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slight restructure + comments
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@ -35,21 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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[Resolved]
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private MultiSpectatorScreen? multiSpectatorScreen { get; set; }
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public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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[BackgroundDependencyLoader]
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private void load(Player? player)
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private void load(Player? player, MultiSpectatorScreen? multiSpectatorScreen)
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{
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if (player is ReplayPlayer || player is SpectatorPlayer)
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{
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PlayfieldAdjustmentContainer.Add(new ReplayAnalysisOverlay(player.Score.Replay));
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// if in multiplayer spectator mode, place the settings elsewhere
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if (multiSpectatorScreen == null)
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player.AddSettings(new ReplayAnalysisSettings(Config));
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else if (!multiSpectatorScreen.SettingsAdded)
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@ -59,8 +59,12 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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/// <summary>
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/// false for loading, true for loaded
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/// Invalidated when containers are not loaded nor loading, false if loading, and true if loaded
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/// </summary>
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/// <remarks>
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/// Knowing the loading/loaded state is for avoiding an enumeration error when adding
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/// new entries and not starting a new load while loading
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/// </remarks>
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private readonly Cached<bool> loadState = new Cached<bool>();
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private CancellationTokenSource? generationCancellationSource;
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