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add hit lighting test in test scene catcher area
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parent
16d429d2b6
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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@ -24,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public class TestSceneCatcherArea : CatchSkinnableTestScene
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{
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private RulesetInfo catchRuleset;
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private OsuConfigManager config;
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public TestSceneCatcherArea()
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{
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@ -52,6 +54,24 @@ namespace osu.Game.Rulesets.Catch.Tests
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}, true), 20);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitLighting(bool enable) {
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Catcher catcher = this.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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AddStep("Toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable));
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AddStep("Catch fruit", () => catchFruit(new TestFruit(false)
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{
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X = catcher.X
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}));
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AddStep("Catch fruit last combo", () => catchFruit(new TestFruit(false)
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{
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X = catcher.X,
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LastInCombo = true
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}));
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AddAssert("Check hit explotion", () => catcher.ChildrenOfType<HitExplosion>().Any() == enable);
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}
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private void catchFruit(Fruit fruit, bool miss = false)
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{
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this.ChildrenOfType<CatcherArea>().ForEach(area =>
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@ -84,9 +104,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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private void load(RulesetStore rulesets, OsuConfigManager configManager)
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{
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catchRuleset = rulesets.GetRuleset(2);
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config = configManager;
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}
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public class TestFruit : Fruit
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