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Merge pull request #11320 from peppy/fix-quit-user-showing-in-leaderboard

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Bartłomiej Dach 2020-12-27 13:35:28 +01:00 committed by GitHub
commit 70a2ab824a
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4 changed files with 95 additions and 22 deletions

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@ -20,14 +20,17 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.Online;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneMultiplayerGameplayLeaderboard : OsuTestScene
public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene
{
private const int users = 16;
[Cached(typeof(SpectatorStreamingClient))]
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(users);
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
@ -47,10 +50,12 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[SetUpSteps]
public void SetUpSteps()
public override void SetUpSteps()
{
AddStep("create leaderboard", () =>
{
leaderboard?.Expire();
OsuScoreProcessor scoreProcessor;
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
@ -58,6 +63,9 @@ namespace osu.Game.Tests.Visual.Gameplay
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
Client.PlayingUsers.Clear();
Client.PlayingUsers.AddRange(streamingClient.PlayingUsers);
Children = new Drawable[]
{
scoreProcessor = new OsuScoreProcessor(),
@ -81,6 +89,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
}
[Test]
public void TestUserQuit()
{
AddRepeatStep("mark user quit", () => Client.PlayingUsers.RemoveAt(0), users);
}
public class TestMultiplayerStreaming : SpectatorStreamingClient
{
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;

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@ -34,6 +34,7 @@ namespace osu.Game.Screens.Play.HUD
public BindableDouble TotalScore { get; } = new BindableDouble();
public BindableDouble Accuracy { get; } = new BindableDouble(1);
public BindableInt Combo { get; } = new BindableInt();
public BindableBool HasQuit { get; } = new BindableBool();
private int? scorePosition;
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play.HUD
positionText.Text = $"#{scorePosition.Value.FormatRank()}";
positionText.FadeTo(scorePosition.HasValue ? 1 : 0);
updateColour();
updateState();
}
}
@ -230,20 +231,31 @@ namespace osu.Game.Screens.Play.HUD
TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true);
HasQuit.BindValueChanged(_ => updateState());
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColour();
updateState();
FinishTransforms(true);
}
private const double panel_transition_duration = 500;
private void updateColour()
private void updateState()
{
if (HasQuit.Value)
{
// we will probably want to display this in a better way once we have a design.
// and also show states other than quit.
mainFillContainer.ResizeWidthTo(regular_width, panel_transition_duration, Easing.OutElastic);
panelColour = Color4.Gray;
textColour = Color4.White;
return;
}
if (scorePosition == 1)
{
mainFillContainer.ResizeWidthTo(EXTENDED_WIDTH, panel_transition_duration, Easing.OutElastic);

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@ -10,5 +10,7 @@ namespace osu.Game.Screens.Play.HUD
BindableDouble TotalScore { get; }
BindableDouble Accuracy { get; }
BindableInt Combo { get; }
BindableBool HasQuit { get; }
}
}

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@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Scoring;
@ -18,10 +21,21 @@ namespace osu.Game.Screens.Play.HUD
{
private readonly ScoreProcessor scoreProcessor;
private readonly int[] userIds;
private readonly Dictionary<int, TrackedUserData> userScores = new Dictionary<int, TrackedUserData>();
[Resolved]
private SpectatorStreamingClient streamingClient { get; set; }
[Resolved]
private StatefulMultiplayerClient multiplayerClient { get; set; }
[Resolved]
private UserLookupCache userLookupCache { get; set; }
private Bindable<ScoringMode> scoringMode;
private readonly BindableList<int> playingUsers;
/// <summary>
/// Construct a new leaderboard.
/// </summary>
@ -33,43 +47,68 @@ namespace osu.Game.Screens.Play.HUD
this.scoreProcessor = scoreProcessor;
// todo: this will likely be passed in as User instances.
this.userIds = userIds;
playingUsers = new BindableList<int>(userIds);
}
[Resolved]
private SpectatorStreamingClient streamingClient { get; set; }
[Resolved]
private UserLookupCache userLookupCache { get; set; }
private Bindable<ScoringMode> scoringMode;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IAPIProvider api)
{
streamingClient.OnNewFrames += handleIncomingFrames;
foreach (var user in userIds)
foreach (var userId in playingUsers)
{
streamingClient.WatchUser(user);
streamingClient.WatchUser(userId);
// probably won't be required in the final implementation.
var resolvedUser = userLookupCache.GetUserAsync(user).Result;
var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
var trackedUser = new TrackedUserData();
userScores[user] = trackedUser;
userScores[userId] = trackedUser;
var leaderboardScore = AddPlayer(resolvedUser, resolvedUser.Id == api.LocalUser.Value.Id);
((IBindable<double>)leaderboardScore.Accuracy).BindTo(trackedUser.Accuracy);
((IBindable<double>)leaderboardScore.TotalScore).BindTo(trackedUser.Score);
((IBindable<int>)leaderboardScore.Combo).BindTo(trackedUser.CurrentCombo);
((IBindable<bool>)leaderboardScore.HasQuit).BindTo(trackedUser.UserQuit);
}
scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
scoringMode.BindValueChanged(updateAllScores, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
// BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually..
foreach (int userId in playingUsers)
{
if (!multiplayerClient.PlayingUsers.Contains(userId))
usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId }));
}
playingUsers.BindTo(multiplayerClient.PlayingUsers);
playingUsers.BindCollectionChanged(usersChanged);
}
private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Remove:
foreach (var userId in e.OldItems.OfType<int>())
{
streamingClient.StopWatchingUser(userId);
if (userScores.TryGetValue(userId, out var trackedData))
trackedData.MarkUserQuit();
}
break;
}
}
private void updateAllScores(ValueChangedEvent<ScoringMode> mode)
{
foreach (var trackedData in userScores.Values)
@ -91,7 +130,7 @@ namespace osu.Game.Screens.Play.HUD
if (streamingClient != null)
{
foreach (var user in userIds)
foreach (var user in playingUsers)
{
streamingClient.StopWatchingUser(user);
}
@ -114,9 +153,15 @@ namespace osu.Game.Screens.Play.HUD
private readonly BindableInt currentCombo = new BindableInt();
public IBindable<bool> UserQuit => userQuit;
private readonly BindableBool userQuit = new BindableBool();
[CanBeNull]
public FrameHeader LastHeader;
public void MarkUserQuit() => userQuit.Value = true;
public void UpdateScore(ScoreProcessor processor, ScoringMode mode)
{
if (LastHeader == null)