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Move score submission logic in general out to its own Player type
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parent
6cb14e91c9
commit
7045fce555
@ -19,7 +19,6 @@ using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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// Todo: The "room" part of PlaylistsPlayer should be split out into an abstract player class to be inherited instead.
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public class MultiplayerPlayer : PlaylistsPlayer
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public class MultiplayerPlayer : PlaylistsPlayer
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{
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{
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protected override bool PauseOnFocusLost => false;
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protected override bool PauseOnFocusLost => false;
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@ -4,11 +4,8 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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@ -19,23 +16,12 @@ using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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{
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public class PlaylistsPlayer : Player
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public class PlaylistsPlayer : RoomSubmittingPlayer
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{
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{
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public Action Exited;
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public Action Exited;
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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protected Bindable<long?> RoomId { get; private set; }
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protected readonly PlaylistItem PlaylistItem;
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protected readonly PlaylistItem PlaylistItem;
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protected long? Token { get; private set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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: base(configuration)
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{
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{
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@ -43,12 +29,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(IBindable<RulesetInfo> ruleset)
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{
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{
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Token = null;
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bool failed = false;
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// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
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// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
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if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID)
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if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID)
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throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
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throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
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@ -58,31 +40,12 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals)))
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if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals)))
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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var req = new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
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req.Success += r => Token = r.ID;
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req.Failure += e =>
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{
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failed = true;
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if (string.IsNullOrEmpty(e.Message))
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Logger.Error(e, "Failed to retrieve a score submission token.");
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else
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Logger.Log($"You are not able to submit a score: {e.Message}", level: LogLevel.Important);
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Schedule(() =>
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{
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ValidForResume = false;
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this.Exit();
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});
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};
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api.Queue(req);
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while (!failed && !Token.HasValue)
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Thread.Sleep(1000);
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}
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequestRequest() => new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
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public override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, int token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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if (base.OnExiting(next))
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if (base.OnExiting(next))
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@ -106,31 +69,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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return score;
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return score;
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}
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}
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protected override async Task SubmitScore(Score score)
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{
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await base.SubmitScore(score).ConfigureAwait(false);
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Debug.Assert(Token != null);
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var tcs = new TaskCompletionSource<bool>();
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var request = new SubmitRoomScoreRequest(Token.Value, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
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request.Success += s =>
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{
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score.ScoreInfo.OnlineScoreID = s.ID;
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tcs.SetResult(true);
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};
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request.Failure += e =>
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{
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Logger.Error(e, "Failed to submit score");
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tcs.SetResult(false);
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};
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api.Queue(request);
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await tcs.Task.ConfigureAwait(false);
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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100
osu.Game/Screens/Play/SubmittingPlayer.cs
Normal file
100
osu.Game/Screens/Play/SubmittingPlayer.cs
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@ -0,0 +1,100 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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public abstract class RoomSubmittingPlayer : SubmittingPlayer
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{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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protected Bindable<long?> RoomId { get; private set; }
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protected RoomSubmittingPlayer(PlayerConfiguration configuration)
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: base(configuration)
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{
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}
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}
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public abstract class SubmittingPlayer : Player
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{
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protected long? Token { get; private set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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protected SubmittingPlayer(PlayerConfiguration configuration)
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: base(configuration)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Token = null;
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bool failed = false;
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var req = CreateTokenRequestRequest();
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req.Success += r => Token = r.ID;
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req.Failure += e =>
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{
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failed = true;
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if (string.IsNullOrEmpty(e.Message))
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Logger.Error(e, "Failed to retrieve a score submission token.");
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else
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Logger.Log($"You are not able to submit a score: {e.Message}", level: LogLevel.Important);
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Schedule(() =>
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{
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ValidForResume = false;
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this.Exit();
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});
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};
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api.Queue(req);
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while (!failed && !Token.HasValue)
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Thread.Sleep(1000);
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}
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protected override async Task SubmitScore(Score score)
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{
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await base.SubmitScore(score).ConfigureAwait(false);
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Debug.Assert(Token != null);
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var tcs = new TaskCompletionSource<bool>();
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var request = CreateSubmissionRequest(score, Token.Value);
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request.Success += s =>
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{
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score.ScoreInfo.OnlineScoreID = s.ID;
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tcs.SetResult(true);
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};
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request.Failure += e =>
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{
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Logger.Error(e, "Failed to submit score");
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tcs.SetResult(false);
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};
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api.Queue(request);
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await tcs.Task.ConfigureAwait(false);
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}
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protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
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protected abstract APIRequest<APIScoreToken> CreateTokenRequestRequest();
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}
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}
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