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Merge branch 'master' into Cakefy_osu!

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Dean Herbert 2018-10-30 00:48:54 -07:00 committed by GitHub
commit 701a1ecb00
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9 changed files with 194 additions and 126 deletions

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@ -5,13 +5,11 @@ using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
@ -34,22 +32,21 @@ namespace osu.Game.Rulesets.Mania.Mods
mbc.TargetColumns *= 2;
}
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
{
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (isForCurrentRuleset)
return;
var maniaBeatmap = (ManiaBeatmap)beatmap;
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
foreach (var existing in maniaBeatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;
maniaBeatmap.Stages = newDefinitions;
}
public PlayfieldType PlayfieldType => PlayfieldType.Dual;

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class SliderMask : HitObjectMask
{
private readonly SliderBody body;
private readonly SnakingSliderBody body;
private readonly DrawableSlider slider;
public SliderMask(DrawableSlider slider)
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
InternalChildren = new Drawable[]
{
body = new SliderBody(sliderObject)
body = new SnakingSliderBody(sliderObject)
{
AccentColour = Color4.Transparent,
PathWidth = sliderObject.Scale * 64

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly DrawableHitCircle HeadCircle;
public readonly DrawableSliderTail TailCircle;
public readonly SliderBody Body;
public readonly SnakingSliderBody Body;
public readonly SliderBall Ball;
public DrawableSlider(Slider s)
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
Body = new SliderBody(s)
Body = new SnakingSliderBody(s)
{
PathWidth = s.Scale * 64,
},

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
/// <summary>
/// A <see cref="SliderBody"/> with the ability to set the drawn vertices manually.
/// </summary>
public class ManualSliderBody : SliderBody
{
public new void SetVertices(IReadOnlyList<Vector2> vertices)
{
base.SetVertices(vertices);
Size = Path.Size;
}
}
}

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@ -1,24 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
public abstract class SliderBody : CompositeDrawable
{
private readonly SliderPath path;
protected Path Path => path;
private readonly BufferedContainer container;
public float PathWidth
@ -30,15 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// <summary>
/// Offset in absolute coordinates from the start of the curve.
/// </summary>
public Vector2 PathOffset { get; private set; }
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
/// <summary>
/// Used to colour the path.
@ -74,28 +64,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private Vector2 topLeftOffset;
private readonly Slider slider;
public SliderBody(Slider s)
protected SliderBody()
{
slider = s;
Children = new Drawable[]
InternalChild = container = new BufferedContainer
{
container = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new SliderPath
{
Blending = BlendingMode.None,
},
}
},
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Child = path = new SliderPath { Blending = BlendingMode.None }
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
@ -103,80 +78,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
public void SetRange(double p0, double p1)
/// <summary>
/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
/// </summary>
/// <param name="vertices">The vertices</param>
protected void SetVertices(IReadOnlyList<Vector2> vertices)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// The path is generated such that its size encloses it. This change of size causes the path
// to move around while snaking, so we need to offset it to make sure it maintains the
// same position as when it is fully snaked.
var newTopLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
path.Position = topLeftOffset - newTopLeftOffset;
container.ForceRedraw();
}
}
[BackgroundDependencyLoader]
private void load()
{
computeSize();
}
private void computeSize()
{
// Generate the entire curve
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
foreach (Vector2 p in CurrentCurve)
path.AddVertex(p);
Size = path.Size;
topLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
PathOffset = path.PositionInBoundingBox(CurrentCurve[0]);
}
private bool updateSnaking(double p0, double p1)
{
if (SnakedStart == p0 && SnakedEnd == p1) return false;
SnakedStart = p0;
SnakedEnd = p1;
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in CurrentCurve)
path.AddVertex(p);
return true;
}
public void UpdateProgress(double completionProgress)
{
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = SnakingOut ? spanProgress : 1;
}
else
{
start = SnakingOut ? spanProgress : 0;
}
}
SetRange(start, end);
path.Vertices = vertices;
container.ForceRedraw();
}
private class SliderPath : SmoothPath

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@ -0,0 +1,105 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
/// <summary>
/// A <see cref="SliderBody"/> which changes its curve depending on the snaking progress.
/// </summary>
public class SnakingSliderBody : SliderBody, ISliderProgress
{
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
public override Vector2 PathOffset => snakedPathOffset;
/// <summary>
/// The top-left position of the path when fully snaked.
/// </summary>
private Vector2 snakedPosition;
/// <summary>
/// The offset of the path from <see cref="snakedPosition"/> when fully snaked.
/// </summary>
private Vector2 snakedPathOffset;
private readonly Slider slider;
public SnakingSliderBody(Slider slider)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
// Generate the entire curve
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// The body is sized to the full path size to avoid excessive autosize computations
Size = Path.Size;
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
}
public void UpdateProgress(double completionProgress)
{
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = SnakingOut ? spanProgress : 1;
}
else
{
start = SnakingOut ? spanProgress : 0;
}
}
setRange(start, end);
}
private void setRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (SnakedStart == p0 && SnakedEnd == p1) return;
SnakedStart = p0;
SnakedEnd = p1;
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
SetVertices(CurrentCurve);
// The bounding box of the path expands as it snakes, which in turn shifts the position of the path.
// Depending on the direction of expansion, it may appear as if the path is expanding towards the position of the slider
// rather than expanding out from the position of the slider.
// To remove this effect, the path's position is shifted towards its final snaked position
Path.Position = snakedPosition - Path.PositionInBoundingBox(Vector2.Zero);
}
}
}

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@ -0,0 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>
/// after conversion and post-processing has completed.
/// </summary>
public interface IApplicableToBeatmap<TObject> : IApplicableMod
where TObject : HitObject
{
/// <summary>
/// Applies this <see cref="IApplicableToBeatmap{TObject}"/> to a <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to apply to.</param>
void ApplyToBeatmap(Beatmap<TObject> beatmap);
}
}

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@ -238,6 +238,8 @@ namespace osu.Game.Rulesets.UI
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
applyBeatmapMods(Mods);
}
[BackgroundDependencyLoader]
@ -255,16 +257,29 @@ namespace osu.Game.Rulesets.UI
KeyBindingInputManager.Add(Cursor);
// Apply mods
applyMods(Mods, config);
applyRulesetMods(Mods, config);
loadObjects();
}
/// <summary>
/// Applies the active mods to the Beatmap.
/// </summary>
/// <param name="mods"></param>
private void applyBeatmapMods(IEnumerable<Mod> mods)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableToBeatmap<TObject>>())
mod.ApplyToBeatmap(Beatmap);
}
/// <summary>
/// Applies the active mods to this RulesetContainer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
{
if (mods == null)
return;

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1018.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1030.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />