mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:17:46 +08:00
commit
703ce259a9
@ -123,6 +123,8 @@ namespace osu.Game.Graphics.UserInterface
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set { label.Text = value; }
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}
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protected readonly TextAwesome Icon;
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private Color4? accentColour;
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public virtual Color4 AccentColour
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{
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@ -150,7 +152,7 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new TextAwesome
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Icon = new TextAwesome
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{
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Icon = FontAwesome.fa_chevron_down,
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Anchor = Anchor.CentreRight,
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|
137
osu.Game/Overlays/Music/FilterControl.cs
Normal file
137
osu.Game/Overlays/Music/FilterControl.cs
Normal file
@ -0,0 +1,137 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Select;
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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namespace osu.Game.Overlays.Music
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{
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internal class FilterControl : Container
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{
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public readonly FilterTextBox Search;
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public FilterControl()
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 10f),
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Children = new Drawable[]
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{
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Search = new FilterTextBox
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{
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RelativeSizeAxes = Axes.X,
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Height = 40,
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Exit = () => ExitRequested?.Invoke(),
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},
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new CollectionsDropdown<PlaylistCollection>
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{
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RelativeSizeAxes = Axes.X,
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Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
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}
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},
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},
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};
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Search.Current.ValueChanged += current_ValueChanged;
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}
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private void current_ValueChanged(string newValue) => FilterChanged?.Invoke(newValue);
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public Action ExitRequested;
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public Action<string> FilterChanged;
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public class FilterTextBox : SearchTextBox
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{
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private Color4 backgroundColour;
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protected override Color4 BackgroundUnfocused => backgroundColour;
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protected override Color4 BackgroundFocused => backgroundColour;
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public FilterTextBox()
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{
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Masking = true;
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CornerRadius = 5;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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backgroundColour = colours.Gray2;
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}
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}
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private class CollectionsDropdown<T> : OsuDropdown<T>
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{
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protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
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protected override Menu CreateMenu() => new CollectionsMenu();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Gray6;
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}
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private class CollectionsHeader : OsuDropdownHeader
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Gray4;
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}
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public CollectionsHeader()
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{
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CornerRadius = 5;
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Height = 30;
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Icon.TextSize = 14;
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Icon.Margin = new MarginPadding(0);
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Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.3f),
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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}
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}
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private class CollectionsMenu : OsuMenu
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Background.Colour = colours.Gray4;
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}
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public CollectionsMenu()
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{
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.3f),
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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}
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}
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}
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}
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}
|
119
osu.Game/Overlays/Music/PlaylistItem.cs
Normal file
119
osu.Game/Overlays/Music/PlaylistItem.cs
Normal file
@ -0,0 +1,119 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Localisation;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistItem : Container
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{
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private const float fade_duration = 100;
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private Color4 hoverColour;
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private TextAwesome handle;
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private OsuSpriteText title;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public Action<BeatmapSetInfo> OnSelect;
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private bool selected;
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public bool Selected
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{
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get { return selected; }
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set
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{
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if (value == selected) return;
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selected = value;
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Flush(true);
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title.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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}
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}
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public PlaylistItem(BeatmapSetInfo setInfo)
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{
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Top = 3, Bottom = 3 };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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BeatmapMetadata metadata = BeatmapSetInfo.Metadata;
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Children = new Drawable[]
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{
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handle = new TextAwesome
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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TextSize = 12,
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Colour = colours.Gray5,
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Icon = FontAwesome.fa_bars,
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Alpha = 0f,
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Margin = new MarginPadding { Left = 5 },
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Padding = new MarginPadding { Top = 2 },
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},
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new FillFlowContainer<OsuSpriteText>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20 },
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Spacing = new Vector2(5f, 0f),
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Children = new []
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{
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title = new OsuSpriteText
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{
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TextSize = 16,
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Font = @"Exo2.0-Regular",
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Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
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},
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new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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Colour = colours.Gray9,
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Padding = new MarginPadding { Top = 1 },
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Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
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}
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}
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},
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};
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hoverColour = colours.Yellow;
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}
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protected override bool OnHover(Framework.Input.InputState state)
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{
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handle.FadeIn(fade_duration);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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{
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handle.FadeOut(fade_duration);
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}
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protected override bool OnClick(Framework.Input.InputState state)
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{
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OnSelect?.Invoke(BeatmapSetInfo);
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return true;
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}
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}
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}
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61
osu.Game/Overlays/Music/PlaylistList.cs
Normal file
61
osu.Game/Overlays/Music/PlaylistList.cs
Normal file
@ -0,0 +1,61 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistList : Container
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{
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private readonly FillFlowContainer<PlaylistItem> items;
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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set
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{
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items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList();
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}
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}
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private void itemSelected(BeatmapSetInfo b)
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{
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OnSelect?.Invoke(b);
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}
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public Action<BeatmapSetInfo> OnSelect;
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public BeatmapSetInfo SelectedItem
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{
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get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
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set
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{
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foreach (PlaylistItem s in items.Children)
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s.Selected = s.BeatmapSetInfo.ID == value?.ID;
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}
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}
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public PlaylistList()
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{
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Children = new Drawable[]
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{
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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items = new FillFlowContainer<PlaylistItem>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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},
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},
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};
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}
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}
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}
|
169
osu.Game/Overlays/Music/PlaylistOverlay.cs
Normal file
169
osu.Game/Overlays/Music/PlaylistOverlay.cs
Normal file
@ -0,0 +1,169 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions;
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namespace osu.Game.Overlays.Music
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{
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public class PlaylistOverlay : OverlayContainer
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{
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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private FilterControl filter;
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private PlaylistList list;
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private TrackManager trackManager;
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private BeatmapDatabase beatmaps;
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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protected IEnumerable<BeatmapSetInfo> BeatmapSets;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
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{
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this.beatmaps = beatmaps;
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trackManager = game.Audio.Track;
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||||
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Children = new Drawable[]
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||||
{
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new Container
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||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Gray3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
list = new PlaylistList
|
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{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
|
||||
OnSelect = itemSelected,
|
||||
},
|
||||
filter = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ExitRequested = () => State = Visibility.Hidden,
|
||||
FilterChanged = filterChanged,
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToList();
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
private void filterChanged(string newValue)
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
|
||||
beatmapBacking.TriggerChange();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
filter.Search.HoldFocus = true;
|
||||
Schedule(() => filter.Search.TriggerFocus());
|
||||
|
||||
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
filter.Search.HoldFocus = false;
|
||||
|
||||
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
|
||||
FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
private void itemSelected(BeatmapSetInfo set)
|
||||
{
|
||||
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
|
||||
{
|
||||
beatmapBacking.Value?.Track?.Seek(0);
|
||||
return;
|
||||
}
|
||||
|
||||
playSpecified(set.Beatmaps[0]);
|
||||
}
|
||||
|
||||
public void PlayPrevious()
|
||||
{
|
||||
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
|
||||
var available = BeatmapSets.Reverse();
|
||||
|
||||
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
}
|
||||
|
||||
public void PlayNext()
|
||||
{
|
||||
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
|
||||
var available = BeatmapSets;
|
||||
|
||||
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
}
|
||||
|
||||
private void playSpecified(BeatmapInfo info)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
var track = beatmapBacking.Value.Track;
|
||||
trackManager.SetExclusive(track);
|
||||
track.Start();
|
||||
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
|
||||
}
|
||||
}
|
||||
|
||||
//todo: placeholder
|
||||
public enum PlaylistCollection
|
||||
{
|
||||
All
|
||||
}
|
||||
}
|
@ -2,15 +2,12 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,43 +16,45 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Music;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class MusicController : FocusedOverlayContainer
|
||||
{
|
||||
private Drawable currentBackground;
|
||||
private DragBar progress;
|
||||
private Button playButton;
|
||||
private SpriteText title, artist;
|
||||
private const float player_height = 130;
|
||||
|
||||
private List<BeatmapSetInfo> playList;
|
||||
private readonly List<BeatmapInfo> playHistory = new List<BeatmapInfo>();
|
||||
private int playListIndex;
|
||||
private int playHistoryIndex = -1;
|
||||
|
||||
private TrackManager trackManager;
|
||||
private Bindable<WorkingBeatmap> beatmapSource;
|
||||
private WorkingBeatmap current;
|
||||
private BeatmapDatabase beatmaps;
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
private Container dragContainer;
|
||||
private const float transition_length = 800;
|
||||
|
||||
private const float progress_height = 10;
|
||||
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable currentBackground;
|
||||
private DragBar progressBar;
|
||||
|
||||
private Button playButton;
|
||||
private Button playlistButton;
|
||||
|
||||
private SpriteText title, artist;
|
||||
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
public MusicController()
|
||||
{
|
||||
Width = 400;
|
||||
Height = 130;
|
||||
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
@ -81,14 +80,29 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(OsuGameBase game, OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
this.localisation = localisation;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dragContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playlist = new PlaylistOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = player_height + 10,
|
||||
},
|
||||
playerContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = player_height,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffect
|
||||
@ -97,9 +111,9 @@ namespace osu.Game.Overlays
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
currentBackground = new Background(),
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
@ -147,14 +161,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Action = play,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
},
|
||||
new Button
|
||||
@ -164,16 +171,17 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
}
|
||||
},
|
||||
new Button
|
||||
playlistButton = new Button
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Action = () => playlist.ToggleVisibility(),
|
||||
},
|
||||
}
|
||||
},
|
||||
progress = new DragBar
|
||||
progressBar = new DragBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
@ -181,129 +189,98 @@ namespace osu.Game.Overlays
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.beatmaps = beatmaps;
|
||||
trackManager = game.Audio.Track;
|
||||
this.localisation = localisation;
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
|
||||
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
|
||||
|
||||
currentBackground = new MusicControllerBackground();
|
||||
dragContainer.Add(currentBackground);
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
beatmapSource.ValueChanged += workingChanged;
|
||||
beatmapSource.TriggerChange();
|
||||
beatmapBacking.ValueChanged += beatmapChanged;
|
||||
beatmapBacking.TriggerChange();
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
Height = dragContainer.Height;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingBeatmapSwitch != null)
|
||||
{
|
||||
pendingBeatmapSwitch();
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
if (current?.TrackLoaded ?? false)
|
||||
{
|
||||
progress.UpdatePosition(current.Track.Length == 0 ? 0 : (float)(current.Track.CurrentTime / current.Track.Length));
|
||||
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
var track = current.Track;
|
||||
|
||||
if (current.Track.HasCompleted && !current.Track.Looping) next();
|
||||
progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !track.Looping) next();
|
||||
}
|
||||
else
|
||||
playButton.Icon = FontAwesome.fa_play_circle_o;
|
||||
}
|
||||
|
||||
private void workingChanged(WorkingBeatmap beatmap)
|
||||
private void play()
|
||||
{
|
||||
progress.IsEnabled = beatmap != null;
|
||||
if (beatmap == current) return;
|
||||
bool audioEquals = current?.BeatmapInfo?.AudioEquals(beatmap?.BeatmapInfo) ?? false;
|
||||
current = beatmap;
|
||||
updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next);
|
||||
appendToHistory(current?.BeatmapInfo);
|
||||
}
|
||||
var track = current?.Track;
|
||||
|
||||
private void appendToHistory(BeatmapInfo beatmap)
|
||||
if (track == null)
|
||||
{
|
||||
if (beatmap == null) return;
|
||||
|
||||
if (playHistoryIndex >= 0)
|
||||
{
|
||||
if (beatmap.AudioEquals(playHistory[playHistoryIndex]))
|
||||
playlist.PlayNext();
|
||||
return;
|
||||
if (playHistoryIndex < playHistory.Count - 1)
|
||||
playHistory.RemoveRange(playHistoryIndex + 1, playHistory.Count - playHistoryIndex - 1);
|
||||
}
|
||||
playHistory.Insert(++playHistoryIndex, beatmap);
|
||||
|
||||
if (track.IsRunning)
|
||||
track.Stop();
|
||||
else
|
||||
track.Start();
|
||||
}
|
||||
|
||||
private void prev()
|
||||
{
|
||||
if (playHistoryIndex > 0)
|
||||
play(playHistory[--playHistoryIndex], false);
|
||||
queuedDirection = TransformDirection.Prev;
|
||||
playlist.PlayPrevious();
|
||||
}
|
||||
|
||||
private void next()
|
||||
{
|
||||
if (playHistoryIndex < playHistory.Count - 1)
|
||||
play(playHistory[++playHistoryIndex], true);
|
||||
else
|
||||
{
|
||||
if (playList.Count == 0) return;
|
||||
if (current != null && playList.Count == 1) return;
|
||||
//shuffle
|
||||
BeatmapInfo nextToPlay;
|
||||
do
|
||||
{
|
||||
int j = RNG.Next(playListIndex, playList.Count);
|
||||
if (j != playListIndex)
|
||||
{
|
||||
BeatmapSetInfo temp = playList[playListIndex];
|
||||
playList[playListIndex] = playList[j];
|
||||
playList[j] = temp;
|
||||
queuedDirection = TransformDirection.Next;
|
||||
playlist.PlayNext();
|
||||
}
|
||||
|
||||
nextToPlay = playList[playListIndex++].Beatmaps[0];
|
||||
if (playListIndex == playList.Count) playListIndex = 0;
|
||||
}
|
||||
while (nextToPlay.AudioEquals(current?.BeatmapInfo));
|
||||
private WorkingBeatmap current;
|
||||
private TransformDirection queuedDirection;
|
||||
|
||||
play(nextToPlay, true);
|
||||
appendToHistory(nextToPlay);
|
||||
}
|
||||
}
|
||||
|
||||
private void play(BeatmapInfo info, bool isNext)
|
||||
private void beatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
current = beatmaps.GetWorkingBeatmap(info, current);
|
||||
Task.Run(() =>
|
||||
{
|
||||
trackManager.SetExclusive(current.Track);
|
||||
current.Track.Start();
|
||||
beatmapSource.Value = current;
|
||||
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
|
||||
updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
|
||||
progressBar.IsEnabled = beatmap != null;
|
||||
|
||||
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
|
||||
current = beatmapBacking.Value;
|
||||
|
||||
updateDisplay(beatmapBacking, audioEquals ? TransformDirection.None : queuedDirection);
|
||||
}
|
||||
|
||||
private Action pendingBeatmapSwitch;
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
||||
{
|
||||
//we might be off-screen when this update comes in.
|
||||
//rather than Scheduling, manually handle this to avoid possible memory contention.
|
||||
pendingBeatmapSwitch = () =>
|
||||
pendingBeatmapSwitch?.Cancel();
|
||||
|
||||
pendingBeatmapSwitch = Schedule(delegate
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
@ -323,7 +300,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
});
|
||||
|
||||
dragContainer.Add(new AsyncLoadWrapper(new MusicControllerBackground(beatmap)
|
||||
playerContainer.Add(new AsyncLoadWrapper(new Background(beatmap)
|
||||
{
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
@ -347,17 +324,15 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Depth = float.MaxValue,
|
||||
});
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void seek(float position)
|
||||
{
|
||||
current?.Track?.Seek(current.Track.Length * position);
|
||||
current?.Track?.Start();
|
||||
var track = current?.Track;
|
||||
track?.Seek(track.Length * position);
|
||||
}
|
||||
|
||||
private const float transition_length = 800;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
@ -374,14 +349,19 @@ namespace osu.Game.Overlays
|
||||
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
private enum TransformDirection { None, Next, Prev }
|
||||
private enum TransformDirection
|
||||
{
|
||||
None,
|
||||
Next,
|
||||
Prev
|
||||
}
|
||||
|
||||
private class MusicControllerBackground : BufferedContainer
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public MusicControllerBackground(WorkingBeatmap beatmap = null)
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
@ -75,6 +75,9 @@
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
|
||||
<Compile Include="Overlays\Music\FilterControl.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
|
||||
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
|
||||
@ -421,6 +424,7 @@
|
||||
<Compile Include="Screens\Select\BeatmapDetailArea.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuTabControlCheckbox.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
|
||||
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
|
||||
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
|
||||
</ItemGroup>
|
||||
|
Loading…
Reference in New Issue
Block a user