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Adjust design
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parent
acba1f3ad6
commit
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@ -65,28 +65,16 @@ namespace osu.Game.Screens.Ranking.Contracted
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},
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Children = new Drawable[]
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{
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// Buffered container is used to prevent 1px bleed outside the masking region
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new BufferedContainer
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("444")
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},
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new UserCoverBackground
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{
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RelativeSizeAxes = Axes.Both,
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User = score.User,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4Extensions.FromHex("#444"))
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},
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}
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Colour = Color4Extensions.FromHex("444")
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},
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new UserCoverBackground
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{
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RelativeSizeAxes = Axes.Both,
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User = score.User,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0))
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},
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new FillFlowContainer
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{
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@ -100,7 +88,7 @@ namespace osu.Game.Screens.Ranking.Contracted
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(140),
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Size = new Vector2(110),
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Masking = true,
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CornerExponent = 2.5f,
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CornerRadius = 20,
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@ -23,12 +23,12 @@ namespace osu.Game.Screens.Ranking
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/// <summary>
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/// Width of the panel when contracted.
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/// </summary>
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public const float CONTRACTED_WIDTH = 160;
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public const float CONTRACTED_WIDTH = 130;
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/// <summary>
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/// Height of the panel when contracted.
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/// </summary>
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private const float contracted_height = 385;
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private const float contracted_height = 355;
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/// <summary>
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/// Width of the panel when expanded.
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking
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/// <summary>
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/// Height of the top layer when the panel is contracted.
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/// </summary>
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private const float contracted_top_layer_height = 40;
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private const float contracted_top_layer_height = 30;
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/// <summary>
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/// Duration for the panel to resize into its expanded/contracted size.
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