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Fix discrepancies in how elements of play mode fade when restarting/exiting

This commit is contained in:
Dean Herbert 2018-08-02 19:08:23 +09:00
parent 1ed6b23306
commit 7097ecb740

View File

@ -213,7 +213,7 @@ namespace osu.Game.Screens.Play
{ {
if (!IsCurrentScreen) return; if (!IsCurrentScreen) return;
pauseContainer.Hide(); fadeOut(true);
Restart(); Restart();
}, },
} }
@ -364,16 +364,10 @@ namespace osu.Game.Screens.Play
return true; return true;
} }
private void fadeOut() private void fadeOut(bool instant = false)
{ {
const float fade_out_duration = 250; float fadeOutDuration = instant ? 0 : 250;
Content.FadeOut(fadeOutDuration);
RulesetContainer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
Background?.FadeTo(1f, fade_out_duration);
} }
protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused; protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;