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mirror of https://github.com/ppy/osu.git synced 2025-01-15 16:03:01 +08:00

Button hover and press effects.

This commit is contained in:
Dean Herbert 2017-01-31 20:32:36 +09:00
parent 9ff37e5ed9
commit 7008e36167

View File

@ -6,7 +6,9 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
@ -15,6 +17,8 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuButton : Button
{
private Box hover;
public OsuButton()
{
Height = 40;
@ -32,15 +36,50 @@ namespace osu.Game.Graphics.UserInterface
private void load(OsuColour colours)
{
Colour = colours.BlueDark;
Masking = true;
CornerRadius = 5;
Add(new Triangles
Content.Masking = true;
Content.CornerRadius = 5;
Add(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
},
hover = new Box
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
},
});
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(200);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Content.ScaleTo(0.9f, 4000, EasingTypes.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Content.ScaleTo(1, 1000, EasingTypes.OutElastic);
return base.OnMouseUp(state, args);
}
}
}