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Listen for track reload in timeline

This commit is contained in:
ansel 2022-12-22 01:23:59 +03:00
parent 66a02374da
commit 7089bb6c23

View File

@ -15,6 +15,7 @@ using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
@ -35,14 +36,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
private EditorClock editorClock { get; set; }
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved]
private MusicController musicController { get; set; }
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
@ -139,11 +141,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(b =>
{
waveform.Waveform = b.NewValue.Waveform;
}, true);
musicController.TrackChanged += onTrackReload;
waveform.Waveform = beatmap.Value.Waveform;
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
}
@ -181,6 +180,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateWaveformOpacity() =>
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint);
private void onTrackReload(WorkingBeatmap beatmap, TrackChangeDirection tcd)
{
waveform.Waveform = beatmap.Waveform;
}
protected override void Update()
{
base.Update();
@ -321,5 +325,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
double time = TimeAtPosition(Content.ToLocalSpace(screenSpacePosition).X);
return new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(time));
}
protected override void Dispose(bool isDisposing)
{
musicController.TrackChanged -= onTrackReload;
base.Dispose(isDisposing);
}
}
}