mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 16:02:55 +08:00
Fix mania crashing on playing samples after skin change
This commit is contained in:
parent
9c970a9eaf
commit
713c169332
@ -6,6 +6,7 @@ using JetBrains.Annotations;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Audio;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private ManiaPlayfield playfield { get; set; }
|
private ManiaPlayfield playfield { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the samples that are played by this object during gameplay.
|
||||||
|
/// </summary>
|
||||||
|
public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
|
||||||
|
|
||||||
protected override float SamplePlaybackPosition
|
protected override float SamplePlaybackPosition
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -27,6 +27,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
public const float COLUMN_WIDTH = 80;
|
public const float COLUMN_WIDTH = 80;
|
||||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
|
||||||
|
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
///
|
||||||
|
/// </remarks>
|
||||||
|
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The index of this column as part of the whole playfield.
|
/// The index of this column as part of the whole playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -38,6 +47,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
internal readonly Container TopLevelContainer;
|
internal readonly Container TopLevelContainer;
|
||||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||||
private readonly OrderedHitPolicy hitPolicy;
|
private readonly OrderedHitPolicy hitPolicy;
|
||||||
|
private readonly SkinnableSound[] hitSounds;
|
||||||
|
|
||||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||||
|
|
||||||
@ -64,6 +74,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
},
|
},
|
||||||
background,
|
background,
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ChildrenEnumerable = hitSounds = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
|
||||||
|
},
|
||||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -120,6 +135,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int nextHitSound;
|
||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action != Action.Value)
|
if (action != Action.Value)
|
||||||
@ -131,7 +148,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||||
HitObjectContainer.Objects.LastOrDefault();
|
HitObjectContainer.Objects.LastOrDefault();
|
||||||
|
|
||||||
nextObject?.PlaySamples();
|
if (nextObject is DrawableManiaHitObject maniaObject)
|
||||||
|
{
|
||||||
|
var hitSound = hitSounds[nextHitSound];
|
||||||
|
|
||||||
|
hitSound.Samples = maniaObject.GetGameplaySamples();
|
||||||
|
hitSound.Play();
|
||||||
|
|
||||||
|
nextHitSound = (nextHitSound + 1) % max_concurrent_hitsounds;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user