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Add central color class
I didn't move _every_ color here, but most of them. The ones I left behind are mostly just shades of gray. Closes #126
This commit is contained in:
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4899d88d19
commit
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@ -28,23 +28,19 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapPanel> GainedSelection;
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public Action<BeatmapPanel> StartRequested;
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Color4 deselectedColour = new Color4(20, 43, 51, 255);
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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background.ColourInfo = ColourInfo.GradientVertical(
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new Color4(20, 43, 51, 255),
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new Color4(40, 86, 102, 255));
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background.ColourInfo = OsuColor.BeatmapPanelSelected;
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}
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protected override void Deselected()
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{
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base.Deselected();
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background.Colour = deselectedColour;
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background.Colour = OsuColor.BeatmapPanelUnselected;
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}
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protected override bool OnClick(InputState state)
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@ -74,7 +70,7 @@ namespace osu.Game.Beatmaps.Drawables
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CornerRadius = Content.CornerRadius,
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = deselectedColour,
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Colour = OsuColor.BeatmapPanelUnselected,
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},
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new FlowContainer
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{
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@ -92,6 +92,7 @@ namespace osu.Game.Beatmaps.Drawables
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preferUnicode.ValueChanged += preferUnicode_changed;
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preferUnicode_changed(preferUnicode, null);
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}
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private void preferUnicode_changed(object sender, EventArgs e)
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{
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title.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Title, beatmap.BeatmapSetInfo.Metadata.TitleUnicode);
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@ -138,19 +139,19 @@ namespace osu.Game.Beatmaps.Drawables
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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ColourInfo = OsuColor.BeatmapHeaderBackgroundA,
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Width = 0.05f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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ColourInfo = OsuColor.BeatmapHeaderBackgroundB,
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Width = 0.2f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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ColourInfo = OsuColor.BeatmapHeaderBackgroundC,
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Width = 0.05f,
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},
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}
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -35,7 +36,7 @@ namespace osu.Game.Beatmaps.Drawables
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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BorderColour = new Color4(221, 255, 255, 255),
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BorderColour = OsuColor.PanelBorder,
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});
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}
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@ -84,7 +85,7 @@ namespace osu.Game.Beatmaps.Drawables
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Colour = OsuColor.PanelGlowSelected,
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Radius = 20,
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Roundness = 10,
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};
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@ -98,7 +99,7 @@ namespace osu.Game.Beatmaps.Drawables
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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Radius = 10,
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Colour = new Color4(0, 0, 0, 100),
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Colour = OsuColor.PanelGlowUnselected,
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};
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.IO;
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using osu.Game.Modes.Objects;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Beatmaps.Formats
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{
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@ -44,11 +45,11 @@ namespace osu.Game.Beatmaps.Formats
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public virtual void ApplyColours(Beatmap b)
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{
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List<Color4> colours = b.ComboColors ?? new List<Color4>() {
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new Color4(17, 136, 170, 255),
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new Color4(102,136,0, 255),
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new Color4(204,102,0, 255),
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new Color4(121,9,13, 255),
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List<Color4> colours = b.ComboColors ?? new List<Color4> {
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OsuColor.Combo1,
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OsuColor.Combo2,
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OsuColor.Combo3,
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OsuColor.Combo4,
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};
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if (colours.Count == 0) return;
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62
osu.Game/Graphics/OsuColor.cs
Normal file
62
osu.Game/Graphics/OsuColor.cs
Normal file
@ -0,0 +1,62 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Graphics
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{
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public static class OsuColor
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{
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public static readonly Color4 OsuPink = new Color4(255, 102, 170, 255);
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public static readonly Color4 BeatmapPanelUnselected = new Color4(20, 43, 51, 255);
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public static readonly ColourInfo BeatmapPanelSelected = ColourInfo.GradientVertical(
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new Color4(20, 43, 51, 255),
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new Color4(40, 86, 102, 255));
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public static readonly ColourInfo BeatmapHeaderBackgroundA =
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ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f));
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public static readonly ColourInfo BeatmapHeaderBackgroundB =
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ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f));
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public static readonly ColourInfo BeatmapHeaderBackgroundC =
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ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0));
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public static readonly Color4 PanelBorder = new Color4(221, 255, 255, 255);
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public static readonly Color4 PanelGlowSelected = new Color4(130, 204, 255, 150);
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public static readonly Color4 PanelGlowUnselected = new Color4(0, 0, 0, 100);
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public static readonly Color4 Combo1 = new Color4(17, 136, 170, 255);
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public static readonly Color4 Combo2 = new Color4(102, 136, 0, 255);
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public static readonly Color4 Combo3 = new Color4(204, 102, 0, 255);
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public static readonly Color4 Combo4 = new Color4(121, 9, 13, 255);
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public static readonly Color4 BackButtonLeft = new Color4(195, 40, 140, 255);
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public static readonly Color4 BackButtonRight = new Color4(238, 51, 153, 255);
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public static readonly Color4 Button = new Color4(14, 132, 165, 255);
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public static readonly Color4 PlayButton = new Color4(238, 51, 153, 255);
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public static readonly Color4 MusicControllerBackground = new Color4(150, 150, 150, 255);
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public static readonly Color4 MusicControllerProgress = new Color4(255, 204, 34, 255);
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public static readonly Color4 CheckBoxHover = new Color4(255, 221, 238, 255);
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public static readonly Color4 CheckBoxGlow = new Color4(187, 17, 119, 0);
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public static readonly Color4 DropDownBackground = new Color4(0, 0, 0, 128);
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public static readonly Color4 DropDownHover = new Color4(187, 17, 119, 255);
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public static readonly Color4 OptionSectionHeader = new Color4(247, 198, 35, 255);
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public static readonly Color4 SidebarButtonBackground = new Color4(60, 60, 60, 255);
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public static readonly Color4 SidebarButtonSelectionIndicator = new Color4(247, 198, 35, 255);
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public static readonly Color4 SliderbarBackground = new Color4(255, 102, 170, 255);
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public static readonly Color4 SliderbarNub = new Color4(255, 102, 170, 255);
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public static readonly Color4 ToolbarModeButtonIcon = new Color4(255, 194, 224, 255);
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public static readonly Color4 ToolbarModeButtonIconActiveGlow = new Color4(255, 194, 224, 100);
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public static readonly Color4 BeatmapInfoWedgeBorder = new Color4(221, 255, 255, 255);
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public static readonly Color4 BeatmapInfoWedgeGlow = new Color4(130, 204, 255, 150);
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}
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}
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@ -46,7 +46,7 @@ namespace osu.Game.Graphics.UserInterface
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leftBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(195, 40, 140, 255),
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Colour = OsuColor.BackButtonLeft,
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Shear = new Vector2(shear, 0),
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},
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icon = new TextAwesome
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@ -67,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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rightBox = new Box
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{
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Colour = new Color4(238, 51, 153, 255),
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Colour = OsuColor.BackButtonRight,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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@ -12,7 +12,7 @@ namespace osu.Game.Graphics.UserInterface
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public OsuButton()
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{
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Height = 25;
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Colour = new Color4(14, 132, 165, 255);
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Colour = OsuColor.Button;
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}
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}
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}
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@ -4,6 +4,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Samples;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Objects
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{
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@ -17,7 +18,7 @@ namespace osu.Game.Modes.Objects
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public bool NewCombo { get; set; }
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public Color4 Colour = new Color4(17, 136, 170, 255);
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public Color4 Colour = OsuColor.Combo1;
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public double Duration => EndTime - StartTime;
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{
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Text = Message.Timestamp.LocalDateTime.ToLongTimeString(),
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TextSize = text_size,
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Colour = new Color4(128, 128, 128, 255)
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Colour = Color4.Gray
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},
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new SpriteText
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{
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@ -171,7 +171,7 @@ namespace osu.Game.Overlays
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = new Color4(255, 204, 34, 255),
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Colour = OsuColor.MusicControllerProgress,
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SeekRequested = seek
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}
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};
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@ -393,7 +393,7 @@ namespace osu.Game.Overlays
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{
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sprite = new Sprite
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{
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Colour = new Color4(150, 150, 150, 255),
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Colour = OsuColor.MusicControllerBackground,
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FillMode = FillMode.Fill,
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},
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new Box
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Options
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{
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@ -141,21 +142,17 @@ namespace osu.Game.Overlays.Options
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const float border_width = 3;
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Color4 hoverColour = new Color4(255, 221, 238, 255);
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Color4 defaultColour = new Color4(255, 102, 170, 255);
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Color4 glowColour = new Color4(187, 17, 119, 0);
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public Light()
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{
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Size = new Vector2(40, 12);
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Masking = true;
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Colour = defaultColour;
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Colour = OsuColor.OsuPink;
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EdgeEffect = new EdgeEffect
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{
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Colour = glowColour,
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Colour = OsuColor.CheckBoxGlow,
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Type = EdgeEffectType.Glow,
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Radius = 10,
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Roundness = 8,
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@ -182,13 +179,13 @@ namespace osu.Game.Overlays.Options
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{
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if (value)
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{
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FadeColour(hoverColour, 500, EasingTypes.OutQuint);
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FadeColour(OsuColor.CheckBoxHover, 500, EasingTypes.OutQuint);
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FadeGlowTo(1, 500, EasingTypes.OutQuint);
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}
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else
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{
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FadeGlowTo(0, 500);
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FadeColour(defaultColour, 500);
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FadeColour(OsuColor.OsuPink, 500);
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}
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}
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}
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@ -131,8 +131,8 @@ namespace osu.Game.Overlays.Options
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private class StyledDropDownComboBox : DropDownComboBox
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{
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protected override Color4 BackgroundColour => new Color4(0, 0, 0, 128);
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protected override Color4 BackgroundColourHover => new Color4(187, 17, 119, 255);
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protected override Color4 BackgroundColour => OsuColor.DropDownBackground;
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protected override Color4 BackgroundColourHover => OsuColor.DropDownHover;
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private SpriteText label;
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protected override string Label
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@ -161,9 +161,9 @@ namespace osu.Game.Overlays.Options
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private class StyledDropDownMenuItem<U> : DropDownMenuItem<U>
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{
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protected override Color4 BackgroundColour => new Color4(0, 0, 0, 128);
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protected override Color4 BackgroundColourSelected => new Color4(0, 0, 0, 128);
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protected override Color4 BackgroundColourHover => new Color4(187, 17, 119, 255);
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protected override Color4 BackgroundColour => OsuColor.DropDownBackground;
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protected override Color4 BackgroundColourSelected => OsuColor.DropDownBackground;
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protected override Color4 BackgroundColourHover => OsuColor.DropDownHover;
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public StyledDropDownMenuItem(string text, U value) : base(text, value)
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{
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@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Options
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new SpriteText
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{
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TextSize = headerSize,
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Colour = new Color4(247, 198, 35, 255),
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Colour = OsuColor.OptionSectionHeader,
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Text = Header,
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},
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content = new FlowContainer
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@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Options
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = new Color4(60, 60, 60, 255),
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Colour = OsuColor.SidebarButtonBackground,
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Alpha = 0,
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},
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new Container
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@ -88,7 +88,7 @@ namespace osu.Game.Overlays.Options
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Width = 5,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Colour = new Color4(247, 198, 35, 255)
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Colour = OsuColor.SidebarButtonSelectionIndicator
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}
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};
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}
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Options
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{
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@ -84,7 +85,7 @@ namespace osu.Game.Overlays.Options
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RelativeSizeAxes = Axes.None,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Colour = new Color4(255, 102, 170, 255),
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Colour = OsuColor.OsuPink,
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},
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rightBox = new Box
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{
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@ -92,7 +93,7 @@ namespace osu.Game.Overlays.Options
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RelativeSizeAxes = Axes.None,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Colour = new Color4(255, 102, 170, 255),
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Colour = OsuColor.SliderbarBackground,
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Alpha = 0.5f,
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},
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nub = new Container
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@ -104,13 +105,14 @@ namespace osu.Game.Overlays.Options
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AutoSizeAxes = Axes.None,
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RelativeSizeAxes = Axes.None,
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Masking = true,
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BorderColour = new Color4(255, 102, 170, 255),
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BorderColour = OsuColor.SliderbarNub,
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BorderThickness = 3,
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Children = new[]
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{
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new Box
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{
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Colour = new Color4(255, 102, 170, 0),
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Colour = new Color4(OsuColor.SliderbarNub.R,
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OsuColor.SliderbarNub.G, OsuColor.SliderbarNub.B, 0),
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RelativeSizeAxes = Axes.Both
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}
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}
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@ -23,6 +23,7 @@ using osu.Game.Overlays.Options.Graphics;
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using osu.Game.Overlays.Options.Input;
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using osu.Game.Overlays.Options.Online;
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using System;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays
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{
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@ -94,7 +95,7 @@ namespace osu.Game.Overlays
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},
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new SpriteText
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{
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Colour = new Color4(255, 102, 170, 255),
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Colour = OsuColor.OsuPink,
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Text = "Change the way osu! behaves",
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TextSize = 18,
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Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
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@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Toolbar
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DrawableIcon.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 194, 224, 100),
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Colour = OsuColor.ToolbarModeButtonIconActiveGlow,
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Radius = 15,
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Roundness = 15,
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};
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Toolbar
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else
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{
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DrawableIcon.Masking = false;
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DrawableIcon.Colour = new Color4(255, 194, 224, 255);
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DrawableIcon.Colour = OsuColor.ToolbarModeButtonIcon;
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}
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}
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}
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@ -13,6 +13,7 @@ using osu.Game.Graphics.Backgrounds;
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using osu.Game.Modes;
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using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -52,7 +53,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(255, 194, 224, 100),
|
||||
Colour = OsuColor.ToolbarModeButtonIconActiveGlow,
|
||||
Radius = 15,
|
||||
Roundness = 15,
|
||||
},
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -29,12 +30,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Shear = wedged_container_shear;
|
||||
Masking = true;
|
||||
BorderColour = new Color4(221, 255, 255, 255);
|
||||
BorderColour = OsuColor.BeatmapInfoWedgeBorder;
|
||||
BorderThickness = 2.5f;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Colour = OsuColor.BeatmapInfoWedgeGlow,
|
||||
Radius = 20,
|
||||
Roundness = 15,
|
||||
};
|
||||
|
@ -30,6 +30,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -142,7 +143,7 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 100,
|
||||
Text = "Play",
|
||||
Colour = new Color4(238, 51, 153, 255),
|
||||
Colour = OsuColor.PlayButton,
|
||||
Action = start
|
||||
},
|
||||
}
|
||||
|
@ -231,6 +231,7 @@
|
||||
<Compile Include="Configuration\ScreenshotFormat.cs" />
|
||||
<Compile Include="Configuration\FrameSync.cs" />
|
||||
<Compile Include="Configuration\ConfineMouseMode.cs" />
|
||||
<Compile Include="Graphics\OsuColor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user