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Always proxy taiko hits when hit

This commit is contained in:
smoogipoo 2018-06-25 15:55:09 +09:00
parent 11d730496f
commit 70e9f7cb8d

View File

@ -95,8 +95,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break; break;
case ArmedState.Hit: case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it // If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f) ProxyContent();
ProxyContent();
var flash = circlePiece?.FlashBox; var flash = circlePiece?.FlashBox;
if (flash != null) if (flash != null)