mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:17:46 +08:00
Share header area between screens
This commit is contained in:
parent
86aab9c31b
commit
713038bff8
@ -4,18 +4,9 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Tournament.Components;
|
using osu.Game.Tournament.Components;
|
||||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
using OpenTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Screens.Gameplay
|
namespace osu.Game.Tournament.Screens.Gameplay
|
||||||
{
|
{
|
||||||
@ -28,40 +19,13 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
{
|
{
|
||||||
AddRange(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new MatchHeader(),
|
||||||
{
|
// new CustomChatOverlay
|
||||||
RelativeSizeAxes = Axes.X,
|
// {
|
||||||
Height = 100,
|
// Anchor = Anchor.BottomCentre,
|
||||||
Children = new Drawable[]
|
// Origin = Anchor.BottomCentre,
|
||||||
{
|
// Size = new Vector2(0.4f, 1)
|
||||||
new Sprite
|
// },
|
||||||
{
|
|
||||||
Y = 5,
|
|
||||||
Texture = textures.Get("game-screen-logo"),
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Size = Vector2.One
|
|
||||||
},
|
|
||||||
new RoundDisplay
|
|
||||||
{
|
|
||||||
Y = 10,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new TeamScoreDisplay(TeamColour.Red)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopLeft,
|
|
||||||
Origin = Anchor.TopLeft,
|
|
||||||
},
|
|
||||||
new TeamScoreDisplay(TeamColour.Blue)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new ControlPanel
|
new ControlPanel
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -81,179 +45,5 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
{
|
{
|
||||||
warmup.Toggle();
|
warmup.Toggle();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TeamScoreDisplay : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly TeamColour teamColour;
|
|
||||||
|
|
||||||
private readonly Color4 red = new Color4(129, 68, 65, 255);
|
|
||||||
private readonly Color4 blue = new Color4(41, 91, 97, 255);
|
|
||||||
|
|
||||||
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
|
|
||||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
|
||||||
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
|
||||||
|
|
||||||
public TeamScoreDisplay(TeamColour teamColour)
|
|
||||||
{
|
|
||||||
this.teamColour = teamColour;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Y;
|
|
||||||
Width = 300;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(LadderInfo ladder)
|
|
||||||
{
|
|
||||||
currentMatch.BindValueChanged(matchChanged);
|
|
||||||
currentMatch.BindTo(ladder.CurrentMatch);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void matchChanged(MatchPairing match)
|
|
||||||
{
|
|
||||||
currentTeamScore.UnbindBindings();
|
|
||||||
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score);
|
|
||||||
|
|
||||||
currentTeam.UnbindBindings();
|
|
||||||
currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2);
|
|
||||||
|
|
||||||
// team may change to same team, which means score is not in a good state.
|
|
||||||
// thus we handle this manually.
|
|
||||||
teamChanged(currentTeam.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
|
||||||
{
|
|
||||||
switch (e.Button)
|
|
||||||
{
|
|
||||||
case MouseButton.Left:
|
|
||||||
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
|
|
||||||
currentTeamScore.Value++;
|
|
||||||
return true;
|
|
||||||
case MouseButton.Right:
|
|
||||||
if (currentTeamScore.Value > 0)
|
|
||||||
currentTeamScore.Value--;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnMouseDown(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void teamChanged(TournamentTeam team)
|
|
||||||
{
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new TeamDisplay(team, teamColour == TeamColour.Red ? red : blue, teamColour != TeamColour.Red),
|
|
||||||
new ScoreDisplay(currentTeamScore, teamColour != TeamColour.Red, currentMatch.Value.PointsToWin)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class ScoreDisplay : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
|
||||||
private readonly StarCounter counter;
|
|
||||||
|
|
||||||
public ScoreDisplay(Bindable<int?> score, bool flip, int count)
|
|
||||||
{
|
|
||||||
var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft;
|
|
||||||
|
|
||||||
Anchor = anchor;
|
|
||||||
Origin = anchor;
|
|
||||||
|
|
||||||
InternalChild = counter = new StarCounter(count)
|
|
||||||
{
|
|
||||||
Anchor = anchor,
|
|
||||||
X = (flip ? -1 : 1) * 90,
|
|
||||||
Y = 5,
|
|
||||||
Scale = flip ? new Vector2(-1, 1) : Vector2.One,
|
|
||||||
Colour = new Color4(95, 41, 60, 255),
|
|
||||||
};
|
|
||||||
|
|
||||||
currentTeamScore.BindValueChanged(scoreChanged);
|
|
||||||
currentTeamScore.BindTo(score);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void scoreChanged(int? score) => counter.CountStars = score ?? 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private class TeamDisplay : DrawableTournamentTeam
|
|
||||||
{
|
|
||||||
public TeamDisplay(TournamentTeam team, Color4 colour, bool flip)
|
|
||||||
: base(team)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft;
|
|
||||||
|
|
||||||
Anchor = Origin = anchor;
|
|
||||||
|
|
||||||
Flag.Anchor = Flag.Origin = anchor;
|
|
||||||
Flag.RelativeSizeAxes = Axes.None;
|
|
||||||
Flag.Size = new Vector2(60, 40);
|
|
||||||
Flag.Margin = new MarginPadding(20);
|
|
||||||
|
|
||||||
InternalChild = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
Flag,
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = team?.FullName.ToUpper() ?? "???",
|
|
||||||
X = (flip ? -1 : 1) * 90,
|
|
||||||
Y = -10,
|
|
||||||
TextSize = 20,
|
|
||||||
Colour = colour,
|
|
||||||
Font = "Aquatico-Regular",
|
|
||||||
Origin = anchor,
|
|
||||||
Anchor = anchor,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class RoundDisplay : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
|
|
||||||
|
|
||||||
public RoundDisplay()
|
|
||||||
{
|
|
||||||
CornerRadius = 10;
|
|
||||||
Masking = true;
|
|
||||||
Width = 200;
|
|
||||||
Height = 20;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(LadderInfo ladder)
|
|
||||||
{
|
|
||||||
currentMatch.BindValueChanged(matchChanged);
|
|
||||||
currentMatch.BindTo(ladder.CurrentMatch);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void matchChanged(MatchPairing match)
|
|
||||||
{
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Colour = new Color4(95, 41, 60, 255),
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Colour = Color4.White,
|
|
||||||
Text = match.Grouping.Value?.Name.Value ?? "Unknown Grouping",
|
|
||||||
Font = "Aquatico-Regular",
|
|
||||||
TextSize = 18,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
234
osu.Game.Tournament/Screens/Gameplay/MatchHeader.cs
Normal file
234
osu.Game.Tournament/Screens/Gameplay/MatchHeader.cs
Normal file
@ -0,0 +1,234 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Tournament.Components;
|
||||||
|
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Screens.Gameplay
|
||||||
|
{
|
||||||
|
public class MatchHeader : Container
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LadderInfo ladder, TextureStore textures)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = 100;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Y = 5,
|
||||||
|
Texture = textures.Get("game-screen-logo"),
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = Vector2.One
|
||||||
|
},
|
||||||
|
new RoundDisplay
|
||||||
|
{
|
||||||
|
Y = 10,
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new TeamScoreDisplay(TeamColour.Red)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
},
|
||||||
|
new TeamScoreDisplay(TeamColour.Blue)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TeamScoreDisplay : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly TeamColour teamColour;
|
||||||
|
|
||||||
|
private readonly Color4 red = new Color4(129, 68, 65, 255);
|
||||||
|
private readonly Color4 blue = new Color4(41, 91, 97, 255);
|
||||||
|
|
||||||
|
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
|
||||||
|
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||||
|
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
||||||
|
|
||||||
|
public TeamScoreDisplay(TeamColour teamColour)
|
||||||
|
{
|
||||||
|
this.teamColour = teamColour;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
Width = 300;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LadderInfo ladder)
|
||||||
|
{
|
||||||
|
currentMatch.BindValueChanged(matchChanged);
|
||||||
|
currentMatch.BindTo(ladder.CurrentMatch);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void matchChanged(MatchPairing match)
|
||||||
|
{
|
||||||
|
currentTeamScore.UnbindBindings();
|
||||||
|
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score);
|
||||||
|
|
||||||
|
currentTeam.UnbindBindings();
|
||||||
|
currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2);
|
||||||
|
|
||||||
|
// team may change to same team, which means score is not in a good state.
|
||||||
|
// thus we handle this manually.
|
||||||
|
teamChanged(currentTeam.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
switch (e.Button)
|
||||||
|
{
|
||||||
|
case MouseButton.Left:
|
||||||
|
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
|
||||||
|
currentTeamScore.Value++;
|
||||||
|
return true;
|
||||||
|
case MouseButton.Right:
|
||||||
|
if (currentTeamScore.Value > 0)
|
||||||
|
currentTeamScore.Value--;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseDown(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void teamChanged(TournamentTeam team)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new TeamDisplay(team, teamColour == TeamColour.Red ? red : blue, teamColour != TeamColour.Red),
|
||||||
|
new ScoreDisplay(currentTeamScore, teamColour != TeamColour.Red, currentMatch.Value.PointsToWin)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScoreDisplay : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
||||||
|
private readonly StarCounter counter;
|
||||||
|
|
||||||
|
public ScoreDisplay(Bindable<int?> score, bool flip, int count)
|
||||||
|
{
|
||||||
|
var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft;
|
||||||
|
|
||||||
|
Anchor = anchor;
|
||||||
|
Origin = anchor;
|
||||||
|
|
||||||
|
InternalChild = counter = new StarCounter(count)
|
||||||
|
{
|
||||||
|
Anchor = anchor,
|
||||||
|
X = (flip ? -1 : 1) * 90,
|
||||||
|
Y = 5,
|
||||||
|
Scale = flip ? new Vector2(-1, 1) : Vector2.One,
|
||||||
|
Colour = new Color4(95, 41, 60, 255),
|
||||||
|
};
|
||||||
|
|
||||||
|
currentTeamScore.BindValueChanged(scoreChanged);
|
||||||
|
currentTeamScore.BindTo(score);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scoreChanged(int? score) => counter.CountStars = score ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TeamDisplay : DrawableTournamentTeam
|
||||||
|
{
|
||||||
|
public TeamDisplay(TournamentTeam team, Color4 colour, bool flip)
|
||||||
|
: base(team)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft;
|
||||||
|
|
||||||
|
Anchor = Origin = anchor;
|
||||||
|
|
||||||
|
Flag.Anchor = Flag.Origin = anchor;
|
||||||
|
Flag.RelativeSizeAxes = Axes.None;
|
||||||
|
Flag.Size = new Vector2(60, 40);
|
||||||
|
Flag.Margin = new MarginPadding(20);
|
||||||
|
|
||||||
|
InternalChild = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
Flag,
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = team?.FullName.ToUpper() ?? "???",
|
||||||
|
X = (flip ? -1 : 1) * 90,
|
||||||
|
Y = -10,
|
||||||
|
TextSize = 20,
|
||||||
|
Colour = colour,
|
||||||
|
Font = "Aquatico-Regular",
|
||||||
|
Origin = anchor,
|
||||||
|
Anchor = anchor,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class RoundDisplay : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
|
||||||
|
|
||||||
|
public RoundDisplay()
|
||||||
|
{
|
||||||
|
CornerRadius = 10;
|
||||||
|
Masking = true;
|
||||||
|
Width = 200;
|
||||||
|
Height = 20;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LadderInfo ladder)
|
||||||
|
{
|
||||||
|
currentMatch.BindValueChanged(matchChanged);
|
||||||
|
currentMatch.BindTo(ladder.CurrentMatch);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void matchChanged(MatchPairing match)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = new Color4(95, 41, 60, 255),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = Color4.White,
|
||||||
|
Text = match.Grouping.Value?.Name.Value ?? "Unknown Grouping",
|
||||||
|
Font = "Aquatico-Regular",
|
||||||
|
TextSize = 18,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
using osu.Game.Tournament.Components;
|
using osu.Game.Tournament.Components;
|
||||||
using osu.Game.Tournament.IPC;
|
using osu.Game.Tournament.IPC;
|
||||||
|
using osu.Game.Tournament.Screens.Gameplay;
|
||||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -38,9 +39,11 @@ namespace osu.Game.Tournament.Screens.MapPool
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
|
new MatchHeader(),
|
||||||
maps = new FillFlowContainer<TournamentBeatmapPanel>
|
maps = new FillFlowContainer<TournamentBeatmapPanel>
|
||||||
{
|
{
|
||||||
Spacing = new Vector2(20),
|
Y = 100,
|
||||||
|
Spacing = new Vector2(10),
|
||||||
Padding = new MarginPadding(50),
|
Padding = new MarginPadding(50),
|
||||||
Direction = FillDirection.Full,
|
Direction = FillDirection.Full,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Loading…
Reference in New Issue
Block a user