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s/SetHP/SetHealth.
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@ -16,9 +16,9 @@ namespace osu.Game.Modes.UI
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protected HealthDisplay()
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{
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Current.ValueChanged += (s, e) => SetHP((float)Current);
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Current.ValueChanged += (s, e) => SetHealth((float)Current);
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}
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protected abstract void SetHP(float value);
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protected abstract void SetHealth(float value);
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}
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}
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@ -55,6 +55,6 @@ namespace osu.Game.Modes.UI
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};
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}
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protected override void SetHP(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
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protected override void SetHealth(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
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}
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}
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