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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00

Merge branch 'master' into ingame-leaderboard-general-implementation

This commit is contained in:
Dean Herbert 2020-12-15 15:14:56 +09:00 committed by GitHub
commit 70e5d4495a
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2604 changed files with 128254 additions and 36552 deletions

36
.config/dotnet-tools.json Normal file
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@ -0,0 +1,36 @@
{
"version": 1,
"isRoot": true,
"tools": {
"cake.tool": {
"version": "0.35.0",
"commands": [
"dotnet-cake"
]
},
"dotnet-format": {
"version": "3.1.37601",
"commands": [
"dotnet-format"
]
},
"jetbrains.resharper.globaltools": {
"version": "2020.2.4",
"commands": [
"jb"
]
},
"nvika": {
"version": "2.0.0",
"commands": [
"nvika"
]
},
"codefilesanity": {
"version": "15.0.0",
"commands": [
"CodeFileSanity"
]
}
}
}

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@ -12,16 +12,186 @@ trim_trailing_whitespace = true
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.private_members_camelcase.severity = warning
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase
dotnet_naming_symbols.local_function.applicable_kinds = local_function
dotnet_naming_rule.local_function_camelcase.severity = warning
dotnet_naming_rule.local_function_camelcase.symbols = local_function
dotnet_naming_rule.local_function_camelcase.style = camelcase
#all_lower for private and local constants/static readonlys
dotnet_naming_style.all_lower.capitalization = all_lower
dotnet_naming_style.all_lower.word_separator = _
dotnet_naming_symbols.private_constants.applicable_accessibilities = private
dotnet_naming_symbols.private_constants.required_modifiers = const
dotnet_naming_symbols.private_constants.applicable_kinds = field
dotnet_naming_rule.private_const_all_lower.severity = warning
dotnet_naming_rule.private_const_all_lower.symbols = private_constants
dotnet_naming_rule.private_const_all_lower.style = all_lower
dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_rule.local_const_all_lower.severity = warning
dotnet_naming_rule.local_const_all_lower.symbols = local_constants
dotnet_naming_rule.local_const_all_lower.style = all_lower
#ALL_UPPER for non private constants/static readonlys
dotnet_naming_style.all_upper.capitalization = all_upper
dotnet_naming_style.all_upper.word_separator = _
dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_constants.required_modifiers = const
dotnet_naming_symbols.public_constants.applicable_kinds = field
dotnet_naming_rule.public_const_all_upper.severity = warning
dotnet_naming_rule.public_const_all_upper.symbols = public_constants
dotnet_naming_rule.public_const_all_upper.style = all_upper
dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
#Roslyn formating options
#Formatting - indentation options
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
#Formatting - new line options
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_open_brace = all
#csharp_new_line_before_members_in_anonymous_types = true
#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
csharp_new_line_between_query_expression_clauses = true
#Formatting - organize using options
dotnet_sort_system_directives_first = true
#Formatting - spacing options
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
#Formatting - wrapping options
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#Roslyn language styles
#Style - this. qualification
dotnet_style_qualification_for_field = false:warning
dotnet_style_qualification_for_property = false:warning
dotnet_style_qualification_for_method = false:warning
dotnet_style_qualification_for_event = false:warning
#Style - type names
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_elsewhere = true:silent
#Style - modifiers
dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
#Style - parentheses
# Skipped because roslyn cannot separate +-*/ with << >>
#Style - expression bodies
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent
#Style - expression preferences
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:warning
#Style - unused
dotnet_style_readonly_field = true:silent
dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
csharp_prefer_simple_default_expression = true:warning
csharp_style_pattern_local_over_anonymous_function = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
# Suppress: EC112
#Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
#Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
#Rules for disposable
dotnet_diagnostic.IDE0067.severity = none
dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none

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@ -9,3 +9,8 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->

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@ -9,5 +9,10 @@ about: Issues regarding crashes or permanent freezes.
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->
**Computer Specifications:**

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: osu!stable issues
url: https://github.com/ppy/osu-stable-issues
about: For issues regarding osu!stable (not osu!lazer), open them here.

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@ -1,7 +0,0 @@
---
name: Missing for Live
about: Features which are available in osu!stable but not yet in osu!lazer.
---
**Describe the missing feature:**
**Proposal designs of the feature:**

105
.gitignore vendored
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@ -10,14 +10,8 @@
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
### Cake ###
tools/**
build/tools/**
fastlane/report.xml
# Build results
bin/[Dd]ebug/
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
@ -104,7 +98,6 @@ $tf/
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
inspectcode
# JustCode is a .NET coding add-in
.JustCode
@ -254,20 +247,92 @@ paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/.idea.osu/.idea/*.xml
.idea/.idea.osu/.idea/codeStyles/*.xml
.idea/.idea.osu/.idea/dataSources/*.xml
.idea/.idea.osu/.idea/dictionaries/*.xml
.idea/.idea.osu/*.iml
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
Staging/
# Cake #
/tools/**
/build/tools/**
/build/temp/**
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
.idea/modules.xml
.idea/*.iml
.idea/modules
*.iml
*.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# fastlane
fastlane/report.xml
# inspectcode
inspectcodereport.xml
inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig

0
.idea/.gitignore vendored Normal file
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@ -0,0 +1 @@
osu.Desktop

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@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DataSourceManagerImpl" format="xml" multifile-model="true">
<data-source source="LOCAL" name="osu-client-sqlite" uuid="1aa4b9be-cd8d-47ae-8186-30a13cd724a5">
<driver-ref>sqlite.xerial</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.sqlite.JDBC</jdbc-driver>
<jdbc-url>jdbc:sqlite:$USER_HOME$/.local/share/osu/client.db</jdbc-url>
<driver-properties>
<property name="enable_load_extension" value="true" />
</driver-properties>
</data-source>
</component>
</project>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
</project>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" />
</modules>
</component>
</project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -0,0 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Benchmarks" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll" />
<option name="PROGRAM_PARAMETERS" value="--filter *" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Release/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,10 +12,10 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,10 +12,10 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,10 +12,10 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,10 +12,10 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" />
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,10 +12,10 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>

View File

@ -0,0 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tk" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CommitMessageInspectionProfile">
<profile version="1.0">
<inspection_tool class="SubjectBodySeparation" enabled="true" level="WARNING" enabled_by_default="true" />
</profile>
</component>
<component name="GitSharedSettings">
<option name="FORCE_PUSH_PROHIBITED_PATTERNS">
<list />
</option>
</component>
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu/riderModule.iml" />
</modules>
</component>
</project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="1" />
</component>
</project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

73
.vscode/launch.json vendored
View File

@ -1,20 +1,16 @@
{
"version": "0.2.0",
"configurations": [{
"configurations": [
{
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@ -23,15 +19,10 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@ -40,31 +31,22 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
}, {
},
{
"name": "osu! (Tests, Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@ -73,16 +55,11 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@ -91,16 +68,11 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@ -109,16 +81,11 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@ -127,16 +94,24 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
"console": "internalConsole"
},
{
"name": "Benchmark",
"type": "coreclr",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll",
"args": [
"--filter",
"*"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build benchmarks",
"console": "internalConsole"
},
{

85
.vscode/tasks.json vendored
View File

@ -2,17 +2,17 @@
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [{
"tasks": [
{
"label": "Build osu! (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -23,12 +23,11 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -39,11 +38,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -54,12 +52,11 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -70,39 +67,43 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
}, {
"label": "Build tournament tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.2)",
"label": "Build tournament tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"restore",
"osu.sln"
"build",
"osu.Game.Tournament.Tests",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"problemMatcher": []
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build benchmarks",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"osu.Game.Benchmarks",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
}
]
}

137
CONTRIBUTING.md Normal file
View File

@ -0,0 +1,137 @@
# Contributing Guidelines
Thank you for showing interest in the development of osu!lazer! We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
These are not "official rules" *per se*, but following them will help everyone deal with things in the most efficient manner.
## Table of contents
1. [I would like to submit an issue!](#i-would-like-to-submit-an-issue)
2. [I would like to submit a pull request!](#i-would-like-to-submit-a-pull-request)
## I would like to submit an issue!
Issues, bug reports and feature suggestions are welcomed, though please keep in mind that at any point in time, hundreds of issues are open, which vary in severity and the amount of time needed to address them. As such it's not uncommon for issues to remain unresolved for a long time or even closed outright if they are deemed not important enough to fix in the foreseeable future. Issues that are required to "go live" or otherwise achieve parity with stable are prioritised the most.
* **Before submitting an issue, try searching existing issues first.**
For housekeeping purposes, we close issues that overlap with or duplicate other pre-existing issues - you can help us not to have to do that by searching existing issues yourself first. The issue search box, as well as the issue tag system, are tools you can use to check if an issue has been reported before.
* **When submitting a bug report, please try to include as much detail as possible.**
Bugs are not equal - some of them will be reproducible every time on pretty much all hardware, while others will be hard to track down due to being specific to particular hardware or even somewhat random in nature. As such, providing as much detail as possible when reporting a bug is hugely appreciated. A good starting set of information consists of:
* the in-game logs, which are located at:
* `%AppData%/osu/logs` (on Windows),
* `~/.local/share/osu/logs` (on Linux and macOS),
* `Android/Data/sh.ppy.osulazer/logs` (on Android),
* on iOS they can be obtained by connecting your device to your desktop and [copying the `logs` directory from the app's own document storage using iTunes](https://support.apple.com/en-us/HT201301#copy-to-computer),
* your system specifications (including the operating system and platform you are playing on),
* a reproduction scenario (list of steps you have performed leading up to the occurrence of the bug),
* a video or picture of the bug, if at all possible.
* **Provide more information when asked to do so.**
Sometimes when a bug is more elusive or complicated, none of the information listed above will pinpoint a concrete cause of the problem. In this case we will most likely ask you for additional info, such as a Windows Event Log dump or a copy of your local lazer database (`client.db`). Providing that information is beneficial to both parties - we can track down the problem better, and hopefully fix it for you at some point once we know where it is!
* **When submitting a feature proposal, please describe it in the most understandable way you can.**
Communicating your idea for a feature can often be hard, and we would like to avoid any misunderstandings. As such, please try to explain your idea in a short, but understandable manner - it's best to avoid jargon or terms and references that could be considered obscure. A mock-up picture (doesn't have to be good!) of the feature can also go a long way in explaining.
* **Refrain from posting "+1" comments.**
If an issue has already been created, saying that you also experience it without providing any additional details doesn't really help us in any way. To express support for a proposal or indicate that you are also affected by a particular bug, you can use comment reactions instead.
* **Refrain from asking if an issue has been resolved yet.**
As mentioned above, the issue tracker has hundreds of issues open at any given time. Currently the game is being worked on by two members of the core team, and a handful of outside contributors who offer their free time to help out. As such, it can happen that an issue gets placed on the backburner due to being less important; generally posting a comment demanding its resolution some months or years after it is reported is not very likely to increase its priority.
* **Avoid long discussions about non-development topics.**
GitHub is mostly a developer space, and as such isn't really fit for lengthened discussions about gameplay mechanics (which might not even be in any way confirmed for the final release) and similar non-technical matters. Such matters are probably best addressed at the osu! forums.
## I would like to submit a pull request!
We also welcome pull requests from unaffiliated contributors. The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues that you can work on; we also mark issues that we think would be good for newcomers with the [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label.
However, do keep in mind that the core team is committed to bringing osu!lazer up to par with stable first and foremost, so depending on what your contribution concerns, it might not be merged and released right away. Our approach to managing issues and their priorities is described [in the wiki](https://github.com/ppy/osu/wiki/Project-management).
Here are some key things to note before jumping in:
* **Make sure you are comfortable with C\# and your development environment.**
While we are accepting of all kinds of contributions, we also have a certain quality standard we'd like to uphold and limited time to review your code. Therefore, we would like to avoid providing entry-level advice, and as such if you're not very familiar with C\# as a programming language, we'd recommend that you start off with a few personal projects to get acquainted with the language's syntax, toolchain and principles of object-oriented programming first.
In addition, please take the time to take a look at and get acquainted with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up.
* **Make sure you are familiar with git and the pull request workflow.**
[git](https://git-scm.com/) is a distributed version control system that might not be very intuitive at the beginning if you're not familiar with version control. In particular, projects using git have a particular workflow for submitting code changes, which is called the pull request workflow.
To make things run more smoothly, we recommend that you look up some online resources to familiarise yourself with the git vocabulary and commands, and practice working with forks and submitting pull requests at your own pace. A high-level overview of the process can be found in [this article by GitHub](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/proposing-changes-to-your-work-with-pull-requests).
* **Double-check designs before starting work on new functionality.**
When implementing new features, keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
* **Make sure to submit pull requests off of a topic branch.**
As described in the article linked in the previous point, topic branches help you parallelise your work and separate it from the main `master` branch, and additionally are easier for maintainers to work with. Working with multiple `master` branches across many remotes is difficult to keep track of, and it's easy to make a mistake and push to the wrong `master` branch by accident.
* **Refrain from making changes through the GitHub web interface.**
Even though GitHub provides an option to edit code or replace files in the repository using the web interface, we strongly discourage using it in most scenarios. Editing files this way is inefficient and likely to introduce whitespace or file encoding changes that make it more difficult to review the code.
Code written through the web interface will also very likely be questioned outright by the reviewers, as it is likely that it has not been properly tested or that it will fail continuous integration checks. We strongly encourage using an IDE like [Visual Studio](https://visualstudio.microsoft.com/), [Visual Studio Code](https://code.visualstudio.com/) or [JetBrains Rider](https://www.jetbrains.com/rider/) instead.
* **Add tests for your code whenever possible.**
Automated tests are an essential part of a quality and reliable codebase. They help to make the code more maintainable by ensuring it is safe to reorganise (or refactor) the code in various ways, and also prevent regressions - bugs that resurface after having been fixed at some point in the past. If it is viable, please put in the time to add tests, so that the changes you make can last for a (hopefully) very long time.
* **Run tests before opening a pull request.**
Tying into the previous point, sometimes changes in one part of the codebase can result in unpredictable changes in behaviour in other pieces of the code. This is why it is best to always try to run tests before opening a PR.
Continuous integration will always run the tests for you (and us), too, but it is best not to rely on it, as there might be many builds queued at any time. Running tests on your own will help you be more certain that at the point of clicking the "Create pull request" button, your changes are as ready as can be.
* **Run code style analysis before opening a pull request.**
As part of continuous integration, we also run code style analysis, which is supposed to make sure that your code is formatted the same way as all the pre-existing code in the repository. The reason we enforce a particular code style everywhere is to make sure the codebase is consistent in that regard - having one whitespace convention in one place and another one elsewhere causes disorganisation.
* **Make sure that the pull request is complete before opening it.**
Whether it's fixing a bug or implementing new functionality, it's best that you make sure that the change you want to submit as a pull request is as complete as it can be before clicking the *Create pull request* button. Having to track if a pull request is ready for review or not places additional burden on reviewers.
Draft pull requests are an option, but use them sparingly and within reason. They are best suited to discuss code changes that cannot be easily described in natural language or have a potential large impact on the future direction of the project. When in doubt, don't open drafts unless a maintainer asks you to do so.
* **Only push code when it's ready.**
As an extension of the above, when making changes to an already-open PR, please try to only push changes you are reasonably certain of. Pushing after every commit causes the continuous integration build queue to grow in size, slowing down work and taking up time that could be spent verifying other changes.
* **Make sure to keep the *Allow edits from maintainers* check box checked.**
To speed up the merging process, collaborators and team members will sometimes want to push changes to your branch themselves, to make minor code style adjustments or to otherwise refactor the code without having to describe how they'd like the code to look like in painstaking detail. Having the *Allow edits from maintainers* check box checked lets them do that; without it they are forced to report issues back to you and wait for you to address them.
* **Refrain from continually merging the master branch back to the PR.**
Unless there are merge conflicts that need resolution, there is no need to keep merging `master` back to a branch over and over again. One of the maintainers will merge `master` themselves before merging the PR itself anyway, and continual merge commits can cause CI to get overwhelmed due to queueing up too many builds.
* **Refrain from force-pushing to the PR branch.**
Force-pushing should be avoided, as it can lead to accidentally overwriting a maintainer's changes or CI building wrong commits. We value all history in the project, so there is no need to squash or amend commits in most cases.
The cases in which force-pushing is warranted are very rare (such as accidentally leaking sensitive info in one of the files committed, adding unrelated files, or mis-merging a dependent PR).
* **Be patient when waiting for the code to be reviewed and merged.**
As much as we'd like to review all contributions as fast as possible, our time is limited, as team members have to work on their own tasks in addition to reviewing code. As such, work needs to be prioritised, and it can unfortunately take weeks or months for your PR to be merged, depending on how important it is deemed to be.
* **Don't mistake criticism of code for criticism of your person.**
As mentioned before, we are highly committed to quality when it comes to the lazer project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience, and don't treat it as a personal attack.
* **Feel free to reach out for help.**
If you're uncertain about some part of the codebase or some inner workings of the game and framework, please reach out either by leaving a comment in the relevant issue or PR thread, or by posting a message in the [development Discord server](https://discord.gg/ppy). We will try to help you as much as we can.
When it comes to which form of communication is best, GitHub generally lends better to longer-form discussions, while Discord is better for snappy call-and-response answers. Use your best discretion when deciding, and try to keep a single discussion in one place instead of moving back and forth.

View File

@ -0,0 +1,9 @@
M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.

58
CodeAnalysis/osu.ruleset Normal file
View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="osu! Rule Set" Description=" " ToolsVersion="16.0">
<Rules AnalyzerId="Microsoft.CodeQuality.Analyzers" RuleNamespace="Microsoft.CodeQuality.Analyzers">
<Rule Id="CA1016" Action="None" />
<Rule Id="CA1028" Action="None" />
<Rule Id="CA1031" Action="None" />
<Rule Id="CA1034" Action="None" />
<Rule Id="CA1036" Action="None" />
<Rule Id="CA1040" Action="None" />
<Rule Id="CA1044" Action="None" />
<Rule Id="CA1051" Action="None" />
<Rule Id="CA1054" Action="None" />
<Rule Id="CA1056" Action="None" />
<Rule Id="CA1062" Action="None" />
<Rule Id="CA1063" Action="None" />
<Rule Id="CA1067" Action="None" />
<Rule Id="CA1707" Action="None" />
<Rule Id="CA1710" Action="None" />
<Rule Id="CA1714" Action="None" />
<Rule Id="CA1716" Action="None" />
<Rule Id="CA1717" Action="None" />
<Rule Id="CA1720" Action="None" />
<Rule Id="CA1721" Action="None" />
<Rule Id="CA1724" Action="None" />
<Rule Id="CA1801" Action="None" />
<Rule Id="CA1806" Action="None" />
<Rule Id="CA1812" Action="None" />
<Rule Id="CA1814" Action="None" />
<Rule Id="CA1815" Action="None" />
<Rule Id="CA1819" Action="None" />
<Rule Id="CA1822" Action="None" />
<Rule Id="CA1823" Action="None" />
<Rule Id="CA2007" Action="None" />
<Rule Id="CA2214" Action="None" />
<Rule Id="CA2227" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.CodeQuality.CSharp.Analyzers" RuleNamespace="Microsoft.CodeQuality.CSharp.Analyzers">
<Rule Id="CA1001" Action="None" />
<Rule Id="CA1032" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.Analyzers" RuleNamespace="Microsoft.NetCore.Analyzers">
<Rule Id="CA1303" Action="None" />
<Rule Id="CA1304" Action="None" />
<Rule Id="CA1305" Action="None" />
<Rule Id="CA1307" Action="None" />
<Rule Id="CA1308" Action="None" />
<Rule Id="CA1816" Action="None" />
<Rule Id="CA1826" Action="None" />
<Rule Id="CA2000" Action="None" />
<Rule Id="CA2008" Action="None" />
<Rule Id="CA2213" Action="None" />
<Rule Id="CA2235" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.CSharp.Analyzers" RuleNamespace="Microsoft.NetCore.CSharp.Analyzers">
<Rule Id="CA1309" Action="Warning" />
<Rule Id="CA2201" Action="Warning" />
</Rules>
</RuleSet>

46
Directory.Build.props Normal file
View File

@ -0,0 +1,46 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>8.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup Label="License">
<None Include="$(MSBuildThisFileDirectory)osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Project">
<!-- DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
This is required due to https://github.com/NuGet/Home/issues/5740 -->
<NoWarn>$(NoWarn);NU1701</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<IsPackable>false</IsPackable>
<Authors>ppy Pty Ltd</Authors>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/ppy/osu</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2020 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags>
</PropertyGroup>
</Project>

View File

@ -1,58 +1,74 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.0)
addressable (2.6.0)
public_suffix (>= 2.0.2, < 4.0)
CFPropertyList (3.0.2)
addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
babosa (1.0.2)
aws-eventstream (1.1.0)
aws-partitions (1.354.0)
aws-sdk-core (3.104.3)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.239.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.36.0)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.78.0)
aws-sdk-core (~> 3, >= 3.104.3)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.1)
aws-sigv4 (1.2.1)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.3)
claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
commander-fastlane (4.4.6)
highline (~> 1.7.2)
declarative (0.0.10)
declarative (0.0.20)
declarative-option (0.1.0)
digest-crc (0.4.1)
digest-crc (0.6.1)
rake (~> 13.0)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.5)
emoji_regex (1.0.1)
excon (0.66.0)
faraday (0.15.4)
dotenv (2.7.6)
emoji_regex (3.0.0)
excon (0.76.0)
faraday (1.0.1)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
faraday (>= 0.7.4)
http-cookie (~> 1.0.0)
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
fastimage (2.1.5)
fastlane (2.129.0)
faraday_middleware (1.0.0)
faraday (~> 1.0)
fastimage (2.2.0)
fastlane (2.156.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0)
aws-sdk-s3 (~> 1.0)
babosa (>= 1.0.3, < 2.0.0)
bundler (>= 1.12.0, < 3.0.0)
colored
commander-fastlane (>= 4.4.6, < 5.0.0)
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0)
excon (>= 0.45.0, < 1.0.0)
faraday (~> 0.9)
emoji_regex (>= 0.1, < 4.0)
excon (>= 0.71.0, < 1.0.0)
faraday (~> 1.0)
faraday-cookie_jar (~> 0.0.6)
faraday_middleware (~> 0.9)
faraday_middleware (~> 1.0)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.21.2, < 0.24.0)
google-api-client (>= 0.37.0, < 0.39.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0)
jwt (~> 2.1.0)
jwt (>= 2.1.0, < 3)
mini_magick (>= 4.9.4, < 5.0.0)
multi_xml (~> 0.5)
multipart-post (~> 2.0.0)
plist (>= 3.1.0, < 4.0.0)
public_suffix (~> 2.0.0)
rubyzip (>= 1.2.2, < 2.0.0)
rubyzip (>= 2.0.0, < 3.0.0)
security (= 0.1.3)
simctl (~> 1.6.3)
slack-notifier (>= 2.0.0, < 3.0.0)
@ -61,100 +77,103 @@ GEM
tty-screen (>= 0.6.3, < 1.0.0)
tty-spinner (>= 0.8.0, < 1.0.0)
word_wrap (~> 1.0.0)
xcodeproj (>= 1.8.1, < 2.0.0)
xcodeproj (>= 1.13.0, < 2.0.0)
xcpretty (~> 0.3.0)
xcpretty-travis-formatter (>= 0.0.3)
fastlane-plugin-clean_testflight_testers (0.3.0)
fastlane-plugin-souyuz (0.8.1)
souyuz (>= 0.8.1)
fastlane-plugin-souyuz (0.9.1)
souyuz (= 0.9.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-api-client (0.23.9)
google-api-client (0.38.0)
addressable (~> 2.5, >= 2.5.1)
googleauth (>= 0.5, < 0.7.0)
googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0)
mime-types (~> 3.0)
mini_mime (~> 1.0)
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
signet (~> 0.9)
google-cloud-core (1.3.0)
signet (~> 0.12)
google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
google-cloud-env (1.2.0)
faraday (~> 0.11)
google-cloud-storage (1.16.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.3.3)
faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.1)
google-cloud-storage (1.27.0)
addressable (~> 2.5)
digest-crc (~> 0.4)
google-api-client (~> 0.23)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (>= 0.6.2, < 0.10.0)
googleauth (0.6.7)
faraday (~> 0.12)
googleauth (~> 0.9)
mini_mime (~> 1.0)
googleauth (0.13.1)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
signet (~> 0.7)
signet (~> 0.14)
highline (1.7.10)
http-cookie (1.0.3)
domain_name (~> 0.5)
httpclient (2.8.3)
json (2.2.0)
jwt (2.1.0)
memoist (0.16.0)
mime-types (3.2.2)
mime-types-data (~> 3.2015)
mime-types-data (3.2019.0331)
mini_magick (4.9.5)
jmespath (1.4.0)
json (2.3.1)
jwt (2.2.1)
memoist (0.16.2)
mini_magick (4.10.1)
mini_mime (1.0.2)
mini_portile2 (2.4.0)
multi_json (1.13.1)
multi_xml (0.6.0)
multi_json (1.15.0)
multipart-post (2.0.0)
nanaimo (0.2.6)
nanaimo (0.3.0)
naturally (2.2.0)
nokogiri (1.10.4)
nokogiri (1.10.10)
mini_portile2 (~> 2.4.0)
os (1.0.1)
os (1.1.1)
plist (3.5.0)
public_suffix (2.0.5)
public_suffix (4.0.5)
rake (13.0.1)
representable (3.0.4)
declarative (< 0.1.0)
declarative-option (< 0.2.0)
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
rubyzip (1.2.3)
rubyzip (2.3.0)
security (0.1.3)
signet (0.11.0)
signet (0.14.0)
addressable (~> 2.3)
faraday (~> 0.9)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.5)
simctl (1.6.8)
CFPropertyList
naturally
slack-notifier (2.3.2)
souyuz (0.8.1)
fastlane (>= 2.29.0)
souyuz (0.9.1)
fastlane (>= 1.103.0)
highline (~> 1.7)
nokogiri (~> 1.7)
terminal-notifier (2.0.0)
terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1)
tty-cursor (0.7.0)
tty-screen (0.7.0)
tty-spinner (0.9.1)
tty-cursor (0.7.1)
tty-screen (0.8.1)
tty-spinner (0.9.3)
tty-cursor (~> 0.7)
uber (0.1.0)
unf (0.1.4)
unf_ext
unf_ext (0.0.7.6)
unicode-display_width (1.6.0)
unf_ext (0.0.7.7)
unicode-display_width (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.12.0)
xcodeproj (1.18.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
colored2 (~> 3.1)
nanaimo (~> 0.2.6)
nanaimo (~> 0.3.0)
xcpretty (0.3.0)
rouge (~> 2.0.7)
xcpretty-travis-formatter (1.0.0)

27
InspectCode.ps1 Normal file
View File

@ -0,0 +1,27 @@
[CmdletBinding()]
Param(
[string]$Target,
[string]$Configuration,
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
[string]$Verbosity,
[switch]$ShowDescription,
[Alias("WhatIf", "Noop")]
[switch]$DryRun,
[Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
[string[]]$ScriptArgs
)
# Build Cake arguments
$cakeArguments = "";
if ($Target) { $cakeArguments += "-target=$Target" }
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
if ($ShowDescription) { $cakeArguments += "-showdescription" }
if ($DryRun) { $cakeArguments += "-dryrun" }
if ($Experimental) { $cakeArguments += "-experimental" }
$cakeArguments += $ScriptArgs
dotnet tool restore
dotnet cake ./build/InspectCode.cake --bootstrap
dotnet cake ./build/InspectCode.cake $cakeArguments
exit $LASTEXITCODE

View File

@ -1,4 +1,4 @@
Copyright (c) 2019 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2020 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -4,42 +4,57 @@
# osu!
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu)
[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)]()
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
A free-to-win rhythm game. Rhythm is just a *click* away!
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
## Status
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passses come at the end of development, preceeded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh/home/changelog).
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
## Requirements
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
## Running osu!
### Releases
If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases).
If you are looking to install or test osu! without setting up a development environment, you can consume our [binary releases](https://github.com/ppy/osu/releases). Handy links below will download the latest version for your operating system of choice:
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
| ------------- | ------------- |
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
## Developing a custom ruleset
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu-templates).
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
## Developing osu!
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
### Downloading the source code
Clone the repository:
@ -57,31 +72,21 @@ git pull
### Building
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided [below](#contributing).
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
> Visual Studio Code users must run the `Restore` task before any build attempt.
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
You can also build and run osu! from the command-line with a single command:
You can also build and run *osu!* from the command-line with a single command:
```shell
dotnet run --project osu.Desktop
```
If you are not interested in debugging osu!, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
If you are not interested in debugging *osu!*, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
If the build fails, try to restore nuget packages with `dotnet restore`.
If the build fails, try to restore NuGet packages with `dotnet restore`.
#### A note for Linux users
On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
`$NETCORE_VERSION` is the version of the targeted .NET Core SDK. You can check it by running `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
For example, you can run osu! with the following command:
```shell
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
```
_Due to a historical feature gap between .NET Core and Xamarin, running `dotnet` CLI from the root directory will not work for most commands. This can be resolved by specifying a target `.csproj` or the helper project at `build/Desktop.proj`. Configurations have been provided to work around this issue for all supported IDEs mentioned above._
### Testing with resource/framework modifications
@ -89,23 +94,23 @@ Sometimes it may be necessary to cross-test changes in [osu-resources](https://g
### Code analysis
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.
Before committing your code, please run a code formatter. This can be achieved by running `dotnet format` in the command line, or using the `Format code` command in your IDE.
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
## Contributing
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Based on past experiences, we have prepared a [list of contributing guidelines](CONTRIBUTING.md) that should hopefully ease you into our collaboration process and answer the most frequently-asked questions.
If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22) label).
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.
Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
## Licence
The osu! client code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
*osu!*'s code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
Please note that this *does not cover* the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

View File

@ -1,6 +1,27 @@
clone_depth: 1
version: '{branch}-{build}'
image: Previous Visual Studio 2017
test: off
build_script:
- cmd: PowerShell -Version 2.0 .\build.ps1
image: Visual Studio 2019
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: '0.0.{build}'
cache:
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
before_build:
- ps: dotnet --info # Useful when version mismatch between CI and local
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
build:
project: osu.sln
parallel: true
verbosity: minimal
publish_nuget: true
after_build:
- ps: dotnet tool restore
- ps: dotnet format --dry-run --check
- ps: .\InspectCode.ps1
test:
assemblies:
except:
- '**\*Android*'
- '**\*iOS*'
- 'build\**\*'

View File

@ -1,10 +1,21 @@
clone_depth: 1
version: '{build}'
image: Previous Visual Studio 2017
image: Visual Studio 2019
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: $(APPVEYOR_REPO_TAG_NAME)
before_build:
- ps: dotnet --info # Useful when version mismatch between CI and local
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
test: off
skip_non_tags: true
build_script:
- cmd: PowerShell -Version 2.0 .\build.ps1
configuration: Release
build:
project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
parallel: true
verbosity: minimal
publish_nuget: true
deploy:
- provider: Environment
name: nuget

BIN
assets/lazer-nuget.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

View File

@ -1,82 +0,0 @@
##########################################################################
# This is a customized Cake bootstrapper script for PowerShell.
##########################################################################
<#
.SYNOPSIS
This is a Powershell script to bootstrap a Cake build.
.DESCRIPTION
This Powershell script restores NuGet tools (including Cake)
and execute your Cake build script with the parameters you provide.
.PARAMETER Script
The build script to execute.
.PARAMETER Target
The build script target to run.
.PARAMETER Configuration
The build configuration to use.
.PARAMETER Verbosity
Specifies the amount of information to be displayed.
.PARAMETER ShowDescription
Shows description about tasks.
.PARAMETER DryRun
Performs a dry run.
.PARAMETER ScriptArgs
Remaining arguments are added here.
.LINK
https://cakebuild.net
#>
[CmdletBinding()]
Param(
[string]$Script = "build.cake",
[string]$Target,
[string]$Configuration,
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
[string]$Verbosity,
[switch]$ShowDescription,
[Alias("WhatIf", "Noop")]
[switch]$DryRun,
[Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
[string[]]$ScriptArgs
)
Write-Host "Preparing to run build script..."
# Determine the script root for resolving other paths.
if(!$PSScriptRoot) {
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
}
# Resolve the paths for resources used for debugging.
$BUILD_DIR = Join-Path $PSScriptRoot "build"
$TOOLS_DIR = Join-Path $BUILD_DIR "tools"
$CAKE_CSPROJ = Join-Path $BUILD_DIR "cakebuild.csproj"
# Install the required tools locally.
Write-Host "Restoring cake tools..."
Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
# Find the Cake executable
$CAKE_EXECUTABLE = (Get-ChildItem -Path "$TOOLS_DIR/cake.coreclr/" -Filter Cake.dll -Recurse).FullName
# Build Cake arguments
$cakeArguments = @("$Script");
if ($Target) { $cakeArguments += "-target=$Target" }
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
if ($ShowDescription) { $cakeArguments += "-showdescription" }
if ($DryRun) { $cakeArguments += "-dryrun" }
if ($Experimental) { $cakeArguments += "-experimental" }
$cakeArguments += $ScriptArgs
# Start Cake
Write-Host "Running build script..."
Push-Location -Path $BUILD_DIR
Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
Pop-Location
exit $LASTEXITCODE

View File

@ -1,38 +0,0 @@
#!/usr/bin/env bash
##########################################################################
# This is a customized Cake bootstrapper script for Shell.
##########################################################################
echo "Preparing to run build script..."
cd build
SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
TOOLS_DIR=$SCRIPT_DIR/tools
CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
SCRIPT="build.cake"
CAKE_CSPROJ=$SCRIPT_DIR/"cakebuild.csproj"
# Parse arguments.
CAKE_ARGUMENTS=()
for i in "$@"; do
case $1 in
-s|--script) SCRIPT="$2"; shift ;;
--) shift; CAKE_ARGUMENTS+=("$@"); break ;;
*) CAKE_ARGUMENTS+=("$1") ;;
esac
shift
done
# Install the required tools locally.
echo "Restoring cake tools..."
dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
# Search for the CakeBuild binary.
CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
# Start Cake
echo "Running build script..."
dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"

17
build/Desktop.proj Normal file
View File

@ -0,0 +1,17 @@
<Project Sdk="Microsoft.Build.Traversal">
<ItemGroup>
<ProjectReference Include="..\osu.Desktop\osu.Desktop.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch.Tests\osu.Game.Rulesets.Catch.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania.Tests\osu.Game.Rulesets.Mania.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu.Tests\osu.Game.Rulesets.Osu.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko.Tests\osu.Game.Rulesets.Taiko.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Tournament.Tests\osu.Game.Tournament.Tests.csproj" />
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>

41
build/InspectCode.cake Normal file
View File

@ -0,0 +1,41 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
///////////////////////////////////////////////////////////////////////////////
// ARGUMENTS
///////////////////////////////////////////////////////////////////////////////
var target = Argument("target", "CodeAnalysis");
var configuration = Argument("configuration", "Release");
var rootDirectory = new DirectoryPath("..");
var sln = rootDirectory.CombineWithFilePath("osu.sln");
var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
///////////////////////////////////////////////////////////////////////////////
// TASKS
///////////////////////////////////////////////////////////////////////////////
Task("InspectCode")
.Does(() => {
var inspectcodereport = "inspectcodereport.xml";
var cacheDir = "inspectcode";
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
DotNetCoreTool(rootDirectory.FullPath,
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
});
Task("CodeFileSanity")
.Does(() => {
ValidateCodeSanity(new ValidateCodeSanitySettings {
RootDirectory = rootDirectory.FullPath,
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
});
});
Task("CodeAnalysis")
.IsDependentOn("CodeFileSanity")
.IsDependentOn("InspectCode");
RunTarget(target);

View File

@ -1,67 +0,0 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
///////////////////////////////////////////////////////////////////////////////
// ARGUMENTS
///////////////////////////////////////////////////////////////////////////////
var target = Argument("target", "Build");
var configuration = Argument("configuration", "Release");
var rootDirectory = new DirectoryPath("..");
var solution = rootDirectory.CombineWithFilePath("osu.sln");
///////////////////////////////////////////////////////////////////////////////
// TASKS
///////////////////////////////////////////////////////////////////////////////
Task("Compile")
.Does(() => {
DotNetCoreBuild(solution.FullPath, new DotNetCoreBuildSettings {
Configuration = configuration,
});
});
Task("Test")
.IsDependentOn("Compile")
.Does(() => {
var testAssemblies = GetFiles(rootDirectory + "/**/*.Tests/bin/**/*.Tests.dll");
DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings {
Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx",
Parallel = true,
ToolTimeout = TimeSpan.FromMinutes(10),
});
});
// windows only because both inspectcore and nvika depend on net45
Task("InspectCode")
.WithCriteria(IsRunningOnWindows())
.IsDependentOn("Compile")
.Does(() => {
InspectCode(solution, new InspectCodeSettings {
CachesHome = "inspectcode",
OutputFile = "inspectcodereport.xml",
});
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
if (returnCode != 0)
throw new Exception($"inspectcode failed with return code {returnCode}");
});
Task("CodeFileSanity")
.Does(() => {
ValidateCodeSanity(new ValidateCodeSanitySettings {
RootDirectory = rootDirectory.FullPath,
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
});
});
Task("Build")
.IsDependentOn("CodeFileSanity")
.IsDependentOn("InspectCode")
.IsDependentOn("Test");
RunTarget(target);

View File

@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<PackAsTool>true</PackAsTool>
<TargetFrameworks>netcoreapp2.0</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cake" Version="0.34.1" />
<PackageReference Include="Cake.CoreCLR" Version="0.34.1" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,83 @@
update_fastlane
platform :android do
desc 'Deploy to play store'
lane :beta do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
supply(
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
package_name: 'sh.ppy.osulazer',
track: 'alpha', # upload to alpha, we can promote it later
json_key: options[:json_key],
)
end
desc 'Deploy to github release'
lane :build_github do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
client = HTTPClient.new
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
changelog.gsub!('$BUILD_ID', options[:build])
set_github_release(
repository_name: "ppy/osu",
api_token: ENV["GITHUB_TOKEN"],
name: options[:build],
tag_name: options[:build],
is_draft: true,
description: changelog,
commitish: "master",
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
)
end
desc 'Compile the project'
lane :build do |options|
nuget_restore(
project_path: 'osu.sln'
)
souyuz(
build_configuration: 'Release',
solution_path: 'osu.sln',
platform: "android",
output_path: "osu.Android/bin/Release/",
keystore_path: options[:keystore_path],
keystore_alias: options[:keystore_alias],
keystore_password: ENV["KEYSTORE_PASSWORD"]
)
end
lane :update_version do |options|
split = options[:build].split('.')
split[1] = split[1].to_s.rjust(4, '0')
android_build = split.join('')
app_version(
solution_path: 'osu.sln',
version: options[:version],
build: android_build,
)
end
end
platform :ios do
desc 'Deploy to testflight'
lane :beta do |options|
@ -19,8 +97,10 @@ platform :ios do
changelog.gsub!('$BUILD_ID', options[:build])
pilot(
wait_processing_interval: 1800,
wait_processing_interval: 900,
changelog: changelog,
groups: ['osu! supporters', 'public'],
distribute_external: true,
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
)
end
@ -28,13 +108,12 @@ platform :ios do
desc 'Compile the project'
lane :build do
nuget_restore(
project_path: 'osu.iOS.sln'
project_path: 'osu.sln'
)
souyuz(
platform: "ios",
build_target: "osu_iOS",
plist_path: "../osu.iOS/Info.plist"
plist_path: "osu.iOS/Info.plist"
)
end
@ -48,7 +127,7 @@ platform :ios do
end
lane :update_version do |options|
options[:plist_path] = '../osu.iOS/Info.plist'
options[:plist_path] = 'osu.iOS/Info.plist'
app_version(options)
end

View File

@ -15,6 +15,30 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane`
# Available Actions
## Android
### android beta
```
fastlane android beta
```
Deploy to play store
### android build_github
```
fastlane android build_github
```
Deploy to github release
### android build
```
fastlane android build
```
Compile the project
### android update_version
```
fastlane android update_version
```
----
## iOS
### ios beta
```

10
global.json Normal file
View File

@ -0,0 +1,10 @@
{
"sdk": {
"allowPrerelease": false,
"rollForward": "minor",
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "3.0.2"
}
}

View File

@ -1,57 +1,46 @@
<Project>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<LangVersion>8.0</LangVersion>
<OutputPath>bin\$(Configuration)</OutputPath>
<WarningLevel>4</WarningLevel>
<SchemaVersion>2.0</SchemaVersion>
<BundleAssemblies>false</BundleAssemblies>
<AotAssemblies>false</AotAssemblies>
<LangVersion>default</LangVersion>
<OutputType>Library</OutputType>
<FileAlignment>512</FileAlignment>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidApplication>True</AndroidApplication>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v10.0</TargetFrameworkVersion>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<MandroidI18n>cjk,mideast,other,rare,west</MandroidI18n>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantCaseLabel/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantCommaInAttributeList/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantCommaInEnumDeclaration/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantCommaInInitializer/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantEmptyObjectCreationArgumentList/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantExplicitParamsArrayCreation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantImmediateDelegateInvocation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantLambdaSignatureParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantUsingDirective/@EntryIndexedValue">ERROR</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimPrefix/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimStringPrefix/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveRedundantOrStatement_002EFalse/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveRedundantOrStatement_002ETrue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveToList_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveToList_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithFirstOrDefault_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithFirstOrDefault_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithFirstOrDefault_002E3/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithFirstOrDefault_002E4/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithLastOrDefault_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithLastOrDefault_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithLastOrDefault_002E3/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithLastOrDefault_002E4/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002E3/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EAny_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EAny_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ECount_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ECount_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EFirst_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EFirst_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EFirstOrDefault_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EFirstOrDefault_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ELast_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ELast_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ELastOrDefault_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ELastOrDefault_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ELongCount/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ESingle_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ESingle_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ESingleOrDefault_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002ESingleOrDefault_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithOfType_002EWhere/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSimpleAssignment_002EFalse/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSimpleAssignment_002ETrue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleAssignment_002EFalse/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleAssignment_002ETrue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToAny/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToCount/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToFirst/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToFirstOrDefault/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToLast/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToLastOrDefault/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToSingle/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleCallToSingleOrDefault/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleOrDefault_002E1/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleOrDefault_002E2/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleOrDefault_002E3/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ReplaceWithSingleOrDefault_002E4/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SwitchStatementMissingSomeCases/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TooWideLocalVariableScope/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TryCastAlwaysSucceeds/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnassignedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnnecessaryWhitespace/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedAutoPropertyAccessor_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMemberHierarchy_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMemberInSuper_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMember_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMember_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNullPropagation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseObjectOrCollectionInitializer/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UsePatternMatching/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VariableCanBeMadeConst/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberCallInConstructor/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberNeverOverridden_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberNeverOverridden_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeStyle/CodeCleanup/Profiles/=Code_0020Cleanup_0020_0028peppy_0029/@EntryIndexedValue">&lt;?xml version="1.0" encoding="utf-16"?&gt;&lt;Profile name="Code Cleanup (peppy)"&gt;&lt;CSArrangeThisQualifier&gt;True&lt;/CSArrangeThisQualifier&gt;&lt;CSUseVar&gt;&lt;BehavourStyle&gt;CAN_CHANGE_TO_EXPLICIT&lt;/BehavourStyle&gt;&lt;LocalVariableStyle&gt;ALWAYS_EXPLICIT&lt;/LocalVariableStyle&gt;&lt;ForeachVariableStyle&gt;ALWAYS_EXPLICIT&lt;/ForeachVariableStyle&gt;&lt;/CSUseVar&gt;&lt;CSOptimizeUsings&gt;&lt;OptimizeUsings&gt;True&lt;/OptimizeUsings&gt;&lt;EmbraceInRegion&gt;False&lt;/EmbraceInRegion&gt;&lt;RegionName&gt;&lt;/RegionName&gt;&lt;/CSOptimizeUsings&gt;&lt;CSShortenReferences&gt;True&lt;/CSShortenReferences&gt;&lt;CSReformatCode&gt;True&lt;/CSReformatCode&gt;&lt;CSUpdateFileHeader&gt;True&lt;/CSUpdateFileHeader&gt;&lt;CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /&gt;&lt;XAMLCollapseEmptyTags&gt;False&lt;/XAMLCollapseEmptyTags&gt;&lt;CSFixBuiltinTypeReferences&gt;True&lt;/CSFixBuiltinTypeReferences&gt;&lt;CSArrangeQualifiers&gt;True&lt;/CSArrangeQualifiers&gt;&lt;/Profile&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Code Cleanup (peppy)</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_FOR_STMT/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_PARAMETER/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTIPLE_DECLARATION/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_CONSTRAINS/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CONSTRUCTOR_INITIALIZER_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AROUND_MULTIPLICATIVE_OP/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_BEFORE_SIZEOF_PARENTHESES/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_BEFORE_TYPEOF_PARENTHESES/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHIN_SINGLE_LINE_ARRAY_INITIALIZER_BRACES/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHING_EMPTY_BRACES/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/STICK_COMMENT/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_ARRAY_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/MakeFieldPrivate/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GC/@EntryIndexedValue">GC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LTRB/@EntryIndexedValue">LTRB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=MD/@EntryIndexedValue">MD5</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=NS/@EntryIndexedValue">NS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=OS/@EntryIndexedValue">OS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RGB/@EntryIndexedValue">RGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RNG/@EntryIndexedValue">RNG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SHA/@EntryIndexedValue">SHA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SRGB/@EntryIndexedValue">SRGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=TK/@EntryIndexedValue">TK</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SS/@EntryIndexedValue">SS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=PP/@EntryIndexedValue">PP</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GMT/@EntryIndexedValue">GMT</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=QAT/@EntryIndexedValue">QAT</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BNG/@EntryIndexedValue">BNG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=UI/@EntryIndexedValue">UI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpFileLayoutPatterns/Pattern/@EntryValue">&lt;?xml version="1.0" encoding="utf-16"?&gt;&#xD;
&lt;Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"&gt;&#xD;
&lt;TypePattern DisplayName="COM interfaces or structs"&gt;&#xD;
&lt;TypePattern.Match&gt;&#xD;
&lt;Or&gt;&#xD;
&lt;And&gt;&#xD;
&lt;Kind Is="Interface" /&gt;&#xD;
&lt;Or&gt;&#xD;
&lt;HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" /&gt;&#xD;
&lt;HasAttribute Name="System.Runtime.InteropServices.ComImport" /&gt;&#xD;
&lt;/Or&gt;&#xD;
&lt;/And&gt;&#xD;
&lt;Kind Is="Struct" /&gt;&#xD;
&lt;/Or&gt;&#xD;
&lt;/TypePattern.Match&gt;&#xD;
&lt;/TypePattern&gt;&#xD;
&lt;TypePattern DisplayName="NUnit Test Fixtures" RemoveRegions="All"&gt;&#xD;
&lt;TypePattern.Match&gt;&#xD;
&lt;And&gt;&#xD;
&lt;Kind Is="Class" /&gt;&#xD;
&lt;HasAttribute Name="NUnit.Framework.TestFixtureAttribute" Inherited="True" /&gt;&#xD;
&lt;/And&gt;&#xD;
&lt;/TypePattern.Match&gt;&#xD;
&lt;Entry DisplayName="Setup/Teardown Methods"&gt;&#xD;
&lt;Entry.Match&gt;&#xD;
&lt;And&gt;&#xD;
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<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPROTECTED_005FSTATIC_005FTYPE_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPROTECTED_005FTYPE_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPROTECTED_005FTYPE_005FMETHOD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPUBLIC_005FMEMBER_005FACCESSOR/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPUBLIC_005FSTATIC_005FTYPE_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPUBLIC_005FTYPE_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FPUBLIC_005FTYPE_005FMETHOD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FTYPE_005FALIAS/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/JavaScriptNaming/UserRules/=TS_005FTYPE_005FPARAMETER/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/WebNaming/UserRules/=ASP_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/WebNaming/UserRules/=ASP_005FHTML_005FCONTROL/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/WebNaming/UserRules/=ASP_005FTAG_005FNAME/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/WebNaming/UserRules/=ASP_005FTAG_005FPREFIX/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=NAMESPACE_005FALIAS/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=XAML_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=XAML_005FRESOURCE/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpRenamePlacementToArrangementMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpUseContinuousIndentInsideBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAddAccessorOwnerDeclarationBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAlwaysTreatStructAsNotReorderableMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Description/@EntryValue">o!f Object Initializer: Anchor&amp;Origin</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Field/=anchor/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Field/=anchor/Expression/@EntryValue">constant("Centre")</s:String>
<s:Int64 x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Field/=anchor/Order/@EntryValue">0</s:Int64>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Shortcut/@EntryValue">ofao</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=28A2A5FC43E07C488A4BC7430879479E/Text/@EntryValue">Anchor = Anchor.$anchor$,
Origin = Anchor.$anchor$,</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Description/@EntryValue">o!f InternalChildren = []</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Shortcut/@EntryValue">ofic</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=2A3ECBA387AF6D468F6ABDA35DED325A/Text/@EntryValue">InternalChildren = new Drawable[]
{
$END$
};</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Description/@EntryValue">o!f new GridContainer { .. }</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Shortcut/@EntryValue">ofgc</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=62B70E4DCA5E284A9E383E16C13789C1/Text/@EntryValue">new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { $END$ },
new Drawable[] { }
}
};</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Description/@EntryValue">o!f new FillFlowContainer { .. }</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Shortcut/@EntryValue">offf</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=72BD3C3DCA42C84DA1E71F1D05A903C4/Text/@EntryValue">new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
$END$
}
},</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Description/@EntryValue">o!f new Container { .. }</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Shortcut/@EntryValue">ofcont</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=750A3C67E083484FAEEA0ED2382181CC/Text/@EntryValue">new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
$END$
}
},</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Description/@EntryValue">o!f BackgroundDependencyLoader load()</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Shortcut/@EntryValue">ofbdl</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=78D9C2B1742FD449BD69CD18437E0C07/Text/@EntryValue">[BackgroundDependencyLoader]
private void load()
{
$END$
}</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Description/@EntryValue">o!f new Box { .. }</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Shortcut/@EntryValue">ofbox</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=CC879477D8841A4CBD724C2DCD249435/Text/@EntryValue">new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/@KeyIndexDefined">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Applicability/=Live/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Description/@EntryValue">o!f Children = []</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Reformat/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Scope/=C3001E7C0DA78E4487072B7E050D86C5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Scope/=C3001E7C0DA78E4487072B7E050D86C5/CustomProperties/=minimumLanguageVersion/@EntryIndexedValue">2.0</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Scope/=C3001E7C0DA78E4487072B7E050D86C5/Type/@EntryValue">InCSharpFile</s:String>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Shortcut/@EntryValue">ofc</s:String>
<s:Boolean x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/ShortenQualifiedReferences/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/Template/=F5B3CB743153774F99FB9FCA0FC744EE/Text/@EntryValue">Children = new Drawable[]
{
$END$
};</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmap/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmaps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmap_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Catmull/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drawables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=gameplay/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobjects/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=keymods/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kiai/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboard/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboards/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Playfield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=resampler/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=rulesets/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

19
osu.Android.slnf Normal file
View File

@ -0,0 +1,19 @@
{
"solution": {
"path": "osu.sln",
"projects": [
"osu.Android\\osu.Android.csproj",
"osu.Game.Rulesets.Catch.Tests.Android\\osu.Game.Rulesets.Catch.Tests.Android.csproj",
"osu.Game.Rulesets.Catch\\osu.Game.Rulesets.Catch.csproj",
"osu.Game.Rulesets.Mania.Tests.Android\\osu.Game.Rulesets.Mania.Tests.Android.csproj",
"osu.Game.Rulesets.Mania\\osu.Game.Rulesets.Mania.csproj",
"osu.Game.Rulesets.Osu.Tests.Android\\osu.Game.Rulesets.Osu.Tests.Android.csproj",
"osu.Game.Rulesets.Osu\\osu.Game.Rulesets.Osu.csproj",
"osu.Game.Rulesets.Taiko.Tests.Android\\osu.Game.Rulesets.Taiko.Tests.Android.csproj",
"osu.Game.Rulesets.Taiko\\osu.Game.Rulesets.Taiko.csproj",
"osu.Game.Tests.Android\\osu.Game.Tests.Android.csproj",
"osu.Game.Tests\\osu.Game.Tests.csproj",
"osu.Game\\osu.Game.csproj"
]
}
}

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
namespace osu.Android
{
public class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying;
[Resolved]
private OsuGameActivity gameActivity { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<bool> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : ScreenOrientation.FullUser;
});
}
}
}

View File

@ -9,13 +9,18 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = true)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();
protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
protected override void OnCreate(Bundle savedInstanceState)
{
// The default current directory on android is '/'.
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
base.OnCreate(savedInstanceState);
Window.AddFlags(WindowManagerFlags.Fullscreen);

View File

@ -3,12 +3,74 @@
using System;
using Android.App;
using Android.OS;
using osu.Framework.Allocation;
using osu.Game;
using osu.Game.Updater;
namespace osu.Android
{
public class OsuGameAndroid : OsuGame
{
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
[Cached]
private readonly OsuGameActivity gameActivity;
public OsuGameAndroid(OsuGameActivity activity)
: base(null)
{
gameActivity = activity;
}
public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
try
{
// We store the osu! build number in the "VersionCode" field to better support google play releases.
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" package="sh.ppy.osulazer" android:installLocation="auto" android:versionName="0.1.0">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />

View File

@ -13,6 +13,7 @@
<AssemblyName>osu.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<EnableLLVM>false</EnableLLVM> <!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
@ -20,6 +21,7 @@
<AndroidLinkTool>r8</AndroidLinkTool>
</PropertyGroup>
<ItemGroup>
<Compile Include="GameplayScreenRotationLocker.cs" />
<Compile Include="OsuGameActivity.cs" />
<Compile Include="OsuGameAndroid.cs" />
</ItemGroup>

21
osu.Desktop.slnf Normal file
View File

@ -0,0 +1,21 @@
{
"solution": {
"path": "osu.sln",
"projects": [
"osu.Desktop\\osu.Desktop.csproj",
"osu.Game.Benchmarks\\osu.Game.Benchmarks.csproj",
"osu.Game.Rulesets.Catch.Tests\\osu.Game.Rulesets.Catch.Tests.csproj",
"osu.Game.Rulesets.Catch\\osu.Game.Rulesets.Catch.csproj",
"osu.Game.Rulesets.Mania.Tests\\osu.Game.Rulesets.Mania.Tests.csproj",
"osu.Game.Rulesets.Mania\\osu.Game.Rulesets.Mania.csproj",
"osu.Game.Rulesets.Osu.Tests\\osu.Game.Rulesets.Osu.Tests.csproj",
"osu.Game.Rulesets.Osu\\osu.Game.Rulesets.Osu.csproj",
"osu.Game.Rulesets.Taiko.Tests\\osu.Game.Rulesets.Taiko.Tests.csproj",
"osu.Game.Rulesets.Taiko\\osu.Game.Rulesets.Taiko.csproj",
"osu.Game.Tests\\osu.Game.Tests.csproj",
"osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj",
"osu.Game.Tournament\\osu.Game.Tournament.csproj",
"osu.Game\\osu.Game.csproj"
]
}
}

View File

@ -0,0 +1,152 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Text;
using DiscordRPC;
using DiscordRPC.Message;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
using LogLevel = osu.Framework.Logging.LogLevel;
using User = osu.Game.Users.User;
namespace osu.Desktop
{
internal class DiscordRichPresence : Component
{
private const string client_id = "367827983903490050";
private DiscordRpcClient client;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private Bindable<User> user;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
};
[BackgroundDependencyLoader]
private void load(IAPIProvider provider)
{
client = new DiscordRpcClient(client_id)
{
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
};
client.OnReady += onReady;
// safety measure for now, until we performance test / improve backoff for failed connections.
client.OnConnectionFailed += (_, __) => client.Deinitialize();
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
{
status.UnbindBindings();
status.BindTo(u.NewValue.Status);
activity.UnbindBindings();
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => updateStatus());
status.BindValueChanged(_ => updateStatus());
activity.BindValueChanged(_ => updateStatus());
client.Initialize();
}
private void onReady(object _, ReadyMessage __)
{
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
updateStatus();
}
private void updateStatus()
{
if (!client.IsInitialized)
return;
if (status.Value is UserStatusOffline)
{
client.ClearPresence();
return;
}
if (status.Value is UserStatusOnline && activity.Value != null)
{
presence.State = truncate(activity.Value.Status);
presence.Details = truncate(getDetails(activity.Value));
}
else
{
presence.State = "Idle";
presence.Details = string.Empty;
}
// update user information
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);
}
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
private string truncate(string str)
{
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;
ReadOnlyMemory<char> strMem = str.AsMemory();
do
{
strMem = strMem[..^1];
} while (Encoding.UTF8.GetByteCount(strMem.Span) + ellipsis_length > 128);
return string.Create(strMem.Length + 1, strMem, (span, mem) =>
{
mem.Span.CopyTo(span);
span[^1] = '…';
});
}
private string getDetails(UserActivity activity)
{
switch (activity)
{
case UserActivity.SoloGame solo:
return solo.Beatmap.ToString();
case UserActivity.Editing edit:
return edit.Beatmap.ToString();
case UserActivity.InLobby lobby:
return lobby.Room.Name.Value;
}
return string.Empty;
}
protected override void Dispose(bool isDisposing)
{
client.Dispose();
base.Dispose(isDisposing);
}
}
}

View File

@ -6,17 +6,17 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
namespace osu.Desktop
{
@ -36,7 +36,11 @@ namespace osu.Desktop
try
{
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
return new DesktopStorage(stablePath, desktopHost);
}
}
catch (Exception)
{
@ -46,19 +50,58 @@ namespace osu.Desktop
return null;
}
private string getStableInstallPath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
LoadComponentAsync(new DiscordRichPresence(), Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
Add(new SquirrelUpdateManager());
else
Add(new SimpleUpdateManager());
}
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
@ -82,66 +125,35 @@ namespace osu.Desktop
{
base.SetHost(host);
if (host.Window is DesktopGameWindow desktopWindow)
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
switch (host.Window)
{
// Legacy osuTK DesktopGameWindow
case OsuTKDesktopWindow desktopGameWindow:
desktopGameWindow.CursorState |= CursorState.Hidden;
desktopGameWindow.SetIconFromStream(iconStream);
desktopGameWindow.Title = Name;
desktopGameWindow.FileDrop += (_, e) => fileDrop(e.FileNames);
break;
// SDL2 DesktopWindow
case SDL2DesktopWindow desktopWindow:
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
break;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
private void fileDrop(string[] filePaths)
{
var filePaths = e.FileNames;
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
}
}

View File

@ -8,29 +8,18 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK;
using osuTK.Graphics;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
public class VersionManager : VisibilityContainer
{
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
};
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;
public UpdateCompleteNotification(string version)
{
this.version = version;
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
notificationOverlay.Hide();
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
}
protected override void PopIn()
{
this.FadeIn(1400, Easing.OutQuint);

View File

@ -22,8 +22,9 @@ namespace osu.Desktop
{
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
bool useOsuTK = args.Contains("--tk");
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useOsuTK: useOsuTK))
{
host.ExceptionThrown += handleException;
@ -32,13 +33,11 @@ namespace osu.Desktop
if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
{
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}

View File

@ -0,0 +1,11 @@
{
"profiles": {
"osu! Desktop": {
"commandName": "Project"
},
"osu! Tournament": {
"commandName": "Project",
"commandLineArgs": "--tournament"
}
}
}

View File

@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
namespace osu.Desktop.Updater
{
public class SquirrelUpdateManager : Component
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
@ -29,31 +29,44 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater");
/// <summary>
/// Whether an update has been downloaded but not yet applied.
/// </summary>
private bool updatePending;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
private void load(NotificationOverlay notification)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
{
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync();
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
try
{
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
//no updates available. bail and retry later.
return;
{
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateCompleteNotification(this));
return true;
}
// no updates available. bail and retry later.
return false;
}
if (notification == null)
{
@ -74,6 +87,7 @@ namespace osu.Desktop.Updater
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
}
catch (Exception e)
{
@ -81,9 +95,9 @@ namespace osu.Desktop.Updater
{
logger.Add(@"delta patching failed; will attempt full download!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
await checkForUpdateAsync(false, notification);
scheduleRecheck = false;
}
else
@ -101,10 +115,12 @@ namespace osu.Desktop.Updater
{
if (scheduleRecheck)
{
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
// check again in 30 minutes.
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
}
}
return true;
}
protected override void Dispose(bool isDisposing)
@ -113,10 +129,27 @@ namespace osu.Desktop.Updater
updateManager?.Dispose();
}
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; }
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
Text = @"Update ready to install. Click to restart!";
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
};
}
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
private OsuGame game;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
@ -125,23 +158,12 @@ namespace osu.Desktop.Updater
protected override Notification CreateCompletionNotification()
{
return new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
}
};
return new UpdateCompleteNotification(updateManager);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
private void load(OsuColour colours)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey;
private Bindable<bool> localUserPlaying;
[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGame game, OsuConfigManager config)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
}
private void updateBlocking()
{
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.InteropServices;
namespace osu.Desktop.Windows
{
internal class WindowsKey
{
private delegate int LowLevelKeyboardProcDelegate(int nCode, int wParam, ref KdDllHookStruct lParam);
private static bool isBlocked;
private const int wh_keyboard_ll = 13;
private const int wm_keydown = 256;
private const int wm_syskeyup = 261;
//Resharper disable once NotAccessedField.Local
private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC
private static IntPtr keyHook;
[StructLayout(LayoutKind.Explicit)]
private readonly struct KdDllHookStruct
{
[FieldOffset(0)]
public readonly int VkCode;
[FieldOffset(8)]
public readonly int Flags;
}
private static int lowLevelKeyboardProc(int nCode, int wParam, ref KdDllHookStruct lParam)
{
if (wParam >= wm_keydown && wParam <= wm_syskeyup)
{
switch (lParam.VkCode)
{
case 0x5B: // left windows key
case 0x5C: // right windows key
return 1;
}
}
return callNextHookEx(0, nCode, wParam, ref lParam);
}
internal static void Disable()
{
if (keyHook != IntPtr.Zero || isBlocked)
return;
keyHook = setWindowsHookEx(wh_keyboard_ll, (keyboardHookDelegate = lowLevelKeyboardProc), Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
isBlocked = true;
}
internal static void Enable()
{
if (keyHook == IntPtr.Zero || !isBlocked)
return;
keyHook = unhookWindowsHookEx(keyHook);
keyboardHookDelegate = null;
keyHook = IntPtr.Zero;
isBlocked = false;
}
[DllImport(@"user32.dll", EntryPoint = @"SetWindowsHookExA")]
private static extern IntPtr setWindowsHookEx(int idHook, LowLevelKeyboardProcDelegate lpfn, IntPtr hMod, int dwThreadId);
[DllImport(@"user32.dll", EntryPoint = @"UnhookWindowsHookEx")]
private static extern IntPtr unhookWindowsHookEx(IntPtr hHook);
[DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")]
private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam);
}
}

20
osu.Desktop/app.manifest Normal file
View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="osu!" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</asmv1:assembly>

View File

@ -1,15 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFramework>netcoreapp2.2</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<Title>osu!lazer</Title>
<Product>osu!lazer</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Version>0.0.0</Version>
<FileVersion>0.0.0</FileVersion>
</PropertyGroup>
@ -23,13 +22,18 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.169" />
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

View File

@ -9,10 +9,9 @@
<projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2019 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
<language>en-AU</language>
</metadata>
<files>

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using BenchmarkDotNet.Attributes;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
public class BenchmarkBeatmapParsing : BenchmarkTest
{
private readonly MemoryStream beatmapStream = new MemoryStream();
public override void SetUp()
{
using (var resources = new DllResourceStore(typeof(TestResources).Assembly))
using (var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz"))
using (var reader = new ZipArchiveReader(archive))
reader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream);
}
[Benchmark]
public Beatmap BenchmarkBundledBeatmap()
{
beatmapStream.Seek(0, SeekOrigin.Begin);
var reader = new LineBufferedReader(beatmapStream); // no disposal
var decoder = Decoder.GetDecoder<Beatmap>(reader);
return decoder.Decode(reader);
}
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Running;
using NUnit.Framework;
namespace osu.Game.Benchmarks
{
[TestFixture]
[MemoryDiagnoser]
public abstract class BenchmarkTest
{
[GlobalSetup]
[OneTimeSetUp]
public virtual void SetUp()
{
}
[Test]
public void RunBenchmark() => BenchmarkRunner.Run(GetType());
}
}

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Running;
namespace osu.Game.Benchmarks
{
public static class Program
{
public static void Main(string[] args)
{
BenchmarkSwitcher
.FromAssembly(typeof(Program).Assembly)
.Run(args);
}
}
}

View File

@ -0,0 +1,8 @@
{
"profiles": {
"All Benchmarks": {
"commandName": "Project",
"commandLineArgs": "--filter *"
}
}
}

View File

@ -0,0 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
<!-- using a different name because package name cannot contain 'catch' -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
</manifest>

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public class Application
public static class Application
{
public static void Main(string[] args)
{

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
@ -33,5 +32,4 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -9,11 +9,10 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -24,24 +23,14 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

View File

@ -5,16 +5,16 @@ using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
[TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@ -83,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public float Position
{
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
get => HitObject?.EffectiveX ?? position;
set => position = value;
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.2058561036909863d, "diffcalc-test")]
[TestCase(4.050601681491468d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class CatchLegacyModConversionTest : LegacyModConversionTest
{
private static readonly object[][] catch_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(CatchModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(CatchModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(CatchModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(CatchModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
};
[TestCaseSource(nameof(catch_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(catch_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class CatchSkinColourDecodingTest
{
[Test]
public void TestCatchSkinColourDecoding()
{
var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
var skinSource = new SkinProvidingContainer(rawSkin);
var skin = new CatchLegacySkinTransformer(skinSource);
Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);
Assert.AreEqual(new Color4(0, 255, 255, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value);
}
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
: base(skin, storage, null, "skin.ini")
{
}
}
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
public abstract class CatchSkinnableTestScene : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
}
}

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
public TestSceneCatchModPerfect()
: base(new CatchModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestBananaShower(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new BananaShower { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestFruit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Fruit { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestJuiceStream(bool shouldMiss)
{
var stream = new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(100, 0),
})
};
CreateHitObjectTest(new HitObjectTestData(stream), shouldMiss);
}
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

View File

@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModRelax : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestModRelax() => CreateModTest(new ModTestData
{
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 0
},
new Fruit
{
X = 0,
StartTime = 1000
},
new Fruit
{
X = CatchPlayfield.WIDTH,
StartTime = 2000
},
new JuiceStream
{
X = CatchPlayfield.CENTER_X,
StartTime = 3000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
}
}
}
});
private bool passCondition()
{
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
switch (Player.ScoreProcessor.Combo.Value)
{
case 0:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
break;
case 1:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft);
break;
case 2:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight);
break;
case 3:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
break;
}
return Player.ScoreProcessor.Combo.Value >= 6;
}
}
}

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