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Add test coverage for autoplay avatar not being clickable
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@ -5,12 +5,14 @@ using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users.Drawables;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -39,11 +41,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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seekToBreak(1);
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => getResultsScreen() != null);
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AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
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AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
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AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
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AddUntilStep("avatar dispalyed", () => getAvatar() != null);
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AddAssert("avatar not clickable", () => getAvatar().ChildrenOfType<OsuClickableContainer>().First().Action == null);
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ClickableAvatar getAvatar() => getResultsScreen()
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.ChildrenOfType<ClickableAvatar>().FirstOrDefault();
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ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
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}
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