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Always apply stable's magic ratio

This commit is contained in:
smoogipoo 2019-09-11 13:28:36 +09:00
parent b99efefb9d
commit 70d39e9be4

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture = skin.GetTexture("cursortrail"); Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null; disjointTrail = skin.GetTexture("cursormiddle") == null;
if (disjointTrail && Texture != null) if (Texture != null)
{ {
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation. // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
Texture.ScaleAdjust *= 1.6f; Texture.ScaleAdjust *= 1.6f;