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Move hide button to end and make it work
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6d2e57b73e
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select.FooterV2
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours)
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private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours, BeatmapManager? beatmapManager)
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{
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{
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Content.Padding = new MarginPadding(5);
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Content.Padding = new MarginPadding(5);
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@ -65,11 +65,12 @@ namespace osu.Game.Screens.Select.FooterV2
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addHeader(SongSelectStrings.ForSelectedDifficulty, beatmapWhenOpening.BeatmapInfo.DifficultyName);
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addHeader(SongSelectStrings.ForSelectedDifficulty, beatmapWhenOpening.BeatmapInfo.DifficultyName);
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// TODO: make work, and make show "unplayed" or "played" based on status.
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// TODO: make work, and make show "unplayed" or "played" based on status.
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addButton(SongSelectStrings.MarkAsPlayed, FontAwesome.Regular.TimesCircle, null);
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addButton(SongSelectStrings.MarkAsPlayed, FontAwesome.Regular.TimesCircle, null);
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addButton(CommonStrings.ButtonsHide.ToSentence(), FontAwesome.Solid.Magic, null);
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addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo), colours.Red1);
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addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo), colours.Red1);
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if (songSelect != null && songSelect.AllowEditing)
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if (songSelect != null && songSelect.AllowEditing)
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addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => songSelect.Edit(beatmapWhenOpening.BeatmapInfo));
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addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => songSelect.Edit(beatmapWhenOpening.BeatmapInfo));
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addButton(CommonStrings.ButtonsHide.ToSentence(), FontAwesome.Solid.Magic, () => beatmapManager?.Hide(beatmapWhenOpening.BeatmapInfo));
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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