
|
||||
monoStreaks.Add(currentMonoStreak);
|
||||
}
|
||||
|
||||
// Add the current object to the encoded payload.
|
||||
currentMonoStreak.HitObjects.Add(taikoObject);
|
||||
}
|
||||
|
||||
return monoStreaks;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="MonoStreak"/>s into a list of <see cref="AlternatingMonoPattern"/>s.
|
||||
/// </summary>
|
||||
private static List<AlternatingMonoPattern> encodeAlternatingMonoPattern(List<MonoStreak> data)
|
||||
{
|
||||
List<AlternatingMonoPattern> monoPatterns = new List<AlternatingMonoPattern>();
|
||||
AlternatingMonoPattern? currentMonoPattern = null;
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
// Start a new AlternatingMonoPattern if the previous MonoStreak has a different mono length, or if this is the first MonoStreak in the list.
|
||||
if (currentMonoPattern == null || data[i].RunLength != data[i - 1].RunLength)
|
||||
{
|
||||
currentMonoPattern = new AlternatingMonoPattern();
|
||||
monoPatterns.Add(currentMonoPattern);
|
||||
}
|
||||
|
||||
// Add the current MonoStreak to the encoded payload.
|
||||
currentMonoPattern.MonoStreaks.Add(data[i]);
|
||||
}
|
||||
|
||||
return monoPatterns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="AlternatingMonoPattern"/>s into a list of <see cref="RepeatingHitPatterns"/>s.
|
||||
/// </summary>
|
||||
private static List<RepeatingHitPatterns> encodeRepeatingHitPattern(List<AlternatingMonoPattern> data)
|
||||
{
|
||||
List<RepeatingHitPatterns> hitPatterns = new List<RepeatingHitPatterns>();
|
||||
RepeatingHitPatterns? currentHitPattern = null;
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
// Start a new RepeatingHitPattern. AlternatingMonoPatterns that should be grouped together will be handled later within this loop.
|
||||
currentHitPattern = new RepeatingHitPatterns(currentHitPattern);
|
||||
|
||||
// Determine if future AlternatingMonoPatterns should be grouped.
|
||||
bool isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]);
|
||||
|
||||
if (!isCoupled)
|
||||
{
|
||||
// If not, add the current AlternatingMonoPattern to the encoded payload and continue.
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If so, add the current AlternatingMonoPattern to the encoded payload and start repeatedly checking if the
|
||||
// subsequent AlternatingMonoPatterns should be grouped by increasing i and doing the appropriate isCoupled check.
|
||||
while (isCoupled)
|
||||
{
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i]);
|
||||
i++;
|
||||
isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]);
|
||||
}
|
||||
|
||||
// Skip over viewed data and add the rest to the payload
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i]);
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i + 1]);
|
||||
i++;
|
||||
}
|
||||
|
||||
hitPatterns.Add(currentHitPattern);
|
||||
}
|
||||
|
||||
// Final pass to find repetition intervals
|
||||
for (int i = 0; i < hitPatterns.Count; i++)
|
||||
{
|
||||
hitPatterns[i].FindRepetitionInterval();
|
||||
}
|
||||
|
||||
return hitPatterns;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public class TaikoDifficultyHitObjectColour
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="MonoStreak"/> that encodes this note, only present if this is the first note within a <see cref="MonoStreak"/>
|
||||
/// </summary>
|
||||
public MonoStreak? MonoStreak;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="AlternatingMonoPattern"/> that encodes this note, only present if this is the first note within a <see cref="AlternatingMonoPattern"/>
|
||||
/// </summary>
|
||||
public AlternatingMonoPattern? AlternatingMonoPattern;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="RepeatingHitPattern"/> that encodes this note, only present if this is the first note within a <see cref="RepeatingHitPattern"/>
|
||||
/// </summary>
|
||||
public RepeatingHitPatterns? RepeatingHitPattern;
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a rhythm change in a taiko map.
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
{
|
||||
@ -17,21 +17,36 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
/// </summary>
|
||||
public class TaikoDifficultyHitObject : DifficultyHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The list of all <see cref="TaikoDifficultyHitObject"/> of the same colour as this <see cref="TaikoDifficultyHitObject"/> in the beatmap.
|
||||
/// </summary>
|
||||
private readonly IReadOnlyList<TaikoDifficultyHitObject>? monoDifficultyHitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this <see cref="TaikoDifficultyHitObject"/> in <see cref="monoDifficultyHitObjects"/>.
|
||||
/// </summary>
|
||||
public readonly int MonoIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The list of all <see cref="TaikoDifficultyHitObject"/> that is either a regular note or finisher in the beatmap
|
||||
/// </summary>
|
||||
private readonly IReadOnlyList<TaikoDifficultyHitObject> noteDifficultyHitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this <see cref="TaikoDifficultyHitObject"/> in <see cref="noteDifficultyHitObjects"/>.
|
||||
/// </summary>
|
||||
public readonly int NoteIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The rhythm required to hit this hit object.
|
||||
/// </summary>
|
||||
public readonly TaikoDifficultyHitObjectRhythm Rhythm;
|
||||
|
||||
/// <summary>
|
||||
/// The hit type of this hit object.
|
||||
/// Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used
|
||||
/// by other skills in the future.
|
||||
/// </summary>
|
||||
public readonly HitType? HitType;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the object should carry a penalty due to being hittable using special techniques
|
||||
/// making it easier to do so.
|
||||
/// </summary>
|
||||
public bool StaminaCheese;
|
||||
public readonly TaikoDifficultyHitObjectColour Colour;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new difficulty hit object.
|
||||
@ -40,15 +55,44 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="hitObject"/>.</param>
|
||||
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
|
||||
/// <param name="clockRate">The rate of the gameplay clock. Modified by speed-changing mods.</param>
|
||||
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// /// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||
/// <param name="objects">The list of all <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// <param name="centreHitObjects">The list of centre (don) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// <param name="rimHitObjects">The list of rim (kat) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// <param name="noteObjects">The list of <see cref="DifficultyHitObject"/>s that is a hit (i.e. not a drumroll or swell) in the current beatmap.</param>
|
||||
/// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate,
|
||||
List<DifficultyHitObject> objects,
|
||||
List<TaikoDifficultyHitObject> centreHitObjects,
|
||||
List<TaikoDifficultyHitObject> rimHitObjects,
|
||||
List<TaikoDifficultyHitObject> noteObjects, int index)
|
||||
: base(hitObject, lastObject, clockRate, objects, index)
|
||||
{
|
||||
var currentHit = hitObject as Hit;
|
||||
noteDifficultyHitObjects = noteObjects;
|
||||
|
||||
// Create the Colour object, its properties should be filled in by TaikoDifficultyPreprocessor
|
||||
Colour = new TaikoDifficultyHitObjectColour();
|
||||
Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate);
|
||||
HitType = currentHit?.Type;
|
||||
|
||||
switch ((hitObject as Hit)?.Type)
|
||||
{
|
||||
case HitType.Centre:
|
||||
MonoIndex = centreHitObjects.Count;
|
||||
centreHitObjects.Add(this);
|
||||
monoDifficultyHitObjects = centreHitObjects;
|
||||
break;
|
||||
|
||||
case HitType.Rim:
|
||||
MonoIndex = rimHitObjects.Count;
|
||||
rimHitObjects.Add(this);
|
||||
monoDifficultyHitObjects = rimHitObjects;
|
||||
break;
|
||||
}
|
||||
|
||||
if (hitObject is Hit)
|
||||
{
|
||||
NoteIndex = noteObjects.Count;
|
||||
noteObjects.Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -87,5 +131,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
|
||||
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
|
||||
}
|
||||
|
||||
public TaikoDifficultyHitObject? PreviousMono(int backwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex - (backwardsIndex + 1));
|
||||
|
||||
public TaikoDifficultyHitObject? NextMono(int forwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1));
|
||||
|
||||
public TaikoDifficultyHitObject? PreviousNote(int backwardsIndex) => noteDifficultyHitObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1));
|
||||
|
||||
public TaikoDifficultyHitObject? NextNote(int forwardsIndex) => noteDifficultyHitObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1));
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
@ -18,29 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
/// </summary>
|
||||
public class Colour : StrainDecaySkill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.4;
|
||||
protected override double SkillMultiplier => 0.12;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of entries to keep in <see cref="monoHistory"/>.
|
||||
/// </summary>
|
||||
private const int mono_history_max_length = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Queue with the lengths of the last <see cref="mono_history_max_length"/> most recent mono (single-colour) patterns,
|
||||
/// with the most recent value at the end of the queue.
|
||||
/// </summary>
|
||||
private readonly LimitedCapacityQueue<int> monoHistory = new LimitedCapacityQueue<int>(mono_history_max_length);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitType"/> of the last object hit before the one being considered.
|
||||
/// </summary>
|
||||
private HitType? previousHitType;
|
||||
|
||||
/// <summary>
|
||||
/// Length of the current mono pattern.
|
||||
/// </summary>
|
||||
private int currentMonoLength;
|
||||
// This is set to decay slower than other skills, due to the fact that only the first note of each encoding class
|
||||
// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
|
||||
// slower maps.
|
||||
protected override double StrainDecayBase => 0.8;
|
||||
|
||||
public Colour(Mod[] mods)
|
||||
: base(mods)
|
||||
@ -49,95 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
// changing from/to a drum roll or a swell does not constitute a colour change.
|
||||
// hits spaced more than a second apart are also exempt from colour strain.
|
||||
if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
|
||||
{
|
||||
monoHistory.Clear();
|
||||
|
||||
var currentHit = current.BaseObject as Hit;
|
||||
currentMonoLength = currentHit != null ? 1 : 0;
|
||||
previousHitType = currentHit?.Type;
|
||||
|
||||
return 0.0;
|
||||
return ColourEvaluator.EvaluateDifficultyOf(current);
|
||||
}
|
||||
|
||||
var taikoCurrent = (TaikoDifficultyHitObject)current;
|
||||
|
||||
double objectStrain = 0.0;
|
||||
|
||||
if (previousHitType != null && taikoCurrent.HitType != previousHitType)
|
||||
{
|
||||
// The colour has changed.
|
||||
objectStrain = 1.0;
|
||||
|
||||
if (monoHistory.Count < 2)
|
||||
{
|
||||
// There needs to be at least two streaks to determine a strain.
|
||||
objectStrain = 0.0;
|
||||
}
|
||||
else if ((monoHistory[^1] + currentMonoLength) % 2 == 0)
|
||||
{
|
||||
// The last streak in the history is guaranteed to be a different type to the current streak.
|
||||
// If the total number of notes in the two streaks is even, nullify this object's strain.
|
||||
objectStrain = 0.0;
|
||||
}
|
||||
|
||||
objectStrain *= repetitionPenalties();
|
||||
currentMonoLength = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentMonoLength += 1;
|
||||
}
|
||||
|
||||
previousHitType = taikoCurrent.HitType;
|
||||
return objectStrain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The penalty to apply due to the length of repetition in colour streaks.
|
||||
/// </summary>
|
||||
private double repetitionPenalties()
|
||||
{
|
||||
const int most_recent_patterns_to_compare = 2;
|
||||
double penalty = 1.0;
|
||||
|
||||
monoHistory.Enqueue(currentMonoLength);
|
||||
|
||||
for (int start = monoHistory.Count - most_recent_patterns_to_compare - 1; start >= 0; start--)
|
||||
{
|
||||
if (!isSamePattern(start, most_recent_patterns_to_compare))
|
||||
continue;
|
||||
|
||||
int notesSince = 0;
|
||||
for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
|
||||
penalty *= repetitionPenalty(notesSince);
|
||||
break;
|
||||
}
|
||||
|
||||
return penalty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the last <paramref name="mostRecentPatternsToCompare"/> patterns have repeated in the history
|
||||
/// of single-colour note sequences, starting from <paramref name="start"/>.
|
||||
/// </summary>
|
||||
private bool isSamePattern(int start, int mostRecentPatternsToCompare)
|
||||
{
|
||||
for (int i = 0; i < mostRecentPatternsToCompare; i++)
|
||||
{
|
||||
if (monoHistory[start + i] != monoHistory[monoHistory.Count - mostRecentPatternsToCompare + i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the strain penalty for a colour pattern repetition.
|
||||
/// </summary>
|
||||
/// <param name="notesSince">The number of notes since the last repetition of the pattern.</param>
|
||||
private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
|
||||
}
|
||||
}
|
||||
|
93
osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs
Normal file
93
osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
public class Peaks : Skill
|
||||
{
|
||||
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
|
||||
private const double colour_skill_multiplier = 0.375 * final_multiplier;
|
||||
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
|
||||
|
||||
private const double final_multiplier = 0.0625;
|
||||
|
||||
private readonly Rhythm rhythm;
|
||||
private readonly Colour colour;
|
||||
private readonly Stamina stamina;
|
||||
|
||||
public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier;
|
||||
public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier;
|
||||
public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
|
||||
|
||||
public Peaks(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
rhythm = new Rhythm(mods);
|
||||
colour = new Colour(mods);
|
||||
stamina = new Stamina(mods);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
|
||||
/// </summary>
|
||||
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
||||
/// <param name="values">The coefficients of the vector.</param>
|
||||
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
||||
|
||||
public override void Process(DifficultyHitObject current)
|
||||
{
|
||||
rhythm.Process(current);
|
||||
colour.Process(current);
|
||||
stamina.Process(current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
|
||||
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
|
||||
/// </remarks>
|
||||
public override double DifficultyValue()
|
||||
{
|
||||
List<double> peaks = new List<double>();
|
||||
|
||||
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
|
||||
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
|
||||
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
|
||||
|
||||
for (int i = 0; i < colourPeaks.Count; i++)
|
||||
{
|
||||
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
|
||||
|
||||
double peak = norm(1.5, colourPeak, staminaPeak);
|
||||
peak = norm(2, peak, rhythmPeak);
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
if (peak > 0)
|
||||
peaks.Add(peak);
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
foreach (double strain in peaks.OrderByDescending(d => d))
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Stamina of a single key, calculated based on repetition speed.
|
||||
/// </summary>
|
||||
public class SingleKeyStamina
|
||||
{
|
||||
private double? previousHitTime;
|
||||
|
||||
/// <summary>
|
||||
/// Similar to <see cref="StrainDecaySkill.StrainValueOf"/>
|
||||
/// </summary>
|
||||
public double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (previousHitTime == null)
|
||||
{
|
||||
previousHitTime = current.StartTime;
|
||||
return 0;
|
||||
}
|
||||
|
||||
double objectStrain = 0.5;
|
||||
objectStrain += speedBonus(current.StartTime - previousHitTime.Value);
|
||||
previousHitTime = current.StartTime;
|
||||
return objectStrain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a speed bonus dependent on the time since the last hit performed using this key.
|
||||
/// </summary>
|
||||
/// <param name="notePairDuration">The duration between the current and previous note hit using the same key.</param>
|
||||
private double speedBonus(double notePairDuration)
|
||||
{
|
||||
return 175 / (notePairDuration + 100);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,8 +6,7 @@
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
@ -19,31 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
/// </remarks>
|
||||
public class Stamina : StrainDecaySkill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double SkillMultiplier => 1.1;
|
||||
protected override double StrainDecayBase => 0.4;
|
||||
|
||||
private readonly SingleKeyStamina[] centreKeyStamina =
|
||||
{
|
||||
new SingleKeyStamina(),
|
||||
new SingleKeyStamina()
|
||||
};
|
||||
|
||||
private readonly SingleKeyStamina[] rimKeyStamina =
|
||||
{
|
||||
new SingleKeyStamina(),
|
||||
new SingleKeyStamina()
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Current index into <see cref="centreKeyStamina" /> for a centre hit.
|
||||
/// </summary>
|
||||
private int centreKeyIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Current index into <see cref="rimKeyStamina" /> for a rim hit.
|
||||
/// </summary>
|
||||
private int rimKeyIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Stamina"/> skill.
|
||||
/// </summary>
|
||||
@ -53,32 +30,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the next <see cref="SingleKeyStamina"/> to use for the given <see cref="TaikoDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="current">The current <see cref="TaikoDifficultyHitObject"/>.</param>
|
||||
private SingleKeyStamina getNextSingleKeyStamina(TaikoDifficultyHitObject current)
|
||||
{
|
||||
// Alternate key for the same color.
|
||||
if (current.HitType == HitType.Centre)
|
||||
{
|
||||
centreKeyIndex = (centreKeyIndex + 1) % 2;
|
||||
return centreKeyStamina[centreKeyIndex];
|
||||
}
|
||||
|
||||
rimKeyIndex = (rimKeyIndex + 1) % 2;
|
||||
return rimKeyStamina[rimKeyIndex];
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (!(current.BaseObject is Hit))
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
|
||||
return getNextSingleKeyStamina(hitObject).StrainValueOf(hitObject);
|
||||
return StaminaEvaluator.EvaluateDifficultyOf(current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user