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Fix seeding screen crashing on seedings with null mod
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commit
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@ -179,44 +179,48 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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FillFlowContainer row;
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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row = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new Sprite
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{
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Texture = textures.Get($"mods/{mods.ToLower()}"),
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Scale = new Vector2(0.5f)
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},
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new Container
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{
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Size = new Vector2(50, 16),
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CornerRadius = 10,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
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},
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new TournamentSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = seeding.ToString("#,0"),
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Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
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},
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}
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},
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}
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},
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};
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if (!string.IsNullOrEmpty(mods))
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{
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row.Add(new Sprite
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{
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Texture = textures.Get($"mods/{mods.ToLower()}"),
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Scale = new Vector2(0.5f)
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});
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}
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row.Add(new Container
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{
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Size = new Vector2(50, 16),
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CornerRadius = 10,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
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},
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new TournamentSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = seeding.ToString("#,0"),
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Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
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},
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}
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});
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}
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}
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}
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