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Fix incorrect count of beatmaps available to import
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@ -40,7 +40,7 @@ namespace osu.Game.Database
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Importer = importer;
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}
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public Task<int> GetAvailableCount(StableStorage stableStorage) => Task.Run(() => GetStableImportPaths(stableStorage).Count());
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public Task<int> GetAvailableCount(StableStorage stableStorage) => Task.Run(() => GetStableImportPaths(PrepareStableStorage(stableStorage)).Count());
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public Task ImportFromStableAsync(StableStorage stableStorage)
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{
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