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Merge pull request #5412 from peppy/fix-triangles-crash

Fix TriangleDrawNode crash when required triangles is zero
This commit is contained in:
Dan Balasescu 2019-07-22 20:03:56 +09:00 committed by GitHub
commit 7083a1d01c
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@ -214,7 +214,7 @@ namespace osu.Game.Graphics.Backgrounds
{ {
base.Draw(vertexAction); base.Draw(vertexAction);
if (vertexBatch == null || vertexBatch.Size != Source.AimCount) if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
{ {
vertexBatch?.Dispose(); vertexBatch?.Dispose();
vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1); vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);